- v0.2.13 - Balancing Changes to the Middle to Later Parts of the Game - 20 September 2026
Heyyo, CraftedCircuitry again! A pretty substantial update as I balance the middle to late part of the game because of the recent math error I had with the Being Frustrations and Player Strength. This doesn't affect Players who are aiming to slay them all, but it does affect the ones who are trying to befriend.Added:More Beings (one of the Beings added was actually in the game files already, I just misspelt the calling of the file)Updated:Balancing of Fiber Town, Evergrove, and 7th Area Friendable Beings to require more Actions\ 7th Area changes nerfed, halving the changesBalancing of Storming Dragstrip Bosses to require more ActionsDragstrip South Safe Point becomes accessible from the first boss of Dragstrip\ 7th Area and Waveraft Connection changed, added Boss Rocks for the connection to require the Boss near Evergrove EastMid Game BalancingI reset my progress recently and noticed th…
- v0.2.12 - Small Dialogue Choice Fix - 20 September 2026
Heyyo, CraftedCircuitry here! Today with a very quick fix to the Dialogue Choice system. I tried updating the Dialogue System with fixes I put into other systems because they were also using Arrays. Of course, it didn't work and broke the Dialogue Choices. This update fixes it, I modified the change I used before so I still get the benefits but customized for this particular system to become a more proper fix. This makes the code a bit more efficient because the solution I used before was less than ideal.I will still be avidly testing the game's dialogues to make sure everything works, of course.
- v0.2.11 - Small Polishes - 14 September 2026
Heyyo, CraftedCircuitry here some with quick polishes to the game!Added:More BeingsError Text when Loading the Backup Fails\ Certain Route Additions and ChangesUpdated:UI Elements in the Opening and the main Options UI cycle from the top and bottom\ Nerfed Final Boss Attack to not activate too quickly\ Cutscenes have lowercase text as with all other UIs and DialogueFixed:\ Certain Ending did not check for All Endings achievement\ Checking of All Endings did not work\ Waveraft and 7th Area Connection Softlock\ Math Error when calculating the Remaining Frustrations of Beings and the Player's Strength\ Force Destroying Projectiles in certain cases made certain attacks not happen again\ Certain Route Fixes\ Postgame Dialogue Checking for Certain Endings\ Dialogue Choices showing Dialogue from different ChoicesLots of edits and updating the game recently. I thought a lot of this was already…
- v0.2.10 - Dialogue Improvements and SFX Fixing - 9 September 2026
Heyyo, CraftedCircuitry again! The game gets updated everyday as I want to be able to test it on both my PC and other Steam-connected devices. And today, I've been meaning to start the post-ending dialogue system. This builds off of the existing system, but simply chooses certain dialogue when an ending has happened. You can Continue Playing after some endings, so you can see the Beings' reactions to what you do at the end. This dialogue only sticks on the current play session. If you leave, it won't show until you get a new ending.I've also fixed the SFX of the Talking with Beings not following the SFX slider in the Options. Very sorry for the inconvenience, I have not noticed that one.\ I did a quick hotfix to fix the darkness when the player takes a hit.\ I added some more Beings to the Sea and added pausing of the game when a controller disconnects.That's it for today, I may start t…
- v0.2.9 - Extra Endings and Some Ending Tweaks - 8 September 2026
Heyyo, CraftedCircuitry here! Just doing a quick update to add an extra ending to the game! This special ending is a spinoff of an already existing ending, and counts the same as that ending when wanting to do the all the endings. Players won't have to do that extra ending.I've also done some tweaks to certain ending functions to make them feel a little better.
- v0.2.8 - Quick Fixes and Polishing - 7 September 2026
Heyyo, CraftedCircuitry here! Today with some quick fixes for the game!Added:Asterisks show on Pause Menu Player Stats when that Stat is maxed outExpanded Display Ratio Support (mainly added it for the Steam Deck)Fixed:Full Evil Sprite in the Pause Menu not showing correctlyCertain Beings able to spawn Underlings even though they are not bossesThat's about it for today. Just some quick bug fixing and additions to further the game. CraftedCircuitry signing off for now!
- v0.2.7 - A Lot More Optimizations and Polishing - 6 September 2026
Heyyo, CraftedCircuitry here! And I'm here today for some more optimization and polishing updates to the game!Added:More Beings and Lore (can't have enough of these)Updated:Various Optimizations to the Pause, Options, and Rebind MenusVarious Optimizations to the Map in Pause, the Areas, and Graphical Quality of Certain ElementsLessening of Loaded Objects for Better PerformanceStronger Underlings in Later Parts of the GameSound of Trees when Shouted at now plays Globally to lessen loaded objectsBetter Low-end PerformanceBetter Protection for Important DialogueFixed:Softlock Chance at Storming DragstripDialogue State FixingWay to Skip a Certain Late BossFurther ARM and Android Testing(The GIF was scaled down a lot to make the size requirements)I've done some further ARM testing (basically just installing it on my phone and playing while I have time) and I've done a lot more optimizations…
- v0.2.5 - More Optimizations and Polishing - 2 September 2026
Heyyo, CraftedCircuitry here! Today with some quick updates to the game to further polish and optimize the game for lower-end devices! I got a lot of time this weekend because I had a long weekend!AddedMore Beings and Tsunami LoreClickable Map Zoom and Pause ButtonsUpdatedOptimized WallsNerfed Speed of the Grow Being AttackFixedChances to be soft-locked in the Storming DragstripEndings switched between two specific versions\ Good Leader Ending not completing
- v0.2.4 - ARM Testing and More Polishing - 29 August 2026
Heyyo, CraftedCircuitry here! Here today for some little news on ARM testing, bug fixing, and more world building with Being dialogue!Added:More Beings and DialoguesPotential for Android Export for the Steam FrameUpdated:Javelin Being Attack has slight slowness effectDisabling Better Graphics removes more Particles for better low-end performanceFixed:Android Export BugsA very rare chance for Action HUD and Action on Player to be mismatched when FPS is low\ Optimized Control Helpers to have a timed delay so as to not hog performanceARM TestingI've been testing the game on an Android Export with an old Redmi Note 8 Pro (Helio G90T 6GB RAM) and Google Pixel 8 (Tensor G3), and the game runs, especially the Pixel 8. The Pixel 8 runs it buttery smooth like my PCs, while the Note 8 Pro is acceptable. Lots of stutters and feels like it runs at 20-25 FPS, but I can live with it since it is 7 yea…
- v0.2.3 - New Attack Effects, Balancing, Testing the Endings, and Other Mechanics - 19 August 2026
Heyyo, CraftedCircuitry here! Today with a good chunk of progress to The Harbinger of the Deep, from testing the endings, Power Heal, and many various fixes to the game, as well as new effects to the Shout and Shock Actions!AddedNew Being Attack Patterns due to Optimized AttacksMore Sound EffectsBattle Phases in Being EncountersAll Achievements IntegratedNew Cutscene Tutorial explaining EnemiesNew Shout and Shock Effects to better differentiate from Slice and other Being AttacksUpdatedMore Sound EffectsProper Implementation of Steam CloudSprint UI switches to Walk when SprintingPower Heal now has Sound Effects on successFixedTrees not properly swaying when using Better GraphicsSubarea Text showing even though it hasn't been explored yetBackground Music not playing in certain instancesChance for Certain Important Quest to be InterruptedChance for Certain Trial to happen due to a ShopChan…
- v0.2.0 - Content Complete - 26 July 2026
Heyyo CraftedCircuitry here! Celebrating being a part of the Philippine Game Developers Expo this 2026 and the anniversary of this project, I will be talking about the big v0.2 Update, the end of Content Additions and the full start of Polishing.AddedAll Endings and Route Initial Content CompletePower HealingStandard Boss Battle Background MusicPlayer Description of Healing MethodsMore Water ParticlesFixedCutscene Connections not workingStronger Underlings not workingPotential Null showing up in DialogueCalmy Cutscene showing even though Calmy was slain/enemiedConnection between Dragstrip and another Area not correctly implementedBetter safety in Dialogues to make sure Quests are not hamperedFestivals and ExposThe Harbinger of the Deep is part of another event, the Philippine Game Developers Expo Steam Festival happening right now! I'm not part of their main Indie Game Stars, but you sh…
- v0.1.22 - Finishing Up the End of the Game - 12 July 2026
Heyyo CraftedCircuitry here! It has been a long time since I showed an update as it has been quite busy for me. I wasn't able to do too as much as I wanted, but I did still have a lot of progress to finally complete the content of the game.AddedMorality, and adding differences depending on the things you've doneFinal Boss and Special Attack for the Final BossEndings, Their Cutscenes, and Your Final ChoiceParallax LayersMore Lore and WorldbuildingFixedFlickering of Teleport when DeathTrees not ruffling due to using Mesh2D, reverted to Sprite2DIt doesn't look like much honestly. But with the amount of endings I want, the balancing, and the testing ahead, this took a long while for all to be connected.I'm looking to rewrite dialogue and run through them all, and add one more specific route you can explore in the future. I've still got time for my own deadline. It's almost a year now since…
- v0.1.20 - Demo Quest Fixes and Linux Build Fixes - 13 June 2026
Heyyo there, CraftedCircuitry here! Here today with a quick update to the Demo!FixedPulla Quest activating too early Loader between Rimtide and Storming Narra quest not working properly Linux Build not properly using the Downloads folder, could be using the Windows Build via ProtonSteam Bullet FestIf you haven't seen, the game is also part of the Steam Bullet Fest! Go check out the other cool games on the fest too!
- v0.1.19 - Small Fixes to Dialogue, Map Linings, and Optimizations - 3 June 2026
Heyyo there, CraftedCircuitry here! Here today with a quick update to the Demo!FixedNull Dialogue when picking choice that doesn't existEdited Waveraft and Rimtide Loader to stutter in less combat areaVisibility of the Map Linings from ProgressBoss Underlings don't have Spawn Animations \
- v0.1.18 - Updated Demo, A Lot More Polishing and SFX - 31 May 2026
Heyyo CraftedCircuitry here! I'm here again today to update the demo! It hasn't been too long since the last update but I think I've got enough of improvements to it to really make the game a fair bit better and more polished.AddedMore Beings and More Lore DropsMore Visual Juicing and Sound Effects, such as Being Projectile spawn animations, armor hit animations when Player Heath is above 5, as well as Lightning and Ambient Water Sound EffectsMore Delivery QuestsMap Lines when zoomed outMore Cutscene for a certain powerup later in the storyAnimation to a certain powerupUpdatedBetter Beam Attack Juicing and SFXLoad Backup now has Confirmation before allowing usageBigger Player Icon when zoomed outCutscenes can be triggered by dialogue statesFixedFixed Trees and Strong Current in the 7th Area as it causes soft-lockFixed Background Music cutting out when moving between Areas of the SeaFixe…
- v0.1.17 - Some Quick Content Updates and Updated Demo - 17 May 2026
Heyyo CraftedCircuitry here! And here today for a new update to the demo for the Ocean Fest! The demo follows the newest changes from the full game version v0.1.17. AddedMore Beings to the 7th and 8th AreasAdded Tormented and Revolutionist BEingsMore Breakable Elements in All AreasFiber Buildings in the later areas now have Map SpritesMore Steam AchievementsRecent changes haven't been plentiful, but comparing v0.1.12 demo to the v0.1.17 demo, there are now a lot of fixes and some optimizations to the demo. From fixing of certain attacks, SFX, dialogues, to added juicing and optimizations, the updated demo is much closer to the most polished version of the game as it can be.Hope you all enjoy the neat little extras the game got! Go check out the other cool games of the Steam Ocean Fest as well!This has been CraftedCircuitry, signing off for now!
- Joining Steam's Ocean Fest and Updated Demo! - 15 May 2026
Heyyo, CraftedCircuitry here! Here today with some quick news where the game is a part of Steam's Ocean Fest! Expect an updated demo with the most recent optimizations, fixes, and maybe some extra content!That's honestly pretty much it. As of writing, the demo just follows the v0.1.16 additions, updates, and fixes.Stay tuned for more news and this has been CraftedCircuitry, signing off for now!
- v0.1.16 - Fast Forwarding the Last Areas of the Game - 10 May 2026
Heyyo, CraftedCircuitry here! Here again with a new update to the game! I went ahead and completed a good chunk of the final half of the game's content, and am starting to do the final area of the game!AddedFinishing the Evergrove, the 7th Area, and Starting the 8th and Final AreaNew Being Attack : Lightning Grid, Lightning Orbs, and Lightning BlastsSome extra Beings and elements to earlier Areas to encourage explorationTo-Do List on the HUD of Active Delivery QuestsHurt SFX7th and 8th Area BGMsTrials of the 7th and 8th Areas, with certain conditions activating Flawed StrengthCustom Mouse CursorRevolutionist and Tormented BeingsMore Map Features and More Delivery QuestsUpdatedIf Delivery Quest targets are an enemy, slaying them counts as completing that QuestBeings now activate transparency of Trees and Tall ElementsShowing of 'Progress Saved!' when going over Safe PointsProjectiles hav…
- v0.1.12 - More Content to the Evergrove, More Fixing, and the Steam Demo - 20 April 2026
Heyyo CraftedCircuitry here! Today with a new update to the game, featuring more content to the Evergrove, more fixing and polishing of course, and a Steam demo featuring those new fixes and polishes. These changes are more for the full version.AddedNew Quest Mechanic scattered around the vast areas of the SeaMore Beings and More Elements in the EvergroveSpritework for the Beings in the EvergroveUpdatedMore Speed when Zoomed Out in the MapFixedBug where there is a limit to the amount of clearing from the Dialogue Array in HUD AlwaysZoom Map Input not part of the Rebindable InputsFixes of Graphics and Players getting StuckNow that I am writing this, I actually don’t have much changes for the Demo or Alpha builds. A lot of this update is heavily focused on polishing the full game, which isn’t bad of course. Just means that I think I’ve polished the game well enough (at least to me) for a…
- Steam Hardware Compatibility - 19 April 2026
Heyyo, CraftedCircuitry here for a quick information dump of how well The Harbinger of the Deep runs on a Steam Deck or other SteamOS devices, as well as certain game mechanics pertaining to Linux and SteamOS.Fun fact, I've actually been developing the game on a Steam Deck OLED from time to time or when I'm traveling and just want to get some dev work done. I have a USB hub and keyboard, and use it kinda like a laptop. And so, I've also been testing the game a lot on the Steam Deck. And from personal testing, the game works fine on the Steam Deck.Steam Deck Performance Settings Battery life estimates are rough estimates of my usage with the Steam Deck OLED and follows the estimate the system has when looking at the Performance Overlay and the Estimate in the Game Mode Options. My unit has 95% Battery Health so there may be some discrepancies but it should be in that range.Settings above…