Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4553500 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | To be announced |
| Developer | VetusCorvum |
| Publisher | VetusCorvum |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
A space courier game about atmosphere, survival and navigation. Deliver cargo between planets and stations in a lonely, dangerous star system where every journey depends on your skill.
About this game
Abyss Drifter is a first-person space courier sim about hauling cargo, keeping a ship alive, and staying alive inside it. Humanity once let AI fight its wars. It didn't end well. After the near-collapse, advanced AI was banned. The colonies at the far edge of the map were left to manage without it. Long-haul spaceflight became slow, manual and dangerous again — and someone still has to move the cargo. Out here that someone is you, and nobody is coming to help. Fly by instruments Nothing marks your destination. You read your dashboard: altitude, attitude, the locator sweeping for a signal. On worlds where the dust never settles you will find a settlement on gauges alone — or you won't find it, and you won't get paid. Your ship is a machine, not a menu Refuelling at a station means opening the hatch, seating the nozzle, setting the amount on the terminal, and pulling it out when it's done. Far from anywhere it means hauling a fuel barrel to the tank yourself — slower, costlier, and sometimes the only option left. Breathable air is cracked out of ice on board, and you decide where it goes. Sealing off a hold before you open its airlock is the difference between a routine unload and burning through your ice reserve for nothing. Hit something hard enough and you'll feel it: you fly slower and your compartments start losing air. Weld the hull on the spot with an expensive cartridge and limp home, or dock and let a repair drone crawl over the plating and do it properly. Outside, you're on a clock Your suit carries your oxygen, your water and your power, and all three run down. Charge it, fill it, check it before you step out — because stepping out without it means shortening breath, a rising dose of radiation, the edges of your vision going dark, and then nothing. Every excursion is a plan: how far out, how long, and how much you'll have left when you turn back. The job Every trade post runs an open exchange: what sells where, what's worth carrying, and which routes actually pay. Buy low on your own account and hope the spread holds, or take a freight contract for a fixed fee and a deadline. Deliver early and your standing with the faction improves. Run lat…
Supported languages
English * * languages with full audio support
