Clumsy Runners news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak103
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score69% positive
- Total reviews26
- Release dateJun 17, 2016
- Developerplaiko
- Publisherplaiko
Genres: Action, Adventure, Indie, Early Access
Company pages: Developer: plaikoPublisher: plaiko
Clumsy Runners Steam news
Clumsy Runners news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- We're back with overhaul and multiplayer - 7 April 2025
Hello everyone, As we promised back in 2017 (good times!), we’ve returned to working on the complete overhaul of Clumsy Runners. That said, we only got the opportunity to dive back into the project about two months ago. Over the past few years, our team has been busy developing other games — some of which have become decently popular here on Steam! Process In the past two months, we’ve rewritten Clumsy Runners' entire codebase from scratch. Here’s why: The original version of the game was created during a 48-hour game jam, and then evolved into a Steam Early Access release. That kind of code isn't very maintainable for long-term development. We’ve added online multiplayer as well as local co-op! We love how it’s turning out and can’t wait to show it to you once it’s ready. Plans In about two weeks, we’ll announce a Multiplayer Test event, available via the Steam beta testing program for…
- Skedaddle from scratch. Full 2d game. Adventure begins. - 22 July 2017
Long time no see! By small steps, we started re-implementation of Skedaddle. For details, please read Early Access section. As we're creating game from scratch, lots of work ahead. The good news are: - we already know what we want to achieve, based on the play tests and feedback from the first version. - we have bigger part of artwork ready. Thank you to those who participated and helped us. Each comment related to Skedaddle warms our hearts (Eugene's and mine particularly!). For someone who is interested in the process of making 2d game, I wrote first blog post on collision detection. This is fundamental part for the new Skedaddle. Some real work is already done! That is encouraging. Though, this post is technical enough, I will often write general thoughts on game design and game features. Let's start our adventure. Love.
- Skedaddle from scratch. Full 2d game. Adventure begins. - 22 July 2017
Long time no see! By small steps, we started re-implementation of Skedaddle. For details, please read Early Access section. As we're creating game from scratch, lots of work ahead. The good news are: - we already know what we want to achieve, based on the play tests and feedback from the first version. - we have bigger part of artwork ready. Thank you to those who participated and helped us. Each comment related to Skedaddle warms our hearts (Eugene's and mine particularly!). For someone who is interested in the process of making 2d game, I wrote first blog post on collision detection. This is fundamental part for the new Skedaddle. Some real work is already done! That is encouraging. Though, this post is technical enough, I will often write general thoughts on game design and game features. Let's start our adventure. Love.
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