- 0.7.6 Notes - 18 August 2026
New items!!!New Trinket: Puppy (proc sound is a little bark its so awesome) New Consumable: Carrot This is kinda a huge Vampire buff. I think this game is more fun when things are a little broken :)Vampires passive now triggers off of healing, rather than overhealingDidn’t realize but a few character specific values didn’t save when your run saved, whoopsies!!!Mikes extra rare and legendary chance now saveGoblin now saves trigger stacksVampire now saves heal stacksV-Sync has been forced disabled this whole time and I forgot about it! Adding a setting for it is nice + fills the empty setting space in the settings :DAdded a V-Sync setting
- 0.7.5 Notes - 16 August 2026
Character changesWhen playing as Deer, gold tile and status effect timers no longer tick down while the Highway is openGold Shades (character) voicelines volume turned downPiggy level 2 reward is now Potato ChipMike character description slightly changedItem changesPotato Chip gold cap gained increased 50 ⇒ 100Free Refills now tracks how many consumables it has usedGold Shades (trinket) now tracks how many gold tiles it has spawnedMisc smaller changesRun save now deletes self when you complete a run (whoops)Fixed issues with using Scissors during the Shusher fightFixed bug where you could continue to the map after dying (hopefully, please let me know if this happens!!!!)
- 0.7.4 Notes - 13 August 2026
I feel like puzzles got a bit too big late game. I found myself avoiding difficulty 9/10 puzzles just because I wanted to get the run over a bit faster; so I’ve tuned how much puzzle sizes scale. Please let me know how you feel about this!!Puzzle size per difficulty minimum & maximum changed from 2&2.5 ⇒ 1.5&2 (puzzles dont get as big)Misc small changes.Fixed bug where mirrors would trigger themselves repeatedlyHolding alt now shows the game goes to zone 8 on the zone labelPuzzles no longer complete if you are dead (whoops)
- 0.7.3 Notes - 12 August 2026
I know 0.7.0 just came out but I want to put this big small patch out. Working on 1.0, which is probably going to be the games last major update, will probably be adding everything I have planned for that overtime through 0.7.X updates. Here is the first of those! All of these will be in the 1.0 video, just pretend like they weren’t in the game until launch (also watch my last devlog!)Settings visual overhaulRemoved settings tabs, all settings are now on one screenAdded a credits button that takes you to the credits menu (which has the credits in it) the credits you can see the credits after you press the button that says credits on it now that was addedNew checkbox icons and sound effectsSlider sprites slightly changed, now matches color based on character selectedNew font for settings namesAdded a setting to toggle number animations in puzzlesFixed “Status Effect Info” setting not sav…
- 0.7.2 Notes - 12 August 2026
Added a popup whenever you enter a new zone displaying which zone you are entering and your time reverting back to the defaultFixed game not saving extra trinket/consumable slotsWhen playing as Timekeeper, the level complete screen now displays the time icon rather than the gold icon
- 0.7.0 Notes - 10 August 2026
Check out the devlog for this update!!! I make devlogs for every update!NEW CHARACTER NEW CHARACTER!!! Gold tile oriented character, this NEEDED to happen. I’ve had a gold tile character planned since the games conception, it just took me until now to figure out what exactly she should gain from gold tiles. I really like playing her I hope yall do too, VERY FUN!!!New Character: Gold Shades Related puzzle generation change: Every puzzle is now guaranteed to spawn at least 1 gold tileRun saving!!! This was a long time coming and it’s finally here! Runs autosave every time you enter a non-puzzle room, and every time you reenter the zone map. You will be able to continue your run from the main menu, as well as abandon your run next to the continue button.Added run savingA few new trinkets (76 total now!!! wows). There haven’t been any status effect related trinkets so I thought, with the ne…
- 0.6.0 Notes - 23 May 2026
Check out this updates devlog!The first new character has been added!!! I've always loved the idea of wanting to hit mines for some sort of reward but it took me a bit to come up with something rewarding enough. I love deer I love deer!!!New Character: Deer This game is difficult to balance for all kinds of players. I tuned a lot of the games difficulty to be more approachable to all kinds of players, including those who've never played Minesweeper. With this, however, the game felt a little TOO easy. The solution to this is to let you pick how hard the game is, and trust me it can get VERY hard.Added difficulty augments! These spice up the game and make some elements a bit harder. There are 5 different augments (damage, time, puzzle, boss, and curse) which are unlocked by leveling up Mike.Added a few new achievements! There's some miscellaneous ones and a few Deer/Augment achievements.…
- 0.5.8 Notes - 16 May 2026
New items!!! I really like Smart Watch's trigger condition it is so funs.New Trinket: Smart Watch New Consumable: Starfruit Some Mike tweaks, have been playtesting max augments Mike for the next update and it is VERY difficult. I wanted to give him a little something to make those runs less frustrating.Mike now gains rare and legendary chance every level up, rather than gaining flat % chanceChanged Mikes background colorsThis is related to the upcoming difficulty augments update, the boss augment makes boss passives stronger so I wanted to more clearly display how boss passives scale and show exact numbers.Boss descriptions now display more info as well as how their difficulty scales each zoneI changed Mean Mans passive, and I think he is now one of my favorite bosses in the game. Mean Man was the last boss I added and I just kinda ran out of ideas so I threw the old defense debuff on h…
- 0.5.7 Notes - 13 May 2026
Been a little since last patch, have been busy working on the upcoming major update. Added a few little things and thought to push a quick patch because it’s still gonna be a little bit for the big one. Thank you all for sweeping it’s been so cool seeing people enjoy the game so much
- 0.5.6 Notes - 6 May 2026
Added mostly time related items. Time running out was sort of the core of this games difficulty balance, then playtesting showed most players didn't like that time pressure so I'm somewhat reducing how much time you have but adding items to aid with time loss. Hopefully it equals out!!- New Trinket: Heart Mirror - New Trinket: Frozen Clock - New Trinket: Gold Clock - New Trinket: Bomb Shaped Clock - New Trinket: Cat Clock - New Trinket: Cuckoo Clock - Re-reworked Heart Shaped Clock - Gas Station Coppee trinkets triggered increased 1 ⇒ 3 - Cough Medicine % time slow increased 20% ⇒ 40% Here are the general time reductions I was talking about. Less time at start and you no longer gain time as you progress. Hoping this is a balance between having any sort of pressure to get through a puzzle quicker but not too little time as to where newer players just cannot play. Please let me know!- Sta…
- 0.5.5 Notes - 30 April 2026
Two new items that don't have anything in common literally at all but I wanted to add them! Planning on adding a few more force trigger items, a few more mirrors and 1 or maybe 2 force trigger buff items similar to lightning bottle :)New Trinket: Lightning Bottle New Consumable: Broccoli A lot of feedback + bugs I found, thanks to everyone who sends feedback in the discord!!! It's super helpful!!!
- 0.5.4 Notes - 29 April 2026
Added a handful of new items, mostly healing items. I felt like the game was lacking heal items, and this especially felt bad for Vampire. There's a bunch of health/healing related items I have yet to add, so stay tuned for those!New Trinket: Cute Little Baby Bomb New Trinket: Ambulance New Trinket: Seasoning New Consumable: Ice Watch New Consumable: Gold Strawberry New Consumable: Ant Added a few new curses, I want these to be what makes this game difficult, so I plan to add a few more impactful curses to the game in the future.New Curses: Trinket Power, Consumable Power, HealBuffed bandages, heal patch 8)Bandage heal buffed: 5(+2) ⇒ 6(+3)Royal Bandage heal% buffed: 10%(+2%) ⇒ 15%(+2%)Lucky Dollar Coin duration buffed: 25s ⇒ 30sBug fixes and some visual tuning!!Mine and curse description colors are brighter to make easier to readSlot shop description colors tunedFixed gold gain and hea…
- 0.5.3 Notes - 27 April 2026
First post-launch patch!! A lot more to come :DMinor patch to address some issues players have had, if you want to give feedback the best way is through the discord! You can join it through the discord button on the bottom right of the main menu.New trinket: Computer MouseAdded an exit button to the main menu.Fixed but with Lightning Rod that brought mine count to the negatives and softlocked puzzles.Pressing the home button now asks for confirmation, and tells you your run progress will be lost. Run saving will be implemented in a future update (high priority)!!!Sounds cannot be overlapped more than 5 times, this is to avoid trigger chains getting really really loud.Puzzle camera no longer drags when moving around your trinkets.Discord button on the Main Menu no longer has flickering eyes.
- Minesweeper Ultra Turbo Deluxe Release Date!!! - 24 April 2026
Minesweeper Ultra Turbo Deluxe Early Access v0.5.0 is releasing tomorrow, April 24th!!! It'll be 10% off until May 1st, so get it while it's hot!!The game is launching with 7 unique playable characters, 95 items, and a handful of achievements. With MANY more to come. I have HUGE updates planned; new characters, items, achievements, difficulty augments, rooms, a lot a lot a lot.I hope you like it!!! :D