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Eslabong

Eslabong Steam news

shirowita | July 2026 | game

Released

526players observed · 22 September 2026 - 01:10:40 UTC

ActionIndieSimulationSportsStrategySteam Store

  • Latest observed players526 · 22 September 2026 - 01:10:40 UTC
  • SteamPulse tracked peak1,262
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Eslabong news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players526 · 22 September 2026 - 01:10:40 UTC
  • SteamPulse tracked peak1,262
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateJuly 2026
  • Developershirowita
  • Publishershirowita

Genres: Action, Indie, Simulation, Sports, Strategy

Company pages: Developer: shirowitaPublisher: shirowita

Top Steam chartsTop 100 gamesGame directorySteam Store page

Eslabong Steam news

Eslabong news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • EARLY ACCESS 0.52.5 - Offers fixes and better Battle controls. - 21 September 2026

    EARLY ACCESS 0.52.5 - Fixed AI not considering Ember priest, Crusaders, Matriarchs and Stormhorns as proper Healers (when having a support/heal ability). - Fixed offers from rival teams; yesterday’s improvements made the AI too conservative with their gold. - Improved Battle speed controls. - Hovering over a Personality now shows it's base mistake chance. - Underused Ability families have been buffed, such as Mortal Strike variants (now 80% healing reduction instead of 50%).

  • EARLY ACCESS 0.52.4 - UI keybinds and small fixes. - 21 September 2026

    EARLY ACCESS 0.52.4 - Added Configurable Navigation keybinds for the campaign hub. Default F1-F10 keys. - Fixed Tactics panel not saving "Advanced settings". - Added control/autobattle option for the 5v5 practice matches. - You can directly select Training or Academy from the right-click context menu. - Small UI and UX fixes.

  • EARLY ACCESS 0.52.3 - Rare relics and optimizations - 21 September 2026

    EARLY ACCESS 0.52.3 - Added mercenary union Rare relics to the market. - Fixed campaign hub loading times when migrated emblems. - Campaign hub optimization.

  • EARLY ACCESS 0.52.2 - Added option to set legacy tactic panel. - 21 September 2026

    EARLY ACCESS 0.52.2 Added option to set legacy tactic panel.

  • Hotfix: Fixed Tactics panel fonts. - 21 September 2026

    Hotfix: Fixed Tactics panel fonts. Tactic menu fix to make it clearer for languages that do not use the main pixel-art font.

  • EARLY ACCESS 0.52.1 - UI/UX improvements - 21 September 2026

    Hey, pushing a new Eslabong patch. This new update brings lots of UI/UX improvements. There are new buttons with a new style. The emblems and tactics menu have been revamped too. Hopefully, you like it. There are also some fixes, a buff for some classes, and requested features. I am also working on new late game content coming in the next few weeks, like bigger battles, challenging fights/bosses, and more classes and relics. Anyway... thanks a lot for the support. Changelog below: Major Features Added combat preview banners for 650+ abilities. Expanded club logos with a completely new set. Emblems are included in saves and online team data. You can now change and edit your team logo from the Headquarter facility. Major pixel-art UI polish across the Campaign, Market, Club, Codex and battle screens, improving panels, buttons, visual hierarchy and interaction states. You can right-click t…

  • EARLY ACCESS 0.51.4 - 19 September 2026

    EARLY ACCESS 0.51.4 - Improved and polished Challenge Tower UI/UX. - Shields and barriers now display correctly on overhead health bars. - Increased Mirage's starting power by 10% and applied several anchor fixes. - Improved Korean translation and added missing keys. - The rating penalty for friendly fire now scales with total damage dealt (higher total damage results in a smaller penalty).

  • EARLY ACCESS 0.51.3 - Improved loading times for late-game. - 19 September 2026

    - Improved loading time while returning to the campaign hub while showing post battle results.

  • EARLY ACCESS 0.51.2 - Fix for applying battle results - 19 September 2026

    Hello! quick fix for some players that were experiencing this problem. Sorry about that, it should be fixed now.

  • EARLY ACCESS 0.51.1 - New Ranked Mode and Campaign Improvements. - 18 September 2026

    Hey everyone. Ranked Patch is here.Challenge Tower now features separate Competitive and Eternal ladders, alongside smarter Infernus rivals and Division I teams now use community-inspired compositions and tactics. The number of Divisions have been lowered from 6 to 4. Save games will be migrated so no need to start a new game. This update also brings new Relics, major Market performance improvements, expanded Codex (Ability evolutions) and better Scout information, widescreen support, Italian and Turkish localizations (Thank you ThirdEye and Oğuz), improved AI and numerous fixes. Have a nice weekend. Patch Notes below: EARLY ACCESS 0.51.1 RankedChallenge Tower now has two independent ladders: Competitive and Eternal.Competitive normalizes every fighter to level 100 with balanced class stats, full abilities and standardized Relics. Kits, evolutions and the one-Champion limit remain uncha…

  • EARLY ACCESS 0.50.9 - Mirage improvements and small fixes. - 17 September 2026

    EARLY ACCESS 0.50.9 A quick patch to improve the Mirage class. Mirage- The anchor mechanic felt a bit underwhelming, so anchor images now copy attacks, dealing 50% damage. - Mirage Crosscut and other abilities, like Spatial Stitch, no longer consume the anchor. - Recall now swaps your position with the anchor instead of consuming it. Balance - Summons get 30% base stats from their summoner (previously 20%, and it affects Necro, Warlock and Hunter mostly) - Archer general arrow damage and starting PWR increased by 10%. - All 23 Named Leaders can now appear as opponents in the 1v1 Champions Tournament, except those already on your team. - Added new tactics/formations for Infernus AI teams. Fixes -Fixed missing or generic impact effects for Megameteor, Hammerfall and Hammer of Heaven. - Fixed an Ice Block cooldown loop: Cascade Reset now respects Refresher’s 7.5-second minimum cooldown and…

  • EARLY ACCESS 0.50.8 - More fixes to end of season saves. - 16 September 2026

    EARLY ACCESS 0.50.8 - Saves that were stuck in "End of season" rewards after the All star match should now be fixed. If anyone else is still having problems after this fix, please send me your save file and I will repair it. Thank you!

  • EARLY ACCESS 0.50.7 - Fix for saves stuck at end of season. - 16 September 2026

    EARLY ACCESS 0.50.7 - Fix for saves stuck at end of season.

  • EARLY ACCESS 0.50.5 - End of season fix and customization options. - 15 September 2026

    EARLY ACCESS 0.50.5 - Fixed two crashes at end of season. - Added more customization options for some classes.

  • EARLY ACCESS 0.50.4 - 15 September 2026

    EARLY ACCESS 0.50.4 - Fixed a weird crash with older Windows versions. - Scout Assessments improvements. - Roster Sprites/Cards selection is now saved. - QoL for market (better confrimation panel and clearer offers, and few more.)

  • EARLY ACCESS 0.50.3 - A few more fixes. - 15 September 2026

    EARLY ACCESS 0.50.3 - Performance improvements for automated development and optimize relics buttons. - Increased gold offers for division stars and well performing player fighters. - Gold and Renown are now properly shown with their currency colors. - Another round of Mirage specialization fixes. - Fixed swapping from Active to Subs not using the proper slot. - Small fixes and improvements for Colorblind mode.

  • EARLY ACCESS 0.50.2 - Mirage and small fixes. - 15 September 2026

    EARLY ACCESS 0.50.2 - Fixed Mirage showing the correct evolutions instead of default ones. - Fixed News Feed visual bug in the Overview tab. - Changed relic Favorite button to Lock/Favorite in order to make it clearer. - Fixed Black Mass staggering. - Fixed typos and localization keys.

  • EARLY ACCESS 0.50.1 - Improved VFX, Fighter Customization, A New Class - 15 September 2026

    Hello everyone. This week's content patch: A new class, lots of additions and character customization. This is big, so please let me know if you find any problems. Major FeaturesNew class: Mirage, a duelist built around anchors, blinks and afterimages.Reworked the Overview and Roster panels around the next match and lineup readiness.Added character customization. You can access from the Context/Actions menu (or right clicking from Roster tab). Male/Female selection is coming in the next weeks, but for now there are lots of options.Major VFX pass across many class abilities, improving cast, impact, status and expiration readability without changing combat values. AddedRebirth can now reroll Growth Style! Champions can do it on their first Rebirth and regular fighters from their second.Added Fighter Loans to the Market. You can even loan your inactive fighters to other teams in exchange f…

  • EARLY ACCESS 0.41.8 - Challenge Tower and small QoL - 13 September 2026

    Hey! A quick Challenge Tower clarification: Shiny stat bonuses no longer apply in PvP. You can still use your Shinies, and they keep their appearance, growth affinities, and upgrades, but their stats are adjusted to remove the extra Shiny advantage. Their campaign stats remain unchanged. This helps keep Challenge Tower PvP balanced. Also small QoL patch: you can now set a fighter as "non-negotiable" to stop receiving offers. This should help with spam offers for your top fighters you won't trade. Thanks a lot!!

  • Hotfix - Challenge Tower DB upgrade - 12 September 2026

    - Challenge tower guard fixes and a database upgrade. This should help with the async multiplayer team submission and loading times.

Patch notes and updates

S.noRelease datePatch nameGID number
17 September 2026EARLY ACCESS 0.40.8 - Unranked find match improvement and quick fixes.1842846814453366
27 September 2026EARLY ACCESS 0.40.7 - Unranked async PVP and fixes.1842846814453041
35 September 2026EARLY ACCESS 0.40.51842846814449089
45 September 2026EARLY ACCESS 0.40.4 - Small fixes1842846814448384
54 September 2026EARLY ACCESS 0.40.3 - Fixes and relic inventory increase1842846814447830
64 September 2026Hotfix - Load campaign fix1842846814447563
74 September 2026EARLY ACCESS 0.40.2 - Improved loading times. and more QoL1842846814447516
84 September 2026QoL additions to Custom Match and more legendary relics1842846814446984
91 September 2026EARLY ACCESS - 0.36.1 - Multiplayer and Class Balance1842212951314543
101 September 2026EARLY ACCESS - 0.35.61842212951312137
111 September 2026EARLY ACCESS - 0.35.51842212951311851
1231 August 2026EARLY ACCESS - 0.35.41842212951311633
1331 August 2026EARLY ACCESS - 0.35.21842212951310614
1431 August 2026EARLY ACCESS - 0.35.1 NEW CONTENT1842212951310473
1530 August 2026EARLY ACCESS - 0.34.41842212951308538
1630 August 2026EARLY ACCESS - 0.34.31842212951308012
1730 August 2026EARLY ACCESS - 0.34.21842212951307937
1830 August 2026EARLY ACCESS - 0.34.11842212951307803
1929 August 2026EARLY ACCESS - 0.33.111842212951306294
2029 August 2026EARLY ACCESS - 0.33.101842212951305831

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