- Garage Vendor/Modding Vehicles & Bug Fixes - 11 October 2021
- new garage system - persistence fixes - able to mod appearance of cars - torches fixed - medpacks fixed - collider added to garage so no more peaking dragon - store UI improvements - correct billing when purchasing things at shop - banker added to newbton - newbton button added for fast travels in dojo
- Dead Some Day v3 - 5 June 2021
Dead Some Day v3 is now in early access. - DSD is now using Synty Studios Polygon Characters from simple - more advanced character creator and clothing system - more work on the faction system - many optimizations - reworked camera - reworked lighting - the testing dojo now has more ways to test/play with weapons
- 2.7.5 Released - Map optimizations and new locations added - 2 July 2018
The final planned release for 2.7 - fixed/additions to the map, as well as making sure it uses as few draw calls as needed. - map optimizations - meshes merged and using draw lists (if you device supports it) - streaming optimizations, more things put into smaller chunked maps - big map expansion, new locations 2.8 development is now underway! One thing coming in 2.8 is updated jets including flight surfaces and improved physics. https://media.giphy.com/media/RJcQZTR6Xt96LAmzFD/giphy.gif Click here to see our roadmap - https://trello.com/b/iI8RbXiv/roadmap-zombie-town-ahhh Click here to join our discord - discord.gg/vcrFZrq
- 2.7.4 Released - "processors" and god mode - 2 July 2018
(this was released a month ago, sorry about the missed announcement) - emote animations - god mode first iteration - grenade launchers - processors, lowered fuel requirements
- 2.7.3 Released - Skydiving, Zombie Mode & Processors - 6 May 2018
2.7 is almost complete, we now can turn into zombies (after you've been infected) sky dive, and process ore and other materials into new and more useful materials. Up next is god/admin mode, bug fixes, map additions and a few surprises. Stay tuned. Change Log --- engine: upgraded to unreal engine 4.19.2 new: parachute added - allows for falling from great heights new: zombie mode - can revive as a zombie if (a: body is intact, and b: body is 100% infected) new: zombie meat - cooked and uncooked, does damage if you eat it, but increases your infection level new: human meat - cooked and uncooked, only zombies like to eat this new: pig meat - cooked and uncooked, really high food content new: launchers now fire missiles again new processors - converts resources into other resources. Each processor has 3 types which use fuel and processes at different rates Food Processors (fire, large fire…
- 2.7.2 Released - New throwable weapons & Unreal Engine 4.19.0 Upgrade - 5 April 2018
engine: upgraded to unreal engine 4.19.0 new: throwables expanded - THROWABLE ROCK - does damage if connects mid air with target BEAR TRAP - does damage if player/npc walks over PIPE BOMB - like grenade but lower power DYNAMITE SINGLE - like grenade but higher power DYNAMITE QUAD - like grenade but much higher power GRENADE - explodes after duration of time SMOKE - expels smoke for a duration of time POISON - expels a damage cloud that does damage to players through armor CLAYMORE - explodes if a player comes in contact C4 - sticks to a target and explodes bugfix: crafting receipts adjusted to prevent duping bugfix: gold transfering allowing duping bug fixed bugfix: vehicle ammo now works correct bugfix: faster walk speed if walking diagonally when encumbered bugfix: shaders fixed because not downgraded from my lighting test correctly tweak: all structures excluding player built ones ar…
- 2.7.2 Released - New throwable weapons & Unreal Engine 4.19.0 Upgrade - 5 April 2018
engine: upgraded to unreal engine 4.19.0 new: throwables expanded - THROWABLE ROCK - does damage if connects mid air with target BEAR TRAP - does damage if player/npc walks over PIPE BOMB - like grenade but lower power DYNAMITE SINGLE - like grenade but higher power DYNAMITE QUAD - like grenade but much higher power GRENADE - explodes after duration of time SMOKE - expels smoke for a duration of time POISON - expels a damage cloud that does damage to players through armor CLAYMORE - explodes if a player comes in contact C4 - sticks to a target and explodes bugfix: crafting receipts adjusted to prevent duping bugfix: gold transfering allowing duping bug fixed bugfix: vehicle ammo now works correct bugfix: faster walk speed if walking diagonally when encumbered bugfix: shaders fixed because not downgraded from my lighting test correctly tweak: all structures excluding player built ones ar…
- 2.7.1 Released - More Vendor Features - 20 March 2018
Features have been added to allow players to retain wealth. Getting killed before resulted in a total loss of everything - now you can store some items, gold and cars. More coming soon - thanks for your support. Change Log ---------------- new: car garage - store and recall your vehicle from various garage locations throughout the map for a cost of 100 gold new: personal storage - inside the newbton safezone and the markets there is a locker that you can store your personal items safely new: banker - you can save your gold at the banker - this banked gold can be used from all the vendors. (note: This feature requires pro on mobile) new: the repair vendor can repair the clothing/armor you are currently wearing new: banker/vendors can convert gold bars to coins automatically for you and is counted in your total gold # bugfix: gold bars picked up from npcs had damage to them devaluing them…
- 2.7.1 Released - More Vendor Features - 20 March 2018
Features have been added to allow players to retain wealth. Getting killed before resulted in a total loss of everything - now you can store some items, gold and cars. More coming soon - thanks for your support. Change Log ---------------- new: car garage - store and recall your vehicle from various garage locations throughout the map for a cost of 100 gold new: personal storage - inside the newbton safezone and the markets there is a locker that you can store your personal items safely new: banker - you can save your gold at the banker - this banked gold can be used from all the vendors. (note: This feature requires pro on mobile) new: the repair vendor can repair the clothing/armor you are currently wearing new: banker/vendors can convert gold bars to coins automatically for you and is counted in your total gold # bugfix: gold bars picked up from npcs had damage to them devaluing them…
- 2.7.0 Released - The Gold Standard - 16 February 2018
The Gold Standard release brings new guns, vendors and many fixes to the game. More coming soon! new: new player info card, shows HP and ARMOR new: many new guns, lmg, smg, ar, rifle, shotguns and airsoft new: more bullet types added, airsoft, 22, 357, 567, 762, .50 cal new: newbton safe zone - start here with a few vendors to get you started new: vendors - can buy and sell items. value of items depends on level/durability new: gold coins, bars and ore created - gold is now the in world currency, bars will be granted if sales transactions are over 1000. 1 gold bar can be sold for 1000 coins new: repair vendor - can repair items up to specific durability levels. Find different repair vendors to repair to higher levels of durability. new: input settings has been expanded to have input settings for on foot, in vehicle and aircraft - each setting group has sensitivity and inversion options…
- 2.7.0 Released - The Gold Standard - 16 February 2018
The Gold Standard release brings new guns, vendors and many fixes to the game. More coming soon! new: new player info card, shows HP and ARMOR new: many new guns, lmg, smg, ar, rifle, shotguns and airsoft new: more bullet types added, airsoft, 22, 357, 567, 762, .50 cal new: newbton safe zone - start here with a few vendors to get you started new: vendors - can buy and sell items. value of items depends on level/durability new: gold coins, bars and ore created - gold is now the in world currency, bars will be granted if sales transactions are over 1000. 1 gold bar can be sold for 1000 coins new: repair vendor - can repair items up to specific durability levels. Find different repair vendors to repair to higher levels of durability. new: input settings has been expanded to have input settings for on foot, in vehicle and aircraft - each setting group has sensitivity and inversion options…
- 2.6.2 Released - More bug fixes - 2 September 2017
More fixes, this should be the end of 2.6 and on to 2.7 bugfix: car collision new bug fixed bugfix: was spawning cars on top of cars bugfix: car wheels were puckered up until you got in to drive them bugfix: collision problems in the airport, urban buildings, and ship wreck island bugfix: bandits were not spawning on ship wreck island bugfix: firehouse at airport had duplicate doors
- 2.6.2 Released - More bug fixes - 2 September 2017
More fixes, this should be the end of 2.6 and on to 2.7 bugfix: car collision new bug fixed bugfix: was spawning cars on top of cars bugfix: car wheels were puckered up until you got in to drive them bugfix: collision problems in the airport, urban buildings, and ship wreck island bugfix: bandits were not spawning on ship wreck island bugfix: firehouse at airport had duplicate doors
- 2.6.1 Released - Bug fixes - 30 August 2017
Cleaned up some issues with 2.6.0, more bugs have been identified since this was published so expect a 2.6.2 soon. bugfix: car spawner was putting cars up in the air bugfix: vehicles hp, level and armor #'s were not correct sometimes when playing multiplayer bugfix: multiplayer server was letting players into all dungeons regardless of level bugfix: zombie spawners were not working correctly bugfix: vehicle collisions detection now works as intended (update: still one more issue to be resolved - created a new bug tho thats fixed in 2.6.2 tweaks: more zombies in newbton, less in church, more in race track pit area & farm - levels adjusted
- 2.6.1 Released - Bug fixes - 30 August 2017
Cleaned up some issues with 2.6.0, more bugs have been identified since this was published so expect a 2.6.2 soon. bugfix: car spawner was putting cars up in the air bugfix: vehicles hp, level and armor #'s were not correct sometimes when playing multiplayer bugfix: multiplayer server was letting players into all dungeons regardless of level bugfix: zombie spawners were not working correctly bugfix: vehicle collisions detection now works as intended (update: still one more issue to be resolved - created a new bug tho thats fixed in 2.6.2 tweaks: more zombies in newbton, less in church, more in race track pit area & farm - levels adjusted
- 2.6.0 Released - New Vehicles & More Dungeons - 24 August 2017
new: profile config screen now shows preview of default skin tone/hair settings new: new vehicles new: vehicle boost mode (shift on PC, button on mobile) faster speed/accel, higher fuel use, causes damage to vehicle new: race track map (sloped oval) new: free look mode - hold left-alt and mouse move to free look around your character or vehicle (PC Only) new: mini dungeons - church, garage, and military garage new: dungeon tab on map screen now shows distances from dungeon in menu and on screen markets new: new dirt jumps and loop ramps can be built new: bosses NPCs, (The Priest, The Merc and The Doctor) found in dungeons only (can be created in creative mode too) new: military vehicle turrets - free mouse on pc, touch & drag screen on mobile new: armor items now have a "equip" button in the inventory - armor tab was where this was done before new: consumable items now have a "consume"…
- 2.6.0 Released - New Vehicles & More Dungeons - 24 August 2017
new: profile config screen now shows preview of default skin tone/hair settings new: new vehicles new: vehicle boost mode (shift on PC, button on mobile) faster speed/accel, higher fuel use, causes damage to vehicle new: race track map (sloped oval) new: free look mode - hold left-alt and mouse move to free look around your character or vehicle (PC Only) new: mini dungeons - church, garage, and military garage new: dungeon tab on map screen now shows distances from dungeon in menu and on screen markets new: new dirt jumps and loop ramps can be built new: bosses NPCs, (The Priest, The Merc and The Doctor) found in dungeons only (can be created in creative mode too) new: military vehicle turrets - free mouse on pc, touch & drag screen on mobile new: armor items now have a "equip" button in the inventory - armor tab was where this was done before new: consumable items now have a "consume"…
- 2.6.0 (Release Candidate 1) has been released for both PC & Android - 19 August 2017
- cars collide with zombies and players better http://i.imgur.com/XNs6oJH.gif - bosses added, in the dungeons or can be spawned in creative mode - bug fixes
- 2.6.0 (Release Candidate 1) has been released for both PC & Android - 19 August 2017
- cars collide with zombies and players better http://i.imgur.com/XNs6oJH.gif - bosses added, in the dungeons or can be spawned in creative mode - bug fixes
- 2.6.0.10243 (Beta 5) has been released for both PC & Android - 15 August 2017
This build cleans up a lot of bugs with the new vehicles as well introduces how the new vehicles will become stronger. New blocks have been added http://i.imgur.com/joXjhfY.gif XP Block - hit a vehicle with this to give it experience. As the vehicle levels up, it will gain more MAX hit-points. If the vehicle is capable of being armored, it will gain more MAX armor hit-points. Armor Block - hit a vehicle with this block to add armor HPs. This will increase the total HP of a vehicle. Note: if you boost while driving your vehicle, it will not go against your armor HP. - these new blocks will drop on npc kills, a special block that is 100x more effect will drop from bosses (more on that later) - more V2 door upgrades - bakery, mini-mall, stripclub - tweaks to zombie AI and spawner logic. Zombie now hear you if you are running/moving near them. They will come and investigate. - aircraft/plan…