Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4561260 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Q3 2026 |
| Developer | Gnarled Helix LLC |
| Publisher | Self Published |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Open Sourcerer is a 2D platformer where players create and customize their spells in JavaScript.
About this game
Development Status State of the Game The team is hard at work preparing for a Q3 Early Access release of part 1 of 3. We chose to split up the game into three deliverables at a reduced price point to maximize the shipped-feature/promised-feature ratio while getting market feedback in the near term; too many indie games sell on a promise they can't attain, and that's not what we're here for. Part 1 of Open Sourcerer will focus on teaching absolute basics, and provide 2-8 hours of gameplay to complete depending on the player's ability to learn programming. It will ship on Windows, OSX and Linux, packaged as an Electron application. We'll be frank. We've had to iterate a lot on our initial teaching concept, and that's eaten a lot of development time. To unlock the fun and unique part of this game, players need to have or gain a basic understanding of JS. It turns out that throwing pages of documentation at the user within the first 5 minutes of gameplay was a non-starter, and we had to break things down into digestible chunks with in-level interactions to deliver those basics while preserving fun. Notable Feature Statuses The core engine and JS / magic runtime is fully completed. ~50% of core spell APIs are usable. ~50% of spell presets that showcase core APIs are done. ~95% of the way there with the Player and enemy interractions. ~10% of levels are fully implemented. ~30% of levels are greyboxed and playable. ~30% of the planned educational content / documentation at the new, reduced scope is complete. Efforts to upload and distribute the game to an initial beta cohort are underway. We have temporarily set the distribution as Mac-only as we work to prepare our tooling to interface with Steam. Achievements are not yet connected to Steam. Please check out our periodic devlogs on Youtube to learn more. About the Game Open Sourcerer is a 2D platformer where you use JavaScript to control and customize your spells. You will learn the basics of programming in JS in a safe, sandboxed environment with a mix of traditional APIs and custom spell dependencies - the building blocks of your offensive and defensive abilities. Solve puzzles, defeat enemies, and bu…
Supported languages
English
