- Update #8 - Patch 1.6. (Fog of War, Random Turn Order, Updated HUD, Random Map Select) - 30 June 2017
--- 1.6.2 CHANGES --- * 10/07/2017 1) GFX: - Updated half time show. (final) 2) GFX: - Updated slime tile sprite to connect better to other slime tiles and now have a shimmer/glow. 3) GFX - Added some more overall polish & updated some gfx/particle effects. 4) MENUS - Last map played and day/night settings are now remembered for next game. 5) CODE - Better pre-loading of sprite assets (only one loading screen at startup now.) 6) CODE - Fixed various bugs and worked on various optimizations. --- 1.6.1 CHANGES --- * 07/05/2017 1) MAPS: - Changed Dark Match to just pick a random map, and instead made fog of war into a Day/Night switch; allows players to play any map in the dark instead of being exclusive to Dark Match. 2) MAPS: - Added Half Day/Night feature that will play the first three rounds in the day and the last three rounds in the dark. (Fog of War) 3) CONTROLS - Touched up the bat…
- Update #8 - Patch 1.6. (Fog of War, Random Turn Order, Updated HUD, Random Map Select) - 30 June 2017
--- 1.6.2 CHANGES --- * 10/07/2017 1) GFX: - Updated half time show. (final) 2) GFX: - Updated slime tile sprite to connect better to other slime tiles and now have a shimmer/glow. 3) GFX - Added some more overall polish & updated some gfx/particle effects. 4) MENUS - Last map played and day/night settings are now remembered for next game. 5) CODE - Better pre-loading of sprite assets (only one loading screen at startup now.) 6) CODE - Fixed various bugs and worked on various optimizations. --- 1.6.1 CHANGES --- * 07/05/2017 1) MAPS: - Changed Dark Match to just pick a random map, and instead made fog of war into a Day/Night switch; allows players to play any map in the dark instead of being exclusive to Dark Match. 2) MAPS: - Added Half Day/Night feature that will play the first three rounds in the day and the last three rounds in the dark. (Fog of War) 3) CONTROLS - Touched up the bat…
- Update #7 - Patch 1.5 (New Maps, Price, Difficulty Setting & League Rules) - 13 May 2017
Happy (belated) 1yr anniversary to my first commercial game. :) Here's a new patch to hopefully fix the problems people had when the game first came out. (Mostly about the twitchy combat speed and how unforgiving the AI was.) I've been busy working on a racing game as my next project, but wanted to take time out to go back to FNF, take a look at the spaghetti mess of code I used to scribble, and try to learn from all the feedback I've received over the year. It's been a crazy year for me, both good and bad; but I wanted to take this time to also thank everyone for their support on here and on Twitter. I went into Flag N Frag with the mission of 1) Making the Ren & Stimpy/Blernsball of local-multiplayer indie games, and 2) Using Papa Vinny's Pizza Party as my main inspiration on what I thought friends sitting on a couch would play with a couple beers in hand. A true pizza party game, hen…
- Update #7 - Patch 1.5 (New Maps, Price, Difficulty Setting & League Rules) - 13 May 2017
Happy (belated) 1yr anniversary to my first commercial game. :) Here's a new patch to hopefully fix the problems people had when the game first came out. (Mostly about the twitchy combat speed and how unforgiving the AI was.) I've been busy working on a racing game as my next project, but wanted to take time out to go back to FNF, take a look at the spaghetti mess of code I used to scribble, and try to learn from all the feedback I've received over the year. It's been a crazy year for me, both good and bad; but I wanted to take this time to also thank everyone for their support on here and on Twitter. I went into Flag N Frag with the mission of 1) Making the Ren & Stimpy/Blernsball of local-multiplayer indie games, and 2) Using Papa Vinny's Pizza Party as my main inspiration on what I thought friends sitting on a couch would play with a couple beers in hand. A true pizza party game, hen…
- Update #6 - Patch 1.4 (New Selectable Maps) - 2 June 2016
1.4 Changes: 1) NEW - Map Selection screen created. Maps are now interchangeable between leagues and can be selected after choosing fireteams. 2) MAPS - Map 'Pro League' renamed to 'Default' and added to map selection screen. MAPS - Map 'Mutant League' renamed to 'Flagmania' and added to map selection screen. MAPS - NEW Map 'Rumble Ring' created and added to map selection screen. 3) GFX - Minor graphic adjustments to menus and fireteam's taunt/victory/defeat head animations. 4) BAT - Pausing - Fixed bug where player 1 couldn't pause a battle between two CPUs. 5) MENU - Fireteam Selection Screen - Fixed bug where player 1 couldn't back out to title screen when waiting for another controller's input. 6) LOADING - Improved loading at the 'Presents' screen. 7) BUG FIXES - Fixed some minor MAP & BAT bugs.
- Update #6 - Patch 1.4 (New Selectable Maps) - 2 June 2016
1.4 Changes: 1) NEW - Map Selection screen created. Maps are now interchangeable between leagues and can be selected after choosing fireteams. 2) MAPS - Map 'Pro League' renamed to 'Default' and added to map selection screen. MAPS - Map 'Mutant League' renamed to 'Flagmania' and added to map selection screen. MAPS - NEW Map 'Rumble Ring' created and added to map selection screen. 3) GFX - Minor graphic adjustments to menus and fireteam's taunt/victory/defeat head animations. 4) BAT - Pausing - Fixed bug where player 1 couldn't pause a battle between two CPUs. 5) MENU - Fireteam Selection Screen - Fixed bug where player 1 couldn't back out to title screen when waiting for another controller's input. 6) LOADING - Improved loading at the 'Presents' screen. 7) BUG FIXES - Fixed some minor MAP & BAT bugs.
- Update #5 - Patch 1.3 (Mutant League Upgrade) - 16 May 2016
Note: A lot of things have been changed for the Mutant League. I felt the way it was in its current state didn't feel like the "bizzaro" version of Pro League I always wanted it to be. I think it now plays and flows a lot better while bringing a whole new level of chaos with the new Mutant League map. 1.3 Changes: 1) MAP - Mutant League - Reconstructed entire map. Map now forces players into 1vs1 battles for 2 rounds, then turns into a battle royale. The 'Silver Wall' will jump from flag to flag on each new round. 2) BAT - Mutant League - Rebalanced combat flow. Ball starts at same speed as Pro League, but no longer increases speed by destroying peg blocks. Ball now increases speed with each strike/backflip and resets back to default speed after destroying a peg block. Players can still cross the center line and grab the ball. 3) BAT - CPU - AI improved to react faster in Mutant League…
- Update #5 - Patch 1.3 (Mutant League Upgrade) - 16 May 2016
Note: A lot of things have been changed for the Mutant League. I felt the way it was in its current state didn't feel like the "bizzaro" version of Pro League I always wanted it to be. I think it now plays and flows a lot better while bringing a whole new level of chaos with the new Mutant League map. 1.3 Changes: 1) MAP - Mutant League - Reconstructed entire map. Map now forces players into 1vs1 battles for 2 rounds, then turns into a battle royale. The 'Silver Wall' will jump from flag to flag on each new round. 2) BAT - Mutant League - Rebalanced combat flow. Ball starts at same speed as Pro League, but no longer increases speed by destroying peg blocks. Ball now increases speed with each strike/backflip and resets back to default speed after destroying a peg block. Players can still cross the center line and grab the ball. 3) BAT - CPU - AI improved to react faster in Mutant League…
- Update #4 - Patch 1.2 - 12 May 2016
Changes: 1) Loading - Improved overall game loading and removed loading splash screen from startup. Game now has an initial 10 second load, then everything else is loaded on demand while playing. 2) Battle - Hitboxes - Improved the hitboxes a little bit more. They are now finalized unless the majority of players are having problems making contact with the ball. 3) Battle - ill Curse - Fixed a bug where ill Curse couldn't cross the center line after the defender was destroyed. 4) Map - Targeting - Improved visibility of selectable adjacent targets. ---------------------------------------- edit: Updated to 1.2.1 1.2.1 Changes: 1) Re-added splash screen on startup for players on older computers where there might be a pre-loading wait before the loading screen appears. 2) Fixed bug with the Map's new targeting code. Unit's depth is now adjusted based on if they are being targeted, overlappi…
- Update #4 - Patch 1.2 - 12 May 2016
Changes: 1) Loading - Improved overall game loading and removed loading splash screen from startup. Game now has an initial 10 second load, then everything else is loaded on demand while playing. 2) Battle - Hitboxes - Improved the hitboxes a little bit more. They are now finalized unless the majority of players are having problems making contact with the ball. 3) Battle - ill Curse - Fixed a bug where ill Curse couldn't cross the center line after the defender was destroyed. 4) Map - Targeting - Improved visibility of selectable adjacent targets. ---------------------------------------- edit: Updated to 1.2.1 1.2.1 Changes: 1) Re-added splash screen on startup for players on older computers where there might be a pre-loading wait before the loading screen appears. 2) Fixed bug with the Map's new targeting code. Unit's depth is now adjusted based on if they are being targeted, overlappi…
- Update #3 - Patch 1.1 (Better Hitboxes and More Gamepad Buttons) - 8 May 2016
Changes: 1) Battle - Attack Hitboxes - Increased how long the hitbox stays on screen. (on button press) 2) Battle - Gamepad Controls - Players can now Backflip using B, LB or LT. 3) Battle - Gamepad Controls - Players can now Screwshot using X+A, Y, RB or RT. 4) Battle - Keyboard Controls - Players can now Screwshot using C+X, J+K or Spacebar. Will add more if suggested. 5) Battle - Gamepad Controls - Mutant League - Players can now grab the Bullet Ball by holding X+A, RB, or RT while neither the player nor the ball is charged/powered up. 6) Battle - ill Curse - ill Curse no longer respects the center line, regardless of league. Cheers, EDE
- Update #3 - Patch 1.1 (Better Hitboxes and More Gamepad Buttons) - 8 May 2016
Changes: 1) Battle - Attack Hitboxes - Increased how long the hitbox stays on screen. (on button press) 2) Battle - Gamepad Controls - Players can now Backflip using B, LB or LT. 3) Battle - Gamepad Controls - Players can now Screwshot using X+A, Y, RB or RT. 4) Battle - Keyboard Controls - Players can now Screwshot using C+X, J+K or Spacebar. Will add more if suggested. 5) Battle - Gamepad Controls - Mutant League - Players can now grab the Bullet Ball by holding X+A, RB, or RT while neither the player nor the ball is charged/powered up. 6) Battle - ill Curse - ill Curse no longer respects the center line, regardless of league. Cheers, EDE
- Update #2 - Patch 1.0.3 - 7 May 2016
Changes: - Keyboard (Battle) - Spacebar now executes a Screwshot . Players can still hit Strike up & down at the same time to execute a Screwshot. - Gamepad (Battle) - Y button now executes a Screwshot. Players can still hit Strike up & down at the same time to execute a Screwshot. Y button no longer performs a backflip. - Gamepad (Map) - Y button now taunts. Y button can no longer be used to buy Cheats. B button no longer taunts. -Hitbox Show/Hide setting- Finalized this "mode". Battle arena darkens so hitboxes are more visible. Walls removed. Bullet Ball hitbox visuals changed to be more visible. I created this to help players practice FNF and test both the hitboxes and their own reflexes.
- Update #2 - Patch 1.0.3 - 7 May 2016
Changes: - Keyboard (Battle) - Spacebar now executes a Screwshot . Players can still hit Strike up & down at the same time to execute a Screwshot. - Gamepad (Battle) - Y button now executes a Screwshot. Players can still hit Strike up & down at the same time to execute a Screwshot. Y button no longer performs a backflip. - Gamepad (Map) - Y button now taunts. Y button can no longer be used to buy Cheats. B button no longer taunts. -Hitbox Show/Hide setting- Finalized this "mode". Battle arena darkens so hitboxes are more visible. Walls removed. Bullet Ball hitbox visuals changed to be more visible. I created this to help players practice FNF and test both the hitboxes and their own reflexes.
- Update #1 - Patch 1.0.2 - 6 May 2016
Changes: - Tweaked the hitboxes when in battle. - Can now show/hide hitboxes when in battle from the Graphics menu. Good for practicing as this game requires quick reflexes. EDE
- Update #1 - Patch 1.0.2 - 6 May 2016
Changes: - Tweaked the hitboxes when in battle. - Can now show/hide hitboxes when in battle from the Graphics menu. Good for practicing as this game requires quick reflexes. EDE
- Update #1 - Patch 1.0.2 - 6 May 2016
Changes: - Tweaked the hitboxes when in battle. - Can now show/hide hitboxes when in battle from the Graphics menu. Good for practicing as this game requires quick reflexes. EDE
- FNF Steam Trading Cards - 5 May 2016
Card drops have been added! There are 8 cards in total; one for each Fireteam. Cheers, EDE
- FNF Steam Trading Cards - 5 May 2016
Card drops have been added! There are 8 cards in total; one for each Fireteam. Cheers, EDE
- Flag N Frag is Released! - 29 April 2016
A huge thank you to everyone that supported me through the public alpha and Greenlight. I plan on releasing new Fireteams and hopefully more modes/features through patches, so feel free to leave suggestions on what you would like added to the game. Cheers and thanks again! EDE