Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4563250 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | VarKul |
| Publisher | VarKul |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
BauHouse is a rhythm-driven bullet hell where energetic music creates and drives every obstacle. You control a block. Move to dodge obstacles and dash to pass through them. Simple. Can you?
About this game
BauHouse is a rhythm-driven bullet hell where energetic music creates and drives obstacles. Every obstacle you see is generated and controlled by the structure of the music. Kicks, snares, synths and other stems shape patterns, motion, and intensity. What you hear is what you see and vice versa. You control a simple block. Move to dodge obstacles. Dash to pass through them at the right moment. The game is built around a strict set of visual and gameplay rules inspired by Bauhaus design: Clean geometry Minimal color palettes Readable, structured patterns Even at high intensity, everything remains intentional and readable. Each level is a composition. Music is split into elements, and each element drives a different type of obstacle. As the track evolves, so does the space around you. Calm sections give room to breathe. Drops compress the playfield into tight, high-pressure sequences. Difficulty is not scripted — it emerges from the music. Key Features Music-driven gameplay Every obstacle is directly tied to the audio. Dash through obstacles Precise timing lets you pass through obstacles instead of avoiding them. Readable chaos Minimalist visuals and strict rules keep even complex patterns understandable. System-driven levels Levels are built from compositions, not hand-scripted sequences.
Supported languages
English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Indonesian, Japanese, Korean, Norwegian, Polish, Portuguese - Brazil, Portuguese - Portugal, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Swedish, Thai, Traditional Chinese, Turkish, Ukrainian, Vietnamese
