SPSTEAMPULSELIVE ANALYTICS
Shard Cycle

Shard Cycle Steam news

Narog Games | Aug 7, 2026 | game

Released

0players observed · 25 September 2026 - 14:10:14 UTC

CasualSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Shard Cycle news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews5
  • Release dateAug 7, 2026
  • DeveloperNarog Games
  • PublisherNarog Games

Genres: Casual, Simulation

Company pages: Developer: Narog GamesPublisher: Narog Games

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Shard Cycle Steam news

Shard Cycle news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Main game loop rework - 22 May 2026

    What's newLess grinding, more chasing.The build loop has been overhauled. Mining isn't just about numbers going up anymore, what drops now shapes the run.Upgrade list reduced from 20 to 3Attachment and ability items drop with rolled statsAbility items shape how Arc Kracker and Shard Tornado playBuilds are defined by what drops and how it's slottedNew grid and visualsThe grid is no longer square but hex. Also a lot of small visual upgrades has been implemented. The goal is providing the most pleasurable destruction of crystals. Hope we are going in that directionDemoFree demo on Steam reflects the new build. Install from the store page and see how it plays.Feedback welcome, even the harsh kind.

  • Big Update: Layers, Tutorial, Trader, and More - 17 April 2026

    A new gameplay loop: LayersThe single flat run is gone. You now descend through Layers, each with its own difficulty, crystal mix, and rewards. Unlock Layer 2 by destroying enough crystals on Layer 1, and onwards from there. Pick your destination from the new Layer Select panel before every session. The change makes run to run variety feel meaningful instead of interchangeable.Session visuals and effectsA lot of polish across the core gameplay view:Crystals got a visual pass.Floating damage numbers are cleaner and better timed.Hit effects on crystal damage feel punchier.Critical hits now trigger a short screen shake.Chunks are more glowing and bright, so loot reads at a glance.Ambient scene work: slow moving blue clouds drift across the background, and a floating ember particle system gives the level the depth it was missing.Level lighting reworked for better mood and contrast.TutorialF…

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