Dual Core news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score85% positive
- Total reviews26
- Release dateMay 26, 2016
- DeveloperGray Fin Studios
- PublisherGray Fin Studios
Company pages: Developer: Gray Fin StudiosPublisher: Gray Fin Studios
Dual Core Steam news
Dual Core news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Small bug fix update - 9 March 2017
Hi all - We recently posted a patch to fix some multiplayer issues. This should fix text chat not working, and some bad lag issues when pressing "alt" in multiplayer.
- Small bug fix update - 9 March 2017
Hi all - We recently posted a patch to fix some multiplayer issues. This should fix text chat not working, and some bad lag issues when pressing "alt" in multiplayer.
- New update (features & bug fixes) - 14 October 2016
Another small update New features: Player lasers/projectiles now pass through friendly players (as well as Corby and other friendly bots). Should alleviate some of the get-out-of-my-way frustrations! Global leaderboard leader is now displayed in Arcade Mode player select screen. Player/controller select now works a bit differently, so Player1 isn't forced to use the first controller, and any player can use the keyboard/mouse Bug fixes: Fixed extreme slowdown on some Windows10 machines, when gamepads were connected Online-multiplayer: Fixed camera issue when 2 players attempt to revive Corby at the same time Fixed teleporter problem on Level 7 when playing local co-op If you're enjoying the game, don't forget to leave a review! If you have any feedback , be sure to post a message on the community page :)
- New update (features & bug fixes) - 14 October 2016
Another small update New features: Player lasers/projectiles now pass through friendly players (as well as Corby and other friendly bots). Should alleviate some of the get-out-of-my-way frustrations! Global leaderboard leader is now displayed in Arcade Mode player select screen. Player/controller select now works a bit differently, so Player1 isn't forced to use the first controller, and any player can use the keyboard/mouse Bug fixes: Fixed extreme slowdown on some Windows10 machines, when gamepads were connected Online-multiplayer: Fixed camera issue when 2 players attempt to revive Corby at the same time Fixed teleporter problem on Level 7 when playing local co-op If you're enjoying the game, don't forget to leave a review! If you have any feedback , be sure to post a message on the community page :)
- Dual Core soundtrack now on Steam - 30 September 2016
Dual Core's soundtrack is now available directly from Steam! You should be able to find it on the store page, but if not, here's a link: http://store.steampowered.com/app/537900/
- Dual Core soundtrack now on Steam - 30 September 2016
Dual Core's soundtrack is now available directly from Steam! You should be able to find it on the store page, but if not, here's a link: http://store.steampowered.com/app/537900/
- Crash bug fix - 24 September 2016
There's an update now available which should fix a nasty memory-leak bug that would cause the game to crash after a fixed amount of time. It seemed especially bad on Windows10 machines, where it would reliably crash the game within 30 minutes(!!!) So sorry for any frustration this may have caused... Thanks to those who reported it, let me know if there's still any issues...
- Crash bug fix - 24 September 2016
There's an update now available which should fix a nasty memory-leak bug that would cause the game to crash after a fixed amount of time. It seemed especially bad on Windows10 machines, where it would reliably crash the game within 30 minutes(!!!) So sorry for any frustration this may have caused... Thanks to those who reported it, let me know if there's still any issues...
- Minor update - Bug fixes, and Corby stats - 21 September 2016
Just a quick post - there's a new update available that fixes a few bugs. It also adds Corby's stats to the end-of-level summary screen, so you'll now definitively be able to say how helpful (or not!) that chatty blue droid was being!
- Minor update - Bug fixes, and Corby stats - 21 September 2016
Just a quick post - there's a new update available that fixes a few bugs. It also adds Corby's stats to the end-of-level summary screen, so you'll now definitively be able to say how helpful (or not!) that chatty blue droid was being!
- Online multiplayer, demo version, and more! - 16 September 2016
The latest update includes online multiplayer. It's still in BETA, but now in the main version of the game (not the beta branch) There's also a bunch of other fixes, including improved mouse/keyboard controls (popup inventory on RMB, so no more awkward key combinations!). We also speeded up projectiles a little (by popular demand!) For those still on the fence, a free demo version of the game is now available - click the "Download Demo" on the store page. Last but not least, work continues on a brand new game mode, featuring procedurally generated levels. Not 100% sure yet when this will go live, but hopefully it will be something that will see ongoing updates, with new content and features. We'd love to hear feedback on the kind of things you'd like to see in this game mode.
- Online multiplayer, demo version, and more! - 16 September 2016
The latest update includes online multiplayer. It's still in BETA, but now in the main version of the game (not the beta branch) There's also a bunch of other fixes, including improved mouse/keyboard controls (popup inventory on RMB, so no more awkward key combinations!). We also speeded up projectiles a little (by popular demand!) For those still on the fence, a free demo version of the game is now available - click the "Download Demo" on the store page. Last but not least, work continues on a brand new game mode, featuring procedurally generated levels. Not 100% sure yet when this will go live, but hopefully it will be something that will see ongoing updates, with new content and features. We'd love to hear feedback on the kind of things you'd like to see in this game mode.
- Online multiplayer, demo version, and more! - 16 September 2016
The latest update includes online multiplayer. It's still in BETA, but now in the main version of the game (not the beta branch) There's also a bunch of other fixes, including improved mouse/keyboard controls (popup inventory on RMB, so no more awkward key combinations!). We also speeded up projectiles a little (by popular demand!) For those still on the fence, a free demo version of the game is now available - click the "Download Demo" on the store page. Last but not least, work continues on a brand new game mode, featuring procedurally generated levels. Not 100% sure yet when this will go live, but hopefully it will be something that will see ongoing updates, with new content and features. We'd love to hear feedback on the kijnd of things you'd like to see in this game mode.
- Online multiplayer beta is here! - 20 August 2016
The long awaited online multiplayer beta has arrived! This means you can now play Story & Arcade co-op modes online with friends. To give it a try, right click 'properties' on Dual Core in Steam, go to the 'Betas' tab, and select "publicbeta". To start an online game, you should proceed as if you were going to play normally (currently 'Versus' mode isn't supported), but select "online (beta)" from the character select screen. This will allow you to browse and/or create online games. There was a lot of work involved in this update(!), so it's very possible that there are still a few bugs present (hence it being a beta). I'll be fixing these as I find them, or as you report them, but the ones I'm most interested in hearing about right now, are issues with being able to create or connect to games. Let me know of any problems! (and watch out for pesky firewalls blocking internet access to t…
- Online multiplayer beta is here! - 20 August 2016
The long awaited online multiplayer beta has arrived! This means you can now play Story & Arcade co-op modes online with friends. To give it a try, right click 'properties' on Dual Core in Steam, go to the 'Betas' tab, and select "publicbeta". To start an online game, you should proceed as if you were going to play normally (currently 'Versus' mode isn't supported), but select "online (beta)" from the character select screen. This will allow you to browse and/or create online games. There was a lot of work involved in this update(!), so it's very possible that there are still a few bugs present (hence it being a beta). I'll be fixing these as I find them, or as you report them, but the ones I'm most interested in hearing about right now, are issues with being able to create or connect to games. Let me know of any problems! (and watch out for pesky firewalls blocking internet access to t…
- Soundtrack now available! - 6 July 2016
The Dual Core soundtrack is now available on Bandcamp. 18 tracks for the paltry sum of $3! You can preview/stream/buy it here!
- Soundtrack now available! - 6 July 2016
The Dual Core soundtrack is now available on Bandcamp. 18 tracks for the paltry sum of $3! You can preview/stream/buy it here!
- Dual Core next update progress report! (online multiplayer & new game mode) - 29 June 2016
So I've been quietly working away on future updates - I have the beginnings of a new game mode featuring procedurally generated levels (leave a comment if you have suggestions on the direction you'd like this to go!). In addition, I've made a lot of progress on implementing online multiplayer - it's a big task but maybe there will be a something to show - at least in beta form - within the next couple of weeks. Thanks to everyone who's supported the game - don't forget to leave a review!
- Dual Core next update progress report! (online multiplayer & new game mode) - 29 June 2016
So I've been quietly working away on future updates - I have the beginnings of a new game mode featuring procedurally generated levels (leave a comment if you have suggestions on the direction you'd like this to go!). In addition, I've made a lot of progress on implementing online multiplayer - it's a big task but maybe there will be a something to show - at least in beta form - within the next couple of weeks. Thanks to everyone who's supported the game - don't forget to leave a review!
- Wish list features for Dual Core - 14 June 2016
Hi everyone! I was wondering what features you'd be most interested in seeing added to Dual Core. Here are a few suggestions of what I *could* spend time adding. Obviously some of these are a bigger deal than others, and I can't do them all at once, but let me know what you think! Online multiplayer Procedurally generated levels - via a new game mode (it might be fun to do this as an ongoing beta, with your involvement over the direction it heads) Melee combat (as opposed to ranged combat) characters Mac & Linux versions new content ( enemies, weapons etc) other! What would you like to see first? Let me know!
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 9 March 2017 | Small bug fix update | 4249665521684318160 |
| 2 | 14 October 2016 | New update (features & bug fixes) | 4249665521684318267 |
| 3 | 16 September 2016 | Online multiplayer, demo version, and more! | 4249665521684318713 |
| 4 | 20 August 2016 | Online multiplayer beta is here! | 4249665521684318831 |
| 5 | 11 June 2016 | Apologies for broken update! | 4249665521684319298 |
| 6 | 5 June 2016 | Another day another update | 4249665521684319527 |
| 7 | 1 June 2016 | Small bug fix update | 4249665521684319650 |
| 8 | 30 May 2016 | Latest update: | 4249665521684319751 |
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