- v1.2.2 - music update - 31 July 2026
The game has now a new different music track.
- Patch v.1.2.1 - 23 July 2026
Small hotfix patch, I've fixed a few bugs inside the Core Rift and some scaling. You can also exit the game mode by hitting the ESC key twice.The patch is already live.
- Core Rift Endgame Mode and more - 22 July 2026
First off, thank you all for the amazing reception the game has had in the first 24 hours, it really means a lot to me. However, the mine yearns for more blasting, so let's get straight to the point!I've added a new alternate game mode: the Core Rift. Featuring arcade-style gameplay, once you reach max prestige, you can spend 500k Gold to enter the Core Rift.The Fuse: Your fuse acts as both your ammo and health bar. Throwing bombs spends fuse and it continually drains over time, but destroying blocks refills it. If the fuse runs out, the run ends.Endless Waves: The board auto-refills continuously. Each new wave scales in difficulty with tougher, higher-value ore.Score Multipliers: Maintaining a fast destruction rate increases your score multiplier. Easing off drops the multiplier.Auto-Loot: All loot auto-collects during rift runs so you can focus purely on placement and speed.Gold Sink…
- FragMiner - patch v1.1 - 21 July 2026
I've added the "Quick run animation" option in the settings to have an alternate, quicker animation when entering the mines!I've also fixed an issue with the resolution setting and the last 3 achievements.Keep blasting~
- FragMiner is Out Now! Ready to blast? - 21 July 2026
The full game is officially live on Steam! You can pick it up right now with a 20% launch discount for the first 2 weeks.If you enjoy your time with the game, please consider leaving a review here on Steam. For a small solo dev, reviews make a massive difference in helping the game get noticed by new players.Thank you so much to everyone who played the demo, gave feedback, and supported the development along the way. Have fun blowing up the mines!
- FragMiner is releasing on July 21st, 2026 - 1 July 2026
Quick update... I'm releasing FragMiner this July 21st!The full game will feature 4 prestige levels (a total of 5 mines), more than 120 skill tree nodes, more than 10 unique bombs, 9 unique ores, and extra events and random stuff like capybaras!
- Road to Launch #2: Bombs Showcase - 29 June 2026
Today I'm showing some new unique bombs I've worked on, such as the Banana Bomb, which is a bouncy explosive that splits into smaller bananas and so on... it's a powerful bomb, unlockable later on in the game.I've also added an enhancement to the Critical Bomb. While it does a lot of damage, it kinda lacked some uniqueness, so I made it shake the underground so much that it causes boulders to fall!Each prestige level grants a unique bomb, such as the Thunder Bomb, which releases a strong chain lightning, and the Plasma Bomb, which mimics the same behavior as the Plasma Ore (my favorite), and so many more... I believe the strongest is the prestige 5 bomb, but I'm not spoiling that yet!I've been working on the final game lately, and I'm confident I can launch this July: I'll be posting the release date in the following days! Stay tuned and keep mining.
- Demo Update - v0.8 - 8 June 2026
Prestige 1 felt a bit slow in the early stages, so I have added a new type of reward when prestiging: the Sulphur Bomb!This bomb explodes four times in the same position, dealing massive damage over time. It is perfect for destroying thicker ores as soon as you descend into the Prestige 1 mine.Aside from that, I have improved the game's UI and overall clarity by adding a few new panels and features:Bomb Info Panel: There is now a "Bomb Info" button in the base camp. It opens a simple panel showing your bombs' icon, name, damage, and radius. I will add full descriptions in a future update once localization and translations are finalized.Reworked Ores Info: The "Ores Info" panel has been completely reworked. It now displays the precise HP and value of each ore after accounting for your skill tree and prestige calculations. This took a bit longer than expected to implement, but it is a mas…
- Road to Launch #1: The Crystal Depths - 2 May 2026
I am starting this Road to Launch mini-devlog series to showcase what lies beyond the FragMiner demo.After the first prestige level, the Sulphuric Mines, players have the option to dig deeper into Prestige 2: the Crystal Depths. This layer features a distinct blue aesthetic and provides several starting bonuses. Players begin with higher bomb damage and increased gold value. These mines also contain advanced materials like Shrapnel Ore right from the start.This prestige level also introduces a new skill tree node: the Lucky Event.There is currently a 10% chance per run for this event to occur. It is marked by a money rain effect and doubles all gold collected from loot during that run. Please note that this value is still in development and is not yet finalized.The Crystal Depths includes many other skill tree nodes, such as stone-to-geode conversion and an entirely new bomb type. I do…
- Demo Update - v0.7 - 24 April 2026
I’m adding a much-needed feature: multiple consecutive runs! Instead of having to go back and forth from the mine to the base camp, you can now choose to do 2 or 3 mine runs before heading back to the base camp. This gives the gameplay better flow and is, overall, a gold/hour buff! Well… kind of. But don’t worry, I’ve also buffed the global +% gold buff from the first prestige (prestige 1) and slightly nerfed the costs of a few nodes to quicken the progress a bit.The final game will feature 5 prestige levels (so a total of 6 mine stages), each one adding a new gameplay feature, so I don’t want the player to feel any slog at all. I’ll showcase each new prestige present in the full game via posts, so remember to follow FragMiner! I need a bit of time to cook, however.Anyway, enough talking; here’s the changelog:Added 3 new buttons below the “Back to mine” green button in the base camp; th…
- Special Bomb Rework, Hazard Changes, New QoL Features, UI Improvements - 14 April 2026
I’ve spent the past few days working on much-needed Quality of Life (QoL) features, fixing issues, and completely reworking the Special Bomb and Hazard systems. Here is a preview and the complete changelog:Major ReworksSpecial Bombs: Overhauled how special bombs (such as the Bouncy Bomb) function. (See below the changelog for a detailed breakdown!)Hazards: Hazards now have a % chance to trigger but are significantly more impactful. New hazard types will now unlock as you progress through Prestige levels.New Features & QoLSkill Tree Zoom: Added "Zoom In" and "Zoom Out" buttons to the Skill Tree for easier navigation.The Magnet: Added a new Skill Tree node unlocked at Prestige 1. This automatically collects all loot once you’ve used all your bombs.Radius Indicator: A circle now appears around the cursor to indicate your current bomb radius.Sulfur Ore Visuals: Sulfur Ore explosions now sho…
- Demo is out! - 8 April 2026
Today, I’m launching the demo of FragMiner on Steam! This version features the basic skill tree, the first two stages, the prestige system, and much more.To play FragMiner, simply click to throw bombs at blocks to destroy them, then hover your cursor over loot to collect it and earn gold.Once you’ve used all your bombs, you will automatically return to the Base Camp. There, you can check how much gold you have, view your bombs' stats, and consult a simple in-game guide on ores. Most importantly, this is where you access the Skill Tree. You can improve various aspects of gameplay, from enriching the mine with new and peculiar ores to upgrading to stronger bombs and expanding the size of your mine.When you feel strong enough, you can choose to go deeper via the Prestige system. By purchasing access with gold, your skill tree progress resets, but you gain permanent bonuses and move to a de…