Oxygen Not Included news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players3.9K · 21 September 2026 - 23:34:33 UTC
- SteamPulse tracked peak27,380
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score97% positive
- Total reviews140,190
- Release dateJul 30, 2019
- DeveloperKlei Entertainment
- PublisherKlei Entertainment
Genres: Indie, Simulation
Company pages: Developer: Klei EntertainmentPublisher: Klei Entertainment
Oxygen Not Included Steam news
Oxygen Not Included news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- [Game Update] - 744825 - 28 July 2026
FixesAll versionsFixed incapacitated Duplicants teleporting to the bottom left of the world after being rescued and resuscitated.Fixed Masterworks skill string not mentioning Masterpiece artwork quality.Deconstructing buildings that have Gaskets now spawns a Gasket of the correct element, and not Genetic Ooze.Fixed liquid rendering bug on older graphics cards.Fixed navgrid memory leak.Fixed an issue that would occur if multiple "Empty Conduit" requests were queued up on a single conduit before it was destroyed.Optimized some textures to reduce memory usage. Removed some unused textures.Optimized liquid texture array size to improve graphic memory usage.The Aquatic Planet PackAdded Nigiri and Sushi roll to the Carnivore achievement.Fixed memory allocations of Tidal Spring.
- [Game Update] - 740622 - 7 July 2026
Changes and ImprovementsThe Aquatic Planet PackMinnow's Freediver trait now provides +4 to all attributes while swimming.In new saves, Minnow will now join your colony with +4 in all attributes and the Ancient Knowledge trait providing 3 Skill points.Seaquines will now poop on a more regular basis.Beakons and Pokeshells will no longer poop on Wide Hydroponic Farm tiles with more than 2 cycles of fertilizer supply already in storage.FixesAll versionsFixed issue causing exhaled CO2 to sometimes appear at the wrong location.Doors set to 'Auto' no longer open and close upon loading a save game.Fish occupying a boundary cell of a pool will no longer be considered inside that pool.Fixed issue causing the Liquid Tepidizer to play working animations while inoperational.Added Chinese versions of The Aquatic Planet Pack logos for WeGame players.Centered horizontal alignments for DLC logos in the…
- [Game Update] - 737790 - 17 June 2026
Changes and ImprovementsAll versionsRevised Tepidizer sound for when the building is in Turbo Mode.Aquatic critters will now reference pool size instead of room size in the Space Required section of their database entries, when describing Confined and Crowded conditions. The Field Guide has been updated to mention both pools and rooms.The Prehistoric Planet PackJawbos can now eat Cooked Seafood to receive a Happiness bonus and Wildness reduction effect.Seakomb can survive in Polluted Brine.The Aquatic Planet PackAdded new art for the Petta Pouf Seed so that it won't be confused for a critter egg.Breathing Station description now refers more broadly to utility in suffocating environments, instead of just in liquid.Flue Coral can now survive in Polluted Brine.Minor revisions to Sushi Bar animations.FixesAll versionsFixed issue with single packets bypassing liquid and gas vents.Improved th…
- [Game Update] - 737195 - 12 June 2026
Fixes All versionsFixed crash opening Pacu Treat database entry.Spaced Out! onlyFixed excessive logging when loading a save on a non-start world.The Aquatic Planet PackDuplicants that start with the Divemaster skill will also be granted the Basic Swimming skill, even on non Marinea starts.Worldgen: Fixed Oxylite backwall in Slogo POI.
- The Aquatic Planet Pack is Now Available + Update + Klei Fest 2026 - 11 June 2026
Friends, grab your floaties......it's release day for The Aquatic Planet Pack! This DLC features a plethora of pool-dwelling critters, flooded flora and submersible buildings...and Duplicants who learn to swim for the very first time in ONI history! The Aquatic Planet Pack plunges colonies into the deep end of a marine world of kelp forests and coral reefs, where expanded aquatic ranches cater to cuisine and construction projects alike, and clams grow bigger than Duplicants. There are brand-new biomes, plants, resources, foods and buildings, plus two new recruits—including one who's unnaturally well-adapted to the environment. (And needs to be convinced to join you.) Don't miss the exclusive collection of cosmetic blueprints that helps colonies present a nautical facade, even if they haven't quite found their sea legs yet! Explore underwater ecosystems that unleash new possibilities for…
- The Aquatic Planet Pack DLC launches next Thursday, June 11th! - 4 June 2026
Ahoy, friends! The Aquatic Planet Pack DLC launches next Thursday, June 11th! It'll be available on Steam, WeGame, and Epic. This is the splashiest DLC we've shipped to date: for the first time ever, Duplicants are learning to swim! They've also learned how to perform CPR, which comes up about as often as you might expect. Immerse yourself in a flooded starting world where Duplicants hack open giant clams to harvest glossy pearls, swim alongside blindingly bioluminescent Beakon fish, and call Seaquines over to the Aquatic Milking Station to harvest the ingredients for Caviar. Mussel Sprouts and sticky Slogo snails populate the beaches, while Glo Squids prowl the depths of the abyssal trenches. Pulverize the wood from an otherworldly palm tree to extract the latex needed to produce rubber at the new vulcanizer building. This versatile material enables your Duplicants to craft rubber boot…
- [Game Update] - 722606 - 15 April 2026
Fixes All versions Fixed issue where plants that are out of fertilizer would be operationally active on load. Fixed issue causing incorrect font for Cyrillic characters. Potential fix for a crash related to opening an element database entry.
- [Game Update] - 720580 & 720697 - 2 April 2026
720580 FixesAll versionsFixed locked Insulated Doors not applying the insulated property on load.Fixed Klei account issue accessing Supply Closet on Linux.Fixed already inspected buildings not remembering they were inspected on save/load.Fixed missing characters in some fonts.Fixed an issue with power generators failing to calculate the running average temperature in some situations.Fixed missing translations for Printing Pod sidescreen.Fixed Hot Tub increasing temperature when not in use.Bionic Booster PackFixed crash related to Bionics trying to find oxygen.720697FixesAll VersionsFixed issue preventing input when some sidescreens (Manual Generator, Space Heater) were open.
- Oxygen Not Included: March 2026 Bug Fix Update - 1 April 2026
Hi everyone,Our March 2026 Bug Fix Update goes live today!For this free update, we focused on squashing a bunch of bugs. We also made some changes to the sim and upgraded the version of the Unity engine we use. Everything mentioned in this post applies to all versions of ONI. HighlightsUpgraded UnityModified the temperature exchange formula to be less error-prone.Small masses (micrograms) now exchange temperature in the sim. Fixed a number of bugs with off-gassing liquids.Domesticated plants no longer consume fertilizer while wilted. Hidden fog of war tiles associated with POIs will now be correctly revealed. This will not fix existing saves. Fixed open doors transferring temperature in a vacuum. Batteries no longer function when entombed.A little more detail...We tweaked the formula we use for temperature exchange for tiles and debris, making it more stable for small fluctuations and o…
- [Game Update] - 707956 - 16 January 2026
FixesAll versionsFixed a crash that could occur when critters consume plants directly.Fixed crash that could occur if a mess station is deconstructed while a dupe is navigating to it for a meal. Spaced Out! onlyFixed a bug preventing a rocket's roundtrip return flight from triggering whenever a POIs last available resource was collected.
- [Game Update] - 706793 - 12 January 2026
FixesAll versionsFixed falling liquid drops being deleted after the game loads.Fixed Duplicants freezing when trying to relocate a critter stuck inside a door.Deconstructing a Mess Table while a Duplicant is eating at it will no longer crash the game.Fixed issue causing Duplicants to sometimes eat on the floor instead of at a table if a table has been disabled.Fixed incorrect navigator pathfinding prioritization.Reverted the fix “Attempt to prevent baby critters growing up getting stuck in a tile if the adult is larger than the baby (e.g. Jawbo).” as it was causing some unexpected sideffects.Fixed a bug which allowed the Printerceptor Story Trait to get stuck in a bad state if the main building was disabled.Fixed crash that could occur if the Printerceptor was demolished or destroyed before activation.Printerceptor Menu UI now scales with Graphic Options Screen UI Scale setting.Spaced O…
- [Game Update] - 704096 - 11 December 2025
FixesAll versionsFixed an issue where Duplicants could occasionally bypass suit checkpoints without equipping a suit.Fixed Duplicants dropping items marked for compost when they pick them up. Composts no longer drop stored items on load.Removed in 704096Bionic Booster PackFixed Flydo not choosing to pick up objects in certain situations.
- [Game update] - 703433 - 9 December 2025
Changes and ImprovementsAll versionsUpdated Korean localization.FixesAll versionsFixed Pacu being confined even though they are not.Fixed Fish Release miscalculating number of fish.Fixed crash that could happen when using the Grooming Station or Shearing Station.Potential fix for an async pathfinding crash.The flavour text at the top of the Hatch's database entry has been restored.Removed a couple deprecated buildings listed in the Industrial Machinery database entry.Removed email lore from Dead Plant prop in the Printeceptor POI.Spaced Out! onlyFixed pathfinding crash related to deconstructing rocket interiors.Adjustments to Cargo and Utility Module sidescreen layouts to prevent large rocket’s module panels from overflowing screen boundaries.Bionic Booster PackFractional Microchips round up when loading a save to prevent Duplicants from getting stuck “Supplying power materials”.Prehist…
- [Game Update] - 702577 & 702808 - 4 December 2025
Changes and ImprovementsAll versionsPacus can now be wrangled directly.FixesAll versionsFixed an issue that was causing the pathfinding thread to silently crash instead of displaying the crash report screen. This resulted in Duplicants only being able to path to areas they could reach before the thread crashed.Fixed a multithreaded pathfinding crash that could happen when building or deconstructing suit checkpoints.Reworked asynchronous path probing to make it more robust to multithreading race conditions.Fixed an issue that could result in unreachable tiles being miscalculated as reachable.Spaced Out! onlyRockets no longer require a Cargo Bay to launch with automation.Bionic Booster PackFixed Bionics not using Gunk Extractors if a toilet building is in the assigned room.Fixed issue preventing certain DLC combinations from displaying the Flydo category of the Door Access Control sidescr…
- [Game Update] - 701625 - 28 November 2025
Changes and Improvements All versionsUpdated localizations.Bionic Booster PackBionic Duplicants spend less time at Banquet Tables conversing or waiting for conversation partners per Power Bank consumed.Fixes All versionsFixed a pathfinding issue that could allow Duplicants to proceed on paths that are no longer navigable.Fixed an issue where Sweepy would navigate too far from a Sweepy’s Dock.Fixed an issue where critters were considering fewer cells than the previous update. Updated this patch note to add a little more context: Fixed an issue which overly limited the distance critters could evaluate for errands and pathfinding.Fixed critters freezing momentarily after emoting.Adjusted Printerceptor screen layout to better accommodate long item names.Fixed invisible “The Feast” and “Doodle Dee Duplicant” paintings.Base game onlyFixed Duplicants exiting a Command Module not wearing a suit…
- [Game Update] - 701091 - 25 November 2025
Changes and Improvements All versionsUpdated localizations.Fixes All versionsPotential fix for critter pathfinding crash and errand interruption.Fixed potential multithreading race condition in Duplicant pathfinding.Door Access Control Sidescreen layout no longer distorts when showing Duplicants with especially long names.Fixed issue causing Duplicants to occasionally fail to use their assigned Dining Table.Removed an unused item from the key binding settings menu.Fixed Storage Bins playing an incorrect animation after unpausing.Fixed a bug where the Printerceptor was not respecting the Data Bank slider controller after reloading the save.Fixed Insulated Door playing audio when muted.It is no longer possible to select starting outfits which contain unowned clothing items while printing a new Duplicant.Spaced Out! onlyFixed an issue that was causing the "Starry Eyed" and "Thrilling Fligh…
- Oxygen Not Included: November 2025 Quality of Life Update - 20 November 2025
Hey, spacefarers! We're releasing the November 2025 Quality of Life update today! This free update features performance improvements for all versions of ONI, polished-up QoL for old systems, new critter morphs, a bioprinter story trait, cosmetic blueprints, and more. HighlightsCritter morphs: Husky Moo, Blum Lumb (The Prehistoric Planet Pack), Shatter Flox (The Frosty Planet Pack)Story trait: Printerceptor New elements: Plant Husk, PlywoodNew buildings: Plywood Press, Communal Table, Insulated Door, Display Shelf, Biodiesel Engine, Wicker Door (The Frosty Planet Pack), Research Module (Spaced Out! DLC)New room: Banquet HallPerformance improvements QoL improvements (all versions)We've rebuilt and tweaked things behind the scenes to help us make lots of improvements that add up to a better overall experience. For example, pathfinding is faster, Jet Suits have better tuning and animations,…
- [Game Update] - 693461 - 8 October 2025
All Versions Integrated Unity Engine security update to address recently reported vulnerability.
- [Game Update] - 679336 - 18 July 2025
Changes and Improvements Prehistoric Planet PackAdded a new Higby-themed monument top blueprint to the Supply Closet. Fixes All versionsPotential fix for a crash that can occur after deconstructing the Fish Release.Fixed an issue where the shearable product of large critters sometimes spawned entombed inside of natural tiles instead of next to them.Spaced Out!Restored radbolt cost display UI to fabricator recipe side screen.Prehistoric Planet PackFixed an issue causing Rhex-themed monument top blueprint to sometimes display incorrectly.
- [Game Update] - 678383 - 10 July 2025
Changes and Improvements All versionsUpdated Korean localizations. Fixes All versionsFixed Critter Pick-Up and Critter Drop-Off displaying different critter counts in the same room.Fixed an issue with Pips rummaging seeds from Storage Bins causing the seeds to float and be inaccessible.Fixed buildings not displaying light rays correctly.Spaced Out! onlyFixed issue with Payload Opener and Supply Teleporter Output shipping liquids and gasses as bottles.Prehistoric Planet PackFixed crash when destroying Demolior in the base game due to debris finding no place to spawn.
Patch notes and updates
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