Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4574220 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | October 2026 |
| Developer | Aech |
| Publisher | Aech |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
One wrong delivery can start a war. A top-down 2D roguelike space cargo hauler where you navigate faction politics, manage your power budget, trade contraband, and fight to survive across 3 deadly sectors. 2-4 player competitive multiplayer.
About this game
PACK THE HOLD. PICK YOUR FACTIONS. TRY NOT TO DIE. Every run starts the same: an empty cargo grid, three faction stations, and a delivery contract that could go very wrong. The legal cargo pays. The illegal cargo pays more. The unknown cargo pays the most — if it doesn't mutate before you reach a buyer. By sector three, you're hauling contraband through a Federation blockade with one shield bank left, a pirate squadron on your tail, and a boss between you and the warp gate. You either extract clean or you lose the run. ▸ TETRIS YOUR CARGO, DODGE INSPECTIONS Pack your hold by hand. Safe slots up top, risk slots below. Federation scanners read top-to-bottom — what you stash where decides whether you make the next station or get boarded. ▸ THREE FACTIONS, NO FRIENDS Federation, Pirates, Swine. Each pays differently, hates someone else, and remembers what you did last run. Working both sides is the highest paycheck and the fastest way to get hunted. ▸ EVERY SYSTEM IS A TRADEOFF Power between shields, weapons, and engines mid-fight. Heat from contraband draws patrols. Mutating cargo can spike or crash in value before you dock. Nothing is free. ▸ NINE SHIPS, BRANCHING UPGRADES Each ship sets your base hold shape, slot ratio, and special ability. Stack boon synergies between runs to make your loadout do something none of the others can. ▸ BOSS EVERY SECTOR Sector-ending encounters that punish whatever build you've been getting away with. If you only know one strategy, you'll learn three more or die trying. ▸ PERMADEATH, PERSISTENT META Lose a run, keep your weapons stash and meta upgrades. Each death pushes the next attempt further. DAILY SEEDED RUNS + GLOBAL LEADERBOARDS Same conditions for everyone. Your scoreboard against theirs.
Supported languages
English * * languages with full audio support
