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Tactorius

Tactorius Steam news

Ludius Constructs | Jun 5, 2026 | game

Released

0players observed · 24 September 2026 - 13:17:02 UTC

IndieStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Tactorius news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews1
  • Release dateJun 5, 2026
  • DeveloperLudius Constructs
  • PublisherLudius Constructs

Genres: Indie, Strategy, Early Access

Company pages: Developer: Ludius ConstructsPublisher: Ludius Constructs

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Tactorius Steam news

Tactorius news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Spell Updates September 2026 - 22 September 2026

    Hexweaver Family Changes (adds 2 units, 6 total):Herculean (formerly Hemlock → Herald): pieces that attack it cannot make a captureHerald (new): May swap itself with another unit in the surrounding 5x5 areaHeritor (new): Choose to summon 2 mid level units to open squares that it attacks, then the heritor sacrifices itself.All hexweaver pieces move in the same hex lattice pattern nowNew Abilities:Cloaks — five inherent veils, each hiding one class of your pieces for the whole match. Hidden from the engine too, not just the screen.Riders' Cloak (Zebra, Knight, Unicorn), Siege Cloak (Bishop, Rook), Shade Cloak (Wraith, Spectre), Crown Cloak (Mystic, Templar, Queen), Lattice Cloak (all six hexweavers).Choice Summons — pick the square first, the piece after.The Stallion (Knight/Zebra/Unicorn), Adapting Apparition (Bishop/Rook/Spectre/Wraith), Conqueror's Judgement (Mystic/Templar/Queen).Morp…

  • A Note on the Game's Direction - 6 September 2026

    Hey all,I've been heads down on some redesign work for this. I'm leaning towards a more story-driven campaign with more meaningful and themed mechanics incorporated, instead of a run-based format. This was my main idea when I first imagined the project, and I wanted to throw it out there before a full pivot of what's advertised.My plan is to include more abilities and variants over the next few months to get them into your hands before the restructuring happens.For the final release, my hope is to bring on a human designer for hand-made digital artwork and assets to tie the experience together. Nothing is locked in yet though — this is still early design work.

  • Melee Mode (local ELO) and Game Replays - 24 August 2026

    Melee Game ModeDraft from a random pool of spell (curated selections for competitive play)Earn an ELO - vs engine only right nowDashboard "Melee" tileReplaysAll matches now save under "Replays" tileGauntletPlayers now earn a score during a Gauntlet runCaptures and effective results from spell usages boost score furthervarious other multipliers: fast completion time, engine difficultly ramp, checkmate while down material, etc.View scores under "Stats" tileOtherQuickplay scenario moved to "modes"Intro music doesn't loopOnly use original musicBug fixesRequest: Future Sight soft lock issueBladecaster spell for more spellsArtifact that grants charge soonerHeretic capture patternInadvertent draw triggersTaunt spellReduction triggered after cancelling some spells

  • Incursions and Heretics - 24 July 2026

    New Spells and Pieces:Incursion: cast this spell to split the timeline in two. You choose a move on both timelines, and your opponent responds to each. Then you choose which timeline to play on, and they converge back into one, and play continues.The Hexweaver Family has been split into four physical pieces.The Heretic has been added: takes on the move pattern of the last piece that your opponent moved.The Hemlock has been renamed to the Herald and is no longer invisible by default.Mantles have been appropriately removed and transferred to basic summons.Summoning Armor has been expanded (special summon section)Summon Rook with Templar Royalty that follows itSummon Bishop with Queen Royalty that follows it(Knight with Mystic already existed)Other Enhancements:Chess opening book theory has been added to engine’s vocab: it attempts to play real openings for as long as possible.Further visu…

  • Hexweaver Mode Demo Live - 4 July 2026

    The web app tactorius.com now has a free version of the Hexweaver Mode. This is partial content for those looking to get a better idea of what the real game is like. Free Steam Demo is coming soon.

  • Hexweaver Mode - 2 July 2026

    Hexweaver modeDefault quickplay mode with realistic tactical opportunities (3 tramples, 2 dyads, 1 dark semblance)Update engine levels8 levels, better variance between easy to hardLets you choose your level before entering the gauntlet, shows difficulty detailsSkill tree, points, and capacityStart with skill points at start of runAny adjacent purchase to something you own is unlockedEach skill in a ring in the tree costs that amount (first ring any skill is 1 point, second ring 2 points, third-3, etc.Spells moved around and addedAssist settingSee what squares specific opponent pieces targetRemove boxes around pieces with different move setsVisual effect updates8 bit retro effects on dyad, trample, rage, piece trails, summons, taunt, swagger, flank inversion, swapssome icon changes (gluttony, trample, dark semblance)Minor fixes and enhancementsSpell badge behaviorsUI/UX quality of life s…

  • v2.1.0 Encounter Spell Count Scaling - 24 June 2026

    Encounters give a fairer chance in the early stages of a run, now starting with 0 spells for each encounter in the first tower, then increasing from there. More game modes added - scrapped skirmish mode had profiles. This adds a few of the possible matchups

  • v2.0.0 - Dynamic Skill Tree and Gauntlet Upgrade - 23 June 2026

    v2.0.0 WARNING - if you are mid run on the Gauntlet, this update resets it to the new structure Skill Tree Update - removes 6 choices of trees to a fresh, hex-lattice structure - Skills or pieces are all derived from the same consistent pool - randomized via a seed - Stick to a single branch for stronger spells and to upgrade tiers Gauntlet Overhaul - restructure a single run time from 8 hours to around 2 hours - Commanders (companions) an enemy you defeat can bring a free spell to a future run - 1 enemy per floor - 1 floor per tower - fight a boss for a strong artifact or open the chest Stronger AI - Significant reduction on RNG factor of move determinations - 5 engine levels - down from 20 Better Onboarding - tutorial mode a more significant walkthrough of a game with spells - information screens for dashboard and gauntlet with explanations

  • Styling Patch - Readable text - 6 June 2026

    - styling updates - condensed to two fonts: 8 bit for ui, readable for explicit explanations - font sizes bigger

Patch notes and updates

S.noRelease datePatch nameGID number
124 June 2026v2.1.0 Encounter Spell Count Scaling1836506165546484
26 June 2026Styling Patch - Readable text1834602721194970

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