Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4575270 |
| Live current players | 0 |
| SteamPulse tracked peak | 2 |
| Live count (today's peak floor) | 0 |
| Price | Free to play |
| Free to play | Yes |
| Discount | 0% |
| Original price USD | — |
| Current price USD | Free |
| Release date | Q3 2026 |
| Developer | Firewall Games |
| Publisher | Firewall Games |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | 3 user reviews |
| Positive review percent | 67% |
| Positive reviews | 2 |
| Negative reviews | 1 |
| Total reviews | 3 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/4575270/ |
Short description
Build your own underground empire in Breaking Drug, a gritty simulation game where you produce, manage resources, expand your network, and take risks to dominate a dynamic and dangerous world.
About this game
Dig deep. Survive the depths. Come back rich. Deep Enough is a cozy first-person mining game where every swing of the pickaxe reveals a little more of the world. Beneath an ordinary patch of grass lies an entire underworld of veins, caverns, and legendary ores — it's up to you to dig deep enough to find them. Core features - Fully deformable terrain — every pickaxe strike reshapes the ground for real, powered by a signed-distance-field (SDF) system that carves the world voxel by voxel. - 7 ores to discover — coal, tin, copper, iron, silver, gold, and the mythical violet Altarite with properties no one fully understands. - An interactive smelter — refine your raw ore into high-value ingots. Each ore takes a different smelt time and coal cost. - An upgradable workbench — invest your earnings with Joss for stronger pickaxes, dynamite, and to unlock new depth tiers. - Consumables with real buffs — pizza, soda, cola: every snack grants a temporary boost (mining speed, agility, jump height). Eat them on the spot or carry them out to throw. - Dynamic day / night cycle — procedural atmospheric scattering, birds chirping on the surface, oppressive silence deep below. - Built-in lo-fi radio — turn on the workbench radio and skip tracks while you chip away at the rock. The loop 1. Surface — collect surface ores, eat a slice of pizza, kick off your first smelt batch. 2. Underground — buy a better pickaxe, dive 50m, 100m, 500m. Every tier reveals rarer veins. 3. Deep biomes — explore lower zones where the air thins and Altarite faintly glows. 4. Workshop — return to Joss with a full bag, sell, refine, gear up, dive deeper. Why Deep Enough? - A gameplay loop that's instantly satisfying — dig, collect, sell, upgrade, repeat. - A stylized look between cartoon and realism — easy on the eyes, great for streaming and screenshots. - No combat — this is a game about progression and discovery, not stress. Perfect for unwinding after work. - No ads, no microtransactions . You buy it, you play it. Accessibility & specs - Fully rebindable controls. - Built-in noclip via the debug menu for explorers and content creators. - Automatic local saves. --- Deep Enough is b…
Supported languages
English
