- 🛠️ Patch 1.6 – Leaderboard Rework, Co-op Improvements & Gameplay Polish - 16 August 2026
Hey!Patch 1.6 is here — focused on leaderboard scoring, co-op reliability, gameplay polish, controls, visual layering, and a large number of fixes and quality-of-life improvements.Thanks again for playing and sharing feedback.🏆 Score & Leaderboard ReworkLeaderboard scoring has been redesigned Ranking Score is now calculated as:Score − completed secondswith a minimum result of 0.Tiebreakers are now more precise If two players have the same Ranking Score, higher raw points are preferred, followed by a shorter completion time.Results now show more information The Game Over screen, Campaign menu, and Co-op lobby now display separately:Ranking ScorePointsTimeExisting Campaign and Co-op records are automatically migrated to the new format.Steam leaderboards now use the new Ranking Score system, allowing old raw-point records to be replaced by results using the new formula.Disconnected Co-op…
- 🛠️ Patch 1.5 – Mastery Mode, Online Co-op & Saved Builds - 21 July 2026
Hey!Update 1.5 is here — and this is the biggest update so far.This patch adds Mastery Mode, Steam online co-op, saved builds, the 15th upgrade row with ultimate skills, new arenas, Czech language support, and many gameplay, balance, and UI improvements.Thanks again for playing and sharing feedback.🏆 Mastery ModeAdded Mastery Mode Mastery is a new long-term progression mode with its own levels, tiers, arenas, mutators, run rewards, and permanent upgrades.Mastery starts from level 0 Progression is designed around gaining Mastery EXP and spending Mastery points on permanent upgrades.Added Mastery tiers 1–5 Each tier increases difficulty and rewards.Added 5 Mastery arenasBasement NestCable JunkyardSwampPortNeon NestAdded Mastery contracts A Mastery run can be completed by surviving for 10 minutes or reaching the tier score goal.Added Mastery mutators Mutators increase difficulty and EXP r…
- 🛠️ Patch 1.4 – General Skills, Upgrade Rework & Cannon Control - 12 June 2026
Hey!Update 1.4 is here — this patch brings a major upgrade system expansion, new general skills, manual cannon control, new quality-of-life options, and several gameplay fixes.Thanks again for playing and sharing feedback.⭐ New General Skills SystemAdded a new General Skills system General skills are unlocked every 5,000 score and provide broader gameplay upgrades outside the regular upgrade skill rows.Gas Nova moved to General Skills Active Skill 6, Gas Nova, is now unlocked through a general skill instead of being granted automatically at 20,000 score.🌳 Upgrade Skill ReworkLarge part of the upgrade tree reworked and rebalanced Many upgrade skills were adjusted, moved, redesigned, or rebalanced.Added 4 new upgrade rows The upgrade tree now has 14 rows with 5 skills each, creating over 5 billion possible combinations.Upgrade score thresholds increased Skill unlock pacing was adjusted t…
- 🛠️ Patch 1.3 – New Super Enemies, Balance & Gameplay Updates - 23 May 2026
Hey!Update 1.3 is here — this is one of the biggest gameplay-focused patches so far.This update adds 20 new enemies, introduces new super enemy spawns after reaching higher scores, reworks several enemy mechanics, improves balance, adjusts upgrade skills, and fixes multiple gameplay issues.Thanks again for playing and sharing feedback.🆕 New Super Enemy LayerAdded 20 new enemies Each level now has an additional enemy type, with many of them appearing as stronger “super” enemies later in the run.Super enemies now appear after reaching 5,000 score These enemies are stronger than basic, mid, and elite enemies, adding more pressure to longer runs.Spawn pacing adjusted The spawn algorithm was changed so early waves ramp up less aggressively while still allowing later waves to become more intense.🐭 Enemy Gameplay UpdatesSeveral existing and new enemies received unique mechanics, including:A…
- 🛠️ Patch 1.2 – Tutorial, Camera Controls & UI Improvements - 15 May 2026
Hey!Update 1.2 is here — this one focuses on improving the first-time player experience, adding new camera controls, polishing UI behavior, and fixing several smaller gameplay and localization issues.Thanks again for playing and sharing feedback.🎓 Tutorial ImprovementsTutorial now opens automatically on first launch New players will see the tutorial once when starting the game for the first time.Added page counter to the tutorial The tutorial now shows the current page number, making it easier to follow progress.🌍 Language SupportUkrainian language added Ukrainian is now available as a selectable in-game language.🎮 Camera & ControlsAdded mouse camera controls You can now zoom the camera using the mouse wheel.Added camera panning with the middle mouse button Hold the middle mouse button to move the camera around the location.Added keybind option for Skill 6 Skill 6 can now be assigned…
- 🛠️ Patch 1.1 – Gameplay Improvements & Fixes - 6 May 2026
Hey!Update 1.1 is here — focused on gameplay improvements, UI polish, and various fixes.Thanks again to everyone playing and sharing feedback.🔧 Fixes & ImprovementsUI Scale slider behavior improved The interface now updates only after releasing the slider, making scaling changes much smoother.Window centering improved In Windowed and Borderless modes, the game window now starts properly centered on the screen.Improved description for the "Floating Text" setting The option now better explains what it affects (damage numbers, healing text, etc.).🎮 Gameplay UpdatesDormouse Ninja behavior updated Dormouse Ninja now throws a shuriken when entering stealth and starting a dash attack.Jungle Mouse Blowpipe reworked It now behaves as a proper ranged enemy and fires physical blowpipe darts instead of using instant-hit attacks.🎄 Seasonal ContentAdded a hidden Christmas skin unlock available dur…
- 🛠️ Patch 1.0.3 – HUD Improvements & Fixes - 3 May 2026
Hey!Another update is here — this one adds a new compact HUD mode, improves object placement, and fixes a few important issues reported by players.Thanks again for playing and sharing feedback.🔧 FixesLeaderboard score saving improved again Fixed another case where scores could sometimes fail to appear on the leaderboards after staying on the Game Over screen for a while.Paused objective review no longer affects run time Fixed an issue where opening Objectives from the pause menu could incorrectly continue counting time in the stats.🎮 HUD ImprovementsAdded a new Compact HUD layout This layout reduces on-screen clutter and makes the HUD less interactive during gameplay.In Compact mode:Menu buttons on the right side are hiddenActive skills are shown as clean icons with labelsSkill cost and cooldown are displayed directly next to each skillSkills on cooldown now have a dimmed iconUpgrade…
- Patch 1.0.2 – Fixes & New Stats - 2 May 2026
Hey!Another update is here — this one focuses on fixing a critical issue with leaderboards and adding more detailed post-run information.Thanks again to everyone reporting issues and playing the game.🔧 FixesLeaderboard score saving reliability improved Fixed an issue where scores were sometimes not saved correctly. The system should now behave consistently and reliably.📊 Game Over Screen – Detailed StatsThe Game Over screen now includes two tabs:Summary (existing view)Detailed stats (new)The new stats tab includes a scrollable list with in-depth run data, such as:Enemies defeatedTotal damage dealtDamage breakdown (clicks / skills / cannon)Damage taken (melee / ranged)Energy spent and skills usedScore breakdownLoot collected and objects destroyed…and more.🎮 Game Over & UI ImprovementsAdded an icon to Review mode (Game Over screen)Fixed navigation when exiting Game Over from Pause Menu…
- Patch 1.0.1 – Bugfixes & Improvements - 30 April 2026
Hey!Just pushed a small update focused on fixing early issues and improving overall experience. Thanks to everyone who already played and shared feedback.🔧 Bug FixesVSync now works instantly No more restarting the game to apply the setting.Mouse no longer leaves the game window in fullscreen Cursor is now properly locked when using fullscreen (especially important for multi-monitor setups).First launch display settings fixed The game now auto-detects your monitor resolution on first launch and selects the closest match.Upgrade unlock sound fix Level-up sound now plays correctly whenever a new upgrade row becomes available — even if you still have unspent skill points."Next mission unlocked" toast alignment fixed Text is now properly centered (no more weird offset).🎮 Upgrade Menu ChangesRemoved "Reset changes" buttonYou can now freely switch skill choices within a row before confirming…
- Ossan Hamster is now live! - 30 April 2026
🚀 Ossan Hamster is now available!It’s a fast-paced clicker where you need to react all the time.Enemies keep coming non-stop, and it gets harder every moment.You click, use skills, and try to keep things under control — one mistake and it’s over.There are 20+ levels, different pacing, and increasing difficulty.It’s more about focus and decision-making than just clicking.If you feel like trying it — you’re welcome 🙂Feedback (balance, bugs, etc.) is very welcome.