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Iron Bird

Iron Bird Steam metadata

Wonder Road | Q2 2026 | game

Coming Soon

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ActionCasualIndieEarly AccessSteam Store

  • Steam app typegame
  • Steam App ID4587550
  • Price$12.99
  • Release dateQ2 2026
  • DeveloperWonder Road

Iron Bird metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID4587550
  • Price$12.99
  • Release dateQ2 2026
  • DeveloperWonder Road
  • PublisherWonder Road
  • Parent gameNot available

Genres: Action, Casual, Indie, Early Access

Company pages: Developer: Wonder RoadPublisher: Wonder Road

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Iron Bird Steam metadata

Iron Bird metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4587550/metadata
Steam Storehttps://store.steampowered.com/app/4587550/
Steam Communityhttps://steamcommunity.com/app/4587550
PCGamingWiki search
IGDB searchSearch IGDB for Iron Bird

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

$12.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Steam Cloud, Stats, Steam Leaderboards

Achievements

20

Platform releases

No data available

Latest Steam announcements

  • 1.1.0 — Charge Overhaul, Weapon Rebalance & Readability Fixes - 19 September 2026

    This update rebuilds the charge attack around one button, rebalances every aircraft's primary fire with measured data, and fixes a long list of things that were drawn in the wrong place — boss warning markers, the charge ring, the boss HP bar, and where enemies actually aim. One-Button Charge Primary fire is automatic. You no longer hold the fire button to shoot. The fire button is now the charge button (Z / Space / pad A). Hold to charge, release to fire. The old charge key (X / pad square) still works. Primary fire continues at 100% while charging. Charging used to stop your shots completely, which made it a damage loss. A short tap fires Level 1 immediately as long as you have gauge. Pressing without enough gauge now plays a deny sound and flashes the gauge red instead of doing nothing. Auto-fire can be switched off in Options to restore the old scheme. A one-time notice explains the…

  • 1.1.0 — Charge Overhaul, Weapon Rebalance & Readability Fixes - 19 September 2026

    This update rebuilds the charge attack around one button, rebalances every aircraft's primary fire with measured data, and fixes a long list of things that were drawn in the wrong place — boss warning markers, the charge ring, the boss HP bar, and where enemies actually aim. One-Button Charge Primary fire is automatic. You no longer hold the fire button to shoot. The fire button is now the charge button (Z / Space / pad A). Hold to charge, release to fire. The old charge key (X / pad square) still works. Primary fire continues at 100% while charging. Charging used to stop your shots completely, which made it a damage loss. A short tap fires Level 1 immediately as long as you have gauge. Pressing without enough gauge now plays a deny sound and flashes the gauge red instead of doing nothing. Auto-fire can be switched off in Options to restore the old scheme. A one-time notice explains the…

  • 1.1.0 — Charge Overhaul, Weapon Rebalance & Readability Fixes - 18 September 2026

    This update rebuilds the charge attack around one button, rebalances every aircraft's primary fire with measured data, and fixes a long list of things that were drawn in the wrong place — boss warning markers, the charge ring, the boss HP bar, and where enemies actually aim. One-Button Charge Primary fire is automatic. You no longer hold the fire button to shoot. The fire button is now the charge button (Z / Space / pad A). Hold to charge, release to fire. The old charge key (X / pad square) still works. Primary fire continues at 100% while charging. Charging used to stop your shots completely, which made it a damage loss. A short tap fires Level 1 immediately as long as you have gauge. Pressing without enough gauge now plays a deny sound and flashes the gauge red instead of doing nothing. Auto-fire can be switched off in Options to restore the old scheme. A one-time notice explains the…

  • 1.1.0 — Charge Overhaul: One Button, Clearer Feedback, Fixed Boss Warnings - 18 September 2026

    This update is all about the charge attack: one-button controls, clear feedback while you charge and when you fire, and numbers that finally reward holding for a higher level. It also fixes 22 boss attacks whose warning markers did not match their real hit areas. One-Button Charge Primary fire is automatic. You no longer hold the fire button to shoot. The fire button is now the charge button (Z / Space / pad A). Hold to charge, release to fire. The old charge key (X / pad square) still works. Primary fire continues at 100% while charging. Charging used to stop your shots completely, which made it a damage loss. A short tap fires Level 1 immediately as long as you have gauge. Pressing without enough gauge now plays a deny sound and flashes the gauge red instead of doing nothing. Auto-fire can be switched off in Options to restore the old scheme. A one-time notice explains the change on f…

  • Patch 1.0.10 — Clearer boss attacks: single beam warnings, aimed beams, fixed in - 17 September 2026

    This patch is all about making boss attacks readable: one clear warning per attack, a strike that lands exactly when the warning ends, and no more damage you can't see coming. Fixes Horizontal and diagonal boss beams were not being drawn at all, but still dealt damage. Only straight up/down beams were visible. All beam directions now render correctly (Railstorm Nemesis, King Iron Veil, rotating beam patterns and more). King Silent Fang, Silent Strike: its beams fired off the top of the screen and could never hit you. It now fires a four-beam fan aimed at you, with a gap in the middle to slip through. Fortress Prime, Reinforced Barrage: the damage area was a circle smaller than the square on screen, so the corners and top/bottom edges of a red cell were safe. The hit area now matches the drawn square exactly. Fortress Prime, Reinforced Barrage: the cell warnings disappeared before the la…

  • Patch 1.0.7–1.0.9 — Hands-on tutorial, instant retry, boss visual pass, Act 1 El - 16 September 2026

    Three patches in one update: 1.0.7 focuses on the first few minutes of play, 1.0.8 makes boss attacks easier to read and fixes a hit-detection issue with the Act 1 Elite, and 1.0.9 cleans up a few audio and UI issues. New The tutorial now asks you to actually do the two things that matter: graze a bullet, then fire a charge shot. Each step waits until you do it (with a short auto-skip so nobody gets stuck), and enemy ships keep coming while you practice. The prompt also explains what grazing gives you: it fills your charge gauge. The game over screen shows what shot you down (boss and attack type), and R / Y restarts instantly with the same aircraft, with no trip back to the title screen. Fixes Act 1 Elite (Sentinel Prime): its homing shots used a separate hit check that triggered on the graze zone around your ship instead of your actual hitbox, so they could "hit" you from well outside…

  • Patch 1.0.7 / 1.0.8 — Hands-on tutorial, instant retry, frame cap, Act 1 Elite h - 16 September 2026

    Two patches in one update: 1.0.7 focuses on the first few minutes of play, and 1.0.8 fixes a long-standing hit-detection issue with the Act 1 Elite. New The tutorial now asks you to actually do the two things that matter: graze a bullet, then fire a charge shot. Each step waits until you do it (with a short auto-skip so nobody gets stuck), and enemy ships keep coming while you practice. The prompt also explains what grazing gives you: it fills your charge gauge. The game over screen shows what shot you down (boss and attack type), and R / Y restarts instantly with the same aircraft, with no trip back to the title screen. Fixes Act 1 Elite (Sentinel Prime): its homing shots used a separate hit check that triggered on the graze zone around your ship instead of your actual hitbox, so they could "hit" you from well outside your ship. They now use the same bullet system as every other enemy…

  • Patch 1.0.6 — Gentler first node row, HUD tooltips - 16 September 2026

    New Hover tooltips on the right-side HUD: move the mouse over a sub-unit or cosmic power icon to see its name, current level effect, fusion partner, enhancement condition and enhanced effect (in your language). Works while paused. Mouse only for now. Changes Act 1, first row of the node map (right after the tutorial) no longer offers an Elite node. It is now Normal / Normal-or-Treasure / Normal. Elites still appear from the second row on; Act 2–3 opening rows are unchanged.

  • Patch 1.0.5 — Phantom hits from fading beams/zones, 3rd sub-unit on Continue - 16 September 2026

    Two fixes from a full review of hit detection and the Continue flow. Fixes Beams and ground zones no longer deal damage while they are fading out. Previously the last 15% (beams) / 20% (zones) of an attack could still hit you even though it was nearly invisible — the likely cause of "I wasn't hit but took damage" during elite and boss fights. Continue: if you had expanded your sub-unit slots at the Hangar and were carrying three sub-units, the third one was shown on the HUD but not actually active after continuing. All saved sub-units are now restored.

  • Patch 1.0.4 — Ship HP bar, Hornet drones, Act 0 continue, Iron Bird charge shot - 15 September 2026

    Hotfix based on your reports. Thank you for playing and reporting! Iron Bird (starter aircraft) Charge shot now behaves like a screen-clearing bomb for newcomers: Lv1 fires instantly on tap, Lv2 after 0.5 s, Lv3 after 1.0 s (was 0.6 / 1.2 / 1.8 s). Other aircraft are unchanged. Fixes The mini HP bar under your aircraft was drawn far below the ship and stretched across half the screen, and drained toward the middle. It now sits directly under the aircraft, matches its width, and shrinks from right to left. The mini HP bar now uses the same look as the HUD gauge: red fill, black track with cyan outline, and a white shield segment that extends the bar when shield exceeds max HP. Hornet: drones could be left frozen on screen after a charge-shot recall (for example when the target died mid-recall, or after docking at the Hangar). Stray drones now return to the swarm. Continuing a run saved d…

  • Iron Bird 1.0 is out — three post-launch updates, 30% off until Sept 25 - 14 September 2026

    Iron Bird has left Early Access. Version 1.0 is the full game: 10 aircraft with distinct weapon systems, 10 sub-units, dozens of cosmic powers, 4 acts of boss fights, and full localization in 7 languages (English, Korean, Simplified Chinese, Japanese, Russian, Spanish, German).Since launch we've already shipped three updates based on your reports:1.0.1 - Boss Fix, Onboarding Tips & UI ReadabilityFixed King Storm Caller (Act 4) entering a broken final phase with no attacks and no defeat sequence- Post-boss selection screens no longer accept accidental confirms from combat mashing; sub-unit selection no longer closes on its own- Onboarding tips for Graze, Charge Shot and your first Sub-unit; ship HP indicator; elite health bars; options scrollbar; Sentinel Prime homing missiles toned down1.0.2 - Eclipse Engine Rebalance & Aircraft DiscoveryEclipse Engine (Act 3): Eclipse Lockdown starts l…

  • Update 1.0.3 — Five Aircraft Unlocked From the Start - 14 September 2026

    The first five aircraft — Iron Bird, Falcon, Rayce, Vanguard and Hornet — are now unlocked from the start. Each one plays very differently (laser, spread, homing, charge-focused, drone escort), and our data showed most players never got to try a second aircraft before the old unlock conditions kicked in. The five late-game aircraft (Bastion, Spectre, Apollo, Prism, Titan) remain unlock rewards. Existing profiles get the new aircraft with a NEW badge. The "aircraft unlocked" achievement now requires 7 aircraft instead of 5, so it isn't granted automatically. Demo: the free demo now includes the same five aircraft (was three), and its ending screen opens the Steam store overlay directly. Added After a few runs, the results screen will ask once whether you'd like to leave a Steam review (press R). No rewards attached — it's just the most useful thing a player can do for a one-person studio…

  • Update 1.0.2 — Eclipse Engine Rebalance & Aircraft Discovery - 14 September 2026

    Balance • Eclipse Engine (Act 3): the "Eclipse Lockdown" mechanic was the deadliest moment in the game — most deaths happened in the first 30 seconds, from full health, while stuck in a screen corner. It now starts later (12s instead of 8s), gives you 4 seconds to read the safe zone instead of 3, and deals half the damage over its 5-second duration, so it is no longer lethal from full HP. The on-screen callout now tells you what to do: "MOVE TO THE GREEN ZONE!" Boss HP and gravity are unchanged. Added • Aircraft you've unlocked but never flown are now marked "TRY IT" on the selection screen. • After a run, if you've only been flying one or two aircraft, the results screen reminds you how many unlocked aircraft you haven't tried yet. Fixed • Aircraft usage was never being recorded to your pilot profile; it is now. Thanks for the reports — keep them coming.

  • Update 1.0.1 — Boss Fix, Onboarding Tips & UI Readability - 14 September 2026

    Fixed - King Storm Caller (Act 4): the boss could enter its final phase in a broken state — no attack patterns and no defeat sequence. Beating it in that state skipped the death animation and the Titan unlock credit. Root cause fixed; the failsafe now reports correctly instead of counting it as a normal victory. - Sub-unit selection: the screen no longer closes on its own after 20 seconds. Take your time choosing. - Post-boss selection screens: mashing fire during the fight no longer confirms or skips the passive / sub-unit choice by accident. - Items: only coins cycle when shot (the Twinbee-style juggle stays). Weapon, speed and recovery pickups no longer change type when hit. Balance - Act 1 Elite — Sentinel Prime: homing missiles fire less often, turn slower and expire sooner. This was by far the most common death in Act 1 for new players. Added - Onboarding tips, shown once per prof…

  • Hotfix — Volume Settings & Startup Crash - 6 July 2026

    Hello, pilots — quick hotfix based on your reports! ■ Sound - Fixed volume settings not applying to most of the game's audio: title music ignored the sliders entirely, the master slider didn't affect sound effects, and in-game music only updated on the next track. All audio now responds to Master / BGM / SFX sliders immediately. - Special thanks to ohilsam89 for reporting this on the community forum — this fix exists because of your report. 🙏 ■ Stability - Fixed a rare crash on startup when Fullscreen was enabled. Fullscreen now uses borderless mode — smoother and more stable, with no performance difference. If you run into anything else, drop a post in the community hub. Thank you for playing Iron Bird! — Wonder Road

  • Early Access Update 1 — Boss Overhaul, Localization & Stability - 6 July 2026

    Hello, pilots! This is our first major update since the Early Access launch. It brings the build fully up to date with everything we've been working on — a big overhaul of the late-game bosses, localization improvements, and a batch of important fixes. ■ Boss Overhaul - All 5 Act 4 "King" bosses reworked with 20 new signature mechanics, each with dedicated sound effects - Final boss received 4 new signature mechanics and unique SFX - New 5-tier color system for boss bullets — dangerous projectiles are now much easier to read in dense patterns - Beam-type enemies now have multi-stage destruction effects ■ Fixes - Fixed a progression blocker where stages could repeat infinitely after defeating a King boss - Fixed Titan not unlocking even after meeting the King boss kill requirement - Fixed the final boss HP timer carrying over incorrectly between phases - Fixed missing boss destruction so…

Patch notes and updates

S.noRelease datePatch nameGID number
16 July 2026Hotfix — Volume Settings & Startup Crash1836506165575410
26 July 2026Early Access Update 1 — Boss Overhaul, Localization & Stability1836506165575264

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4587550
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
Price$12.99
Free to playNo
Discount0%
Original price USD$12.99
Current price USD$12.99
Release dateQ2 2026
DeveloperWonder Road
PublisherWonder Road
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
Achievements20
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4587550/

Short description

Classic vertical scrolling bullet hell × roguelike. 10 distinct aircraft with unique weapon systems, 10 sub-units, and dozens of cosmic powers. Weave through enemy fire and craft the perfect god-run build.

About this game

A screen full of bullets. Thread the needle. IronBird is a roguelike vertical scrolling bullet hell where firepower spirals out of control as power-ups stack, every dodge is by a hair's breadth, and thousands of build combinations shift with each run. 10 Aircraft — Not skins. Entirely different games. Switching aircraft changes your handling, firepower layout, optimal position, and charge shot entirely. VANGUARD pierces enemies with a single laser that cuts through the entire screen. HORNET commands up to 8 autonomous drones that surround and hunt targets. BASTION charges point-blank to unload a shotgun spread as a close-range tank. Play the same stage with a different aircraft 10 times — 10 completely different experiences. Sub-Units — Assemble your own squadron. Up to 5 sub-units fight alongside your aircraft. Rapid-fire cannons, piercing shots, homing rockets, shields, reflectors, bombs, orbital shots, beams, repair drones, charge cores. Max out two units and fuse them together. Rapid-fire + Piercing → Piercing burst. Shield + Reflector → Reflect barrier. Combine freely. There is no single answer. Cosmic Powers — The moment synergy hits. Cosmic powers earned after each stage clear are the heart of your build. - Normal — Stable buffs like fire rate boosts, auto-recovery, and extra piercing. Pair them with sub-units and the effect doubles. - Super — When conditions align, the synergy goes wild. Orbital defense + OrbitRing shreds enemies at double speed. Crit system + Railcannon triggers piercing criticals. - Curse — No risk, no reward. Damage multipliers skyrocket but your HP drains, or firepower goes berserk but you lose all sub-units. The combination of powers stacked in a single run is different every time. You'll feel "this is the best run ever" in a completely new way each time. Bosses — Every one is different. Every one is brutal. Face multi-phase bosses at the end of each Act. Destroy armor plates to expose the core. Take out the main cannon and the curtain fire vanishes. Even at zero HP, they unleash desperation bullets. Let your guard down and you die instantly. Graze — The closer the danger, the stronger you become. Every time en…

Supported languages

English, Korean, German, Spanish - Spain, Russian, Japanese, Simplified Chinese

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
23Steam Cloud
15Stats
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $12.99
  • Highest observed: $12.99

Iron Bird's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $12.99, the highest is $12.99, and the first visible tracked price is $12.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Iron Bird's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $12.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $12.99. The latest run records $12.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $12.99
  • Current list price: $12.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Iron Bird at $12.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$12.99$12.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $12.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$12.99$12.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $12.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$12.99$12.99No discountSteam Store

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