SPSTEAMPULSELIVE ANALYTICS
States, Firms, & Households

States, Firms, & Households Steam news

DMD 'Ware | Apr 14, 2016 | game

Released

0players observed · 24 September 2026 - 13:49:16 UTC

IndieSimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

States, Firms, & Households news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviews5
  • Release dateApr 14, 2016
  • DeveloperDMD 'Ware
  • PublisherDMD 'Ware

Genres: Indie, Simulation, Strategy

Company pages: Developer: DMD 'WarePublisher: DMD 'Ware

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States, Firms, & Households Steam news

States, Firms, & Households news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • New Experiments - 22 January 2018

    Check out these pages to learn more about the amazing world of economics that SFH helps to uncover: https://www.kickstarter.com/projects/690843973/states-firms-and-households-the-search-for-equilib https://www.kickstarter.com/projects/690843973/states-firms-and-households-the-search-for-equilib-0 Also check out the story of how the game was made: http://www.fullindie.com/portfolio-items/denis-ivanov-states-firms-and-households-full-indie-may-2016/ With version 31, we will be releasing a cosmetic fix and soon the ability to edit simulation variables and to use your own building sprites and characteristics, if there is a continued commercial interest and success. We need as many people to try out the experiments as possible to have a wide data pool. You can help by conducting experiments and discussing your results and plans in the discussion forum. You can access the source code for the…

  • New Experiments - 22 January 2018

    Check out these pages to learn more about the amazing world of economics that SFH helps to uncover: https://www.kickstarter.com/projects/690843973/states-firms-and-households-the-search-for-equilib https://www.kickstarter.com/projects/690843973/states-firms-and-households-the-search-for-equilib-0 Also check out the story of how the game was made: http://www.fullindie.com/portfolio-items/denis-ivanov-states-firms-and-households-full-indie-may-2016/ With version 31, we will be releasing a cosmetic fix and soon the ability to edit simulation variables and to use your own building sprites and characteristics, if there is a continued commercial interest and success. We need as many people to try out the experiments as possible to have a wide data pool. You can help by conducting experiments and discussing your results and plans in the discussion forum. You can access the source code for the…

  • Version 28 - 9 December 2016

    - bigger map size - labourer animation - ui improvement: have graphs and manager shown at the same time - ui improvement: notifications now 12 lines instead of 4 - multiplayer matchmaker back up

  • Version 28 - 9 December 2016

    - bigger map size - labourer animation - ui improvement: have graphs and manager shown at the same time - ui improvement: notifications now 12 lines instead of 4 - multiplayer matchmaker back up

  • Manual - 11 May 2016

    A manual is now available here http://store.steampowered.com/manual/458820 and a tutorial will be available shortly.

  • Manual - 11 May 2016

    A manual is now available here http://store.steampowered.com/manual/458820 and a tutorial will be available shortly.

  • Version 16 - 2 May 2016

    - disconnects from matchmaker on quit host - building cycle minute - new transport pricing strategy - resource decay half-life - fixed laggy buyout

  • Version 16 - 2 May 2016

    - disconnects from matchmaker on quit host - building cycle minute - new transport pricing strategy - resource decay half-life - fixed laggy buyout

  • Version 15 - 29 April 2016

    Quick update: - pauses live join until map finishes downloading - improved support for multiple devices behind router - different stocking behaviour - labour-hour to labour-minute

  • Version 15 - 29 April 2016

    Quick update: - pauses live join until map finishes downloading - improved support for multiple devices behind router - different stocking behaviour - labour-hour to labour-minute

  • Findings - 15 April 2016

    This model was originally developed to test out ideas and learn things. This was meant to see what would happen if agents made their decisions on profit maximization and price-distance tradeoffs. From this, it was found that a supply and demand curve could be found. It is probably a borrowed idea but few have probably tried to find out the resulting curves. The model was meant to reconstruct a view on economics from the bottom up. Elastic, inelastic, fixed, variable - these are all relativistic terms. Elastic graphs can look inelastic if the measuring unit of supply quantity is changed. And fixed costs are only fixed within in a certain range, as a single shipment may suffice for a given tonnage and considered fixed, but over the long-term may be variable. A supply curve may curve down, as fixed costs are outweighed by earnings or even if the output per input is greater than a unit. If…

Patch notes and updates

S.noRelease datePatch nameGID number
19 December 2016Version 284249665521684330334

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