SPSTEAMPULSELIVE ANALYTICS
Rangedrifter

Rangedrifter Steam metadata

Maximilian Schmidt | May 20, 2026 | game

Released

0players observed · 22 September 2026 - 09:14:30 UTC

AdventureIndieRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Rangedrifter metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews21
  • Release dateMay 20, 2026
  • DeveloperMaximilian Schmidt
  • PublisherMaximilian Schmidt

Genres: Adventure, Indie, RPG, Early Access

Company pages: Developer: Maximilian SchmidtPublisher: Maximilian Schmidt

Top Steam chartsTop 100 gamesGame directorySteam Store page

Rangedrifter Steam metadata

Rangedrifter metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4595710/metadata
Steam Storehttps://store.steampowered.com/app/4595710/
Steam Communityhttps://steamcommunity.com/app/4595710
PCGamingWiki search
IGDB searchSearch IGDB for Rangedrifter

Reviews, pricing, and metadata

Review summary

Positive

100% positive, 21 positive, 0 negative

Price and discount

$14.99

Platforms

Windows, Linux

Categories

Single-player, Full controller support, Keyboard Only Option, #category_playable_at_your_own_pace, Playable without Timed Input, DualShock Controller Support

Achievements

Not available

Platform releases
  • Steam 20 May 2026

Latest Steam announcements

  • Open Locations, Enemy Movement & More - 18 September 2026

    Hey guys, this week I worked on the world to make it more open and varied. Most importantly, the optional dungeons I introduced last week are now part of the world itself, with paths leading through them. I opened up many additional locations in the world to make the paths feel more interesting and natural. Another big change is to the playfield itself. Bushes are no longer destructible to give the path a more playful structure. Newly added bundles of grass take on their previous role. Thank you for all your ongoing support! Let me know what you think! Changes - Large open areas have been added to the world - Many additional locations in the world are now open - Dungeons beneath stairs are now smaller in size - Staircases are now hidden beneath grass - Grass is a new destructible obstacle - Bushes and other vegetation is no longer destructible - Enemies don't see quite as far - Enemies…

  • Off-Path Sites, Usability & More - 11 September 2026

    Hey guys, time for another update! I spent a good chunk of the last two weeks working on the game's design and have decided on a handful of big features that I will implement in the coming weeks. Making the start this week are off-path sites. They are unique locations to explore outside the path, holding valuable loot for your journey. Entrances to many of these sites can be found long the path. I have also made many smaller changes to address usability and gameplay issues in the game. Thank you for all your support! I hope you like the changes, and I will see you next week. - Staircases leading to sites can now be found - Sites are optional, unique places to loot and explore - Shrines and chests are now decorated - Chests exclusively drop weapons - Shrines excusively drop charms - Enemies preparing for a ranged attack blink blue - Weapons break a bit faster - Some sprites are improved…

  • Update 0.51 postponed [UPDATED] - 4 September 2026

    UPDATE: Authentication is working again, but Steam's security measures prevent me from releasing updates until Tuesday, so I've decided to not release the changes listed below separately, but together with the next update on Friday. Sorry for the delay, I know some of you have been waiting for these changes. I'll make sure Friday is worth the wait. Hey guys, The update is ready but I can't authorize its release using the methods Steam provides. Not sure if it's an outage or a problem on my end. In any case, the fallback Steam provides doesn't work either. I'm in contact with Steam and hopefully the problem is resolved tomorrow or Sunday at the latest. Sorry to keep you hanging and for not delivering the update today. Here's what's coming in the update: - Undead behave like ghouls - Ghouls take on the role of Robbers - Robbers are removed from the game - Ranged attacks are signaled in bl…

  • ASCII-based traditional roguelike 'Rangedrifter' has such a damn cool style - 3 September 2026

    I love discovering new games, especially when they look as fascinating as the roguelike Rangedrifter. Read the full article here: https://www.gamingonlinux.com/2026/09/ascii-based-traditional-roguelike-rangedrifter-has-such-a-damn-cool-style/

  • Version 0.50 | Barrier Cores, New Chapter & More - 28 August 2026

    Hey guys, After Seventeen weekly updates, the game reached a major milestone today. The second large region of the game's world, to Coast is now complete, closing the current chapter on the game's road to 1.0. With it come deep canyons, colorful blooming fields, sandy beaches and dusty temple ruins. During the past three months, the game has gained a whole lot of features and it's world grew twice in size. It now contains over 60 sub-regions and 50 dungeons and over 1500 path nodes to explore. To close it off, this update introduces Cores. They are manifestations of the Barrier left behind by the people who once lived on this land. The path is now split between the regions and the hero will need to destroy the Cores to continue the journey. In the coming weeks I will look into opening up the path more and add more monster abilities before starting work on the next region, a large mounta…

  • Version 0.41 | Sneaking, Balance & More - 21 August 2026

    Hey guys, this week I re-balanced the game to make it more challenging, making enemies hit harder and traps more deadly. Stakes feel higher and things spiral out of control quickly if you're not careful. To counteract this the hero starts with a weapon and buffs and charms are more powerful. I also worked on the traps. Traps are no longer disarmed but avoided by walking slowly, holding the wait button. It allows the hero to move silently, ambushing dozing enemies and to avoid many hazards. Slow steps take up two turns, so they're quite deadly when used in the wrong situation. I hope you like the changes, I certainly had a lot of fun implementing them. Thank's for your support and have a nice weekend! - Sneaking now allows avoiding traps - Sneaking is done by holding the wait button - Disarming traps has been removed - Traps no longer disappear when sprung - Sleeping enemies can now be a…

  • Version 0.40 | New Sprites, Coast Cliffs & More - 14 August 2026

    I decided to make the game's visuals more representative of real objects to heighten the sense of presence in a different world. This let me consolidate a lot of sprites to make them more easily learnable. Other big changes are the controls page listing the actions of the buttons, the addition of the south-western part of the coast, stone tiles having sharp corners and paths being better distributed. I hope you like the changes! Thank you for your support! - The path is now continuous again - Cliffs and crypts are now part of the coast - The coast is now basically complete - Symbols are more representative of the real world - Some object's symbols have changed - Some enemy symbols have changed - Control menu now shows the button actions - Quicksand will now steal the hero's items - Paths are more diverse across the world - Topology of the entire coast is finalized - Stone tiles have sha…

  • Version 0.39 Removed - 8 August 2026

    Hey guys, I am sorry to tell you that this week's update (Version 0.39) did not live up to my standards, and I decided to remove it. The branching paths and more improvisation-based gameplay did not work. The scope of the update meant that I had limited time to play and test the game. I should have postponed the update, but I decided to push through. If I had taken the time, I would have realized that these changes were not the right ones for the game. I messed up. I will plan the scope of updates better and take more time for large ones. Thanks for understanding. - Max PS: Version 0.39 is still available in the game branches

  • Version 0.38 | Blooming Valley, Stranded Village & More - 31 July 2026

    I spent most of the week moving the playable world further south, all the way to the ocean, and changing the way enemies are placed in the game. Seven new sub-regions are now part of the world: Blooming Valley, Glaring Gorge, Rocky Barrens, Stranded Village, Crab Forest, Riddled Brines and Shady Ridge. I also improved the way enemies attack and made the way they are placed more adaptable to the path. I hope you like the new areas! Thank you for making this game possible! - Seven new sub-regions are added to the game - Blooming Valley: a long and colorful valley - Glaring Gorge: a giant and sun-blazed rock - Rocky Barrens: a crumbling stretch of sand and rubble - Stranded Village: a land-locked fishing village - Crab Forest: a dense and shaded palm forest - Riddled Brines: a group of warm tidal pools - Shady Ridge: a wind swept area below a cliff - A region of the forest is now flooded -…

  • Version 0.37 | Monster Abilities, Codex & More - 24 July 2026

    This week was marked by many small changes and improvements. I add the much needed monster abilities but also took some time to prepare underlying systems for the future. The most important addition are the enemy abilities. Bears can now punch you across the screen, Wolves lunge at you from a distance and Skeletons resurrect if you don't treat them with a boulder. Second is a Codex, that lists the most important objects in the game. It fits the game more and is easier to maintain than the tutorial, so it replaces it. Thank you all for your support and until next week! - The game's tutorial is replaced by a codex - Is found in menu and can explain nearby objects - Descriptions of the game objects are updated - Holding the wait button prevents falling off bridges - Axes attacks deal double damage if surrounded - Spear attacks deal double damage to lined-up enemies - Enemies now line up mo…

  • Version 0.36a | Bugfix - 20 July 2026

    - Fixes a bug that could crash the game when attacking with the axe

  • Version 0.36 | Tactical Combat, Portal Stones & More - 17 July 2026

    Phew! This week was quite the challenge, with a lot of small but also large underlying changes to the game, but I made it in time! Here are the changes and additions: Most importantly, monsters now blink yellow before they attack. This opens up a whole new world of situations you can find yourself in, and takes full advantage of the turn-based nature of the game. To balance this, monsters have more health, there are more of them, and supplies are more scarce. I also updated the weapons to work better with this new style of combat. Path stones are now portal stones that transport you forward along the path. They are the first step toward a much more varied run, and will play a key role in the future. Traps can now be disarmed using the wait button and snakes won't hide in bushes. You can also hold the wait button to prevent auto-walking off a bridge. This update is incompatible with old…

  • Version 0.35 | New Coast Areas, Usability Improvements - 10 July 2026

    Another week goes by!This week's update unlocks the second part of the coast with large sandy plains, stony pits, skeleton filled temples and fields of crumbling pillars. With it, the game now has a whopping 1300 spawn points, up from 700 at release, meaning it is now almost twice the size!Next week I will take a pause from expanding the world and focus solely on improving the gameplay.Changes in version 0.35- Adds a new coast region with 7 sub-regions and 6 new dungeons- Fields of stone pillars can be found all over the coast- Updates the game's controller database to support newer controllers- Makes damage values a bit more predictable- Restores the hero's color when a shield breaks- Improves the status color on the hero's symbol- Enemies now blink in red when they're at low health- The gold score is now shown when talking to someone

  • Version 0.34 | Coast Region (1/4) - 3 July 2026

    This week I spent all my time adding the first new region to the game. It's a four-parter, so I will add the remaining areas of the coast in the coming weeks. It takes five to six full days to create these so I may reserve a week in between for more gameplay-oriented improvements/additions. This part of the coast will get some improvements as I get a clearer picture of the whole region. - Introduces the first part of the coastal region - A region of deep canyons, dried grass and palm trees - Consists of five sub-regions and six new dungeons - Increases the world size by 25% - Situated between the forest and the ocean in the south - Inhabited by sunburnt kobolds and crabs - The game should recognize more types of controllers - Campfires heal fully and remove hunger when used - Eating food now heals a tiny bit See you next week!

  • Version 0.33 | NPCs, Named Places, Human Enemies - 26 June 2026

    This week I worked on bringing the first NPCs into the game and giving names to the game's locations. - A number of Wanderers can be found at different places in the world. - Wanderers are unique people that ended up inside the Barrier one way or another. - Each of them has the chance to influence your journey. - The names of the world's dungeons and regions are now presented in the UI. - Robbers, condemned to the Barrier, now have hideouts and camps in the world. - Necro Skeletons, able to resurrect piles of bones are now found in the world. - Interactive objects pulse lightly, making them easier to see. - Enemies are less vigilant, making it possible to sneak around some of them. - Removes a bad bug where visiting the tutorial could lock the game to one seed. - To showcase the game, the Demo has access to the paths, with a turn limit. - A few sounds are improved. - Other smaller tweak…

  • 20% Summer Sale + Monthly Recap - 25 June 2026

    The Steam Summer Sale starts today, and the game will be offered at a 20% discount for the duration of the event. If you have the game on your Wishlist, there won't come a better time to grab it than now.Hey Everyone!A month ago I pressed the Early Access launch button and it has been an amazing journey ever since, ups and downs included. Now, seeing the game's loyal community and the positive feedback the game has received, I am sure that it has the chance to become something special.In the seven updates since launch, the game has gotten a wide range of additions and improvements. Some of the most impactful ones were suggested by members of the community! Here are some of the 100+ additions to the game:The path leads through both, the surface and the undergroundA rework of the entire world improves its gameplay and coherenceGold and relics are hidden across the world and serve as a sco…

  • Version 0.32 | Dungeon Paths, Bows & Arrows, Better UI - 19 June 2026

    This week I finished the overhaul of the dungeons, finally clearing the way for the next region. I replaced the awkward throwing daggers with bows that can be permanently equipped and shot at any time and did a lot of smaller changes that you can read about below. Next week will be all about the next region and how it will integrate into the game. Gameplay - All dungeons are upgraded and integrated into the path - The hero's bag holds up to ten items, instead of eight - Secondary weapons can be equipped in addition to the main weapon - Bows are added as the first secondary weapon in the game - Bundles of three arrows can now be collected in the world - The hero can hold up to 20 arrows at a time - Throwing daggers have been removed - Knifes serve as a simple fallback weapon - All weapon variants were given unique names - The hero's color now matches the equipped shield - Negative states…

  • Version 0.31 - 13 June 2026

    Another series of small changes to address problems in the game. Most impactful are the change of the UI font, removal of obstructing and inaccessible objects and the introduction of monster meat. Join the discussion on the official subreddit! - The UI now uses a more readable font - Brightness of the game world is increased, especially at night - Enemies won't appear right at the entrance of a run - A few sound effects are improved - An slight echo sound effect improves the atmosphere - Monster meat can be found and eaten in emergencies - Snakes are a less adept at poisoning - Enemies see not quite as far - Enemies hiding in bushes wait their turn - Gear levels match the monster levels - Items should no longer spawn or drop on edge lines - Boulders should no longer block the overworld path - A number of dungeons are expanded and improved - A few new locations can be found in the world

  • Version 0.30 - 11 June 2026

    Small update introducing a high-score system based on collectible gold that provides a fun side-activity while on the way. - Gold and relics can now be found across the world - Collected gold and relics now make up a run's score - High scores are saved and shown in the main menu - Finished games now always return to the main menu - Some main menu buttons are named differently - You start the run with a piece of food - More animals will now leave behind meat - Save games in the start zone (by the boat) are disabled - Bridges now sound like they should - Backdrops of UI screens are darker to increase contrast - Some text characters were changed to aid legibility - A number of dungeons are now improved - Other small fixes

  • Version 0.29 - 7 June 2026

    This week has been all about preparing for the next region. With that came fun additions like bridges and underground paths. Next is an overhaul of the dungeons, making them larger, more interesting and adding some to the path. - The whole overworld is laid out more cleanly - Bridges lead across chasms and cliffs - Falling off a bridge ends a run early - Moveable items break when moved too often - The path may lead through the underground - Barrels replace urns in huts - Runs can now begin underground - Enemy strength rises not quite as fast - Ranged enemies no longer shoot over ledges - Enemies wake up a bit earlier when the hero approaches - Fog now appears less often - The start stone is now mirrored in the barrier - More small tweaks and fixes

Patch notes and updates

S.noRelease datePatch nameGID number
120 July 2026Version 0.36a | Bugfix1838407329265861
23 July 2026Version 0.34 | Coast Region (1/4)1836506165570684
326 June 2026Version 0.33 | NPCs, Named Places, Human Enemies1836506165554871
419 June 2026Version 0.32 | Dungeon Paths, Bows & Arrows, Better UI1835871199307338
513 June 2026Version 0.311835236783566610
611 June 2026Version 0.301835236783558922
77 June 2026Version 0.291834602721196714
831 May 2026Version 0.281833968530895436
925 May 2026Version 0.271833334318578124
1021 May 2026Version 0.261833334318570086
1120 May 20264K fullscreen fix1833334318566580

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4595710
Live current players0
SteamPulse tracked peak3
Live count (today's peak floor)0
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateMay 20, 2026
DeveloperMaximilian Schmidt
PublisherMaximilian Schmidt
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent100%
Positive reviews21
Negative reviews0
Total reviews21
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4595710/

Short description

A traditional, turn-based roguelike game set in a forbidden land. You travel a remote and shifting path, outsmart deadly traps, overcome monsters and wild animals, gather food and gear, find secrets, and try to reach the lost ancient kingdom lying dormant on the horizon.

About this game

"Beyond the great plains and mountains, deep inside the forbidden lands, lies a dormant kingdom, untouched in centuries. Those who enter the vast ranges of its terrible curse, will forever drift along its unknowable, shifting paths. Running from horrible creatures, hiding in crumbling ruins, watching for lights on the mountain during starry nights." Introduction After months of travel across windswept plains, mossy forests, and barren mountains the ancient city appears far on the horizon, its broken towers rising from the haze. On a steep pass you see the cursed land below, its features moving and winding like giant snakes beneath the fog. The fisherman told tales of those who vanished in the Barrier and of the horrible visions it gave. At dawn you set out across a placid lake, in search for the hidden entrance to the Barrier. Features Turn-Based Heart Beat: This is a tense, turn-based experience where one rash step can invite disaster. Survey each situation, and carefully think about your next step. When you die, the game is over. A New Adventure: Each run starts at one of over 1500 locations in the world from where you have to make your way along a winding, unpredictable path that leads you through forests, ruins, and dungeons. The Forbidden Land: Explore dark forests, sunken temples, sandy plains and spider-infested crypts in a world created entirely by hand using the engine's built-in editor. Ebbs and Flows: Resources are vital to your survival. Venture into zombie-filled villages, flooded sewers and haunting temple-ruins for precious gear, supplies and food to survive. Fight To Survive: Wild animals and evil monsters would like you as their next meal. To overcome the dangers of this world in turn-based combat, you have to weigh all options and tools at your disposal. The Right Tool: Easily learn the game's symbols with the Nearby list on screen or explore the game's items, monsters, objects and associated symbols in the built-in Codex. A Moody Place: Get transported into the game's world by its soundscapes and unique graphics, brought to life by the game's custom 3D engine. Early Access With your support I am able to deliver an update with new…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
28Full controller support
75Keyboard Only Option
80#category_playable_at_your_own_pace
74Playable without Timed Input
55DualShock Controller Support
57DualSense Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Medo
steam germany12Gewalt
igrs18Horor Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Rangedrifter's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Rangedrifter's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Rangedrifter at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$14.99$14.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2747,29322 September 2026 - 11:22:35 UTC1,818,368
2Mechabellum2,13722 September 2026 - 02:49:46 UTC5,341
3Dota 2554,36622 September 2026 - 11:22:35 UTC1,291,328
4Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,271
5Once Human16,03922 September 2026 - 10:29:17 UTC231,343
6下一站江湖Ⅱ9522 September 2026 - 01:22:30 UTC4,637
7女神异闻录:夜幕魅影3622 September 2026 - 06:25:43 UTC385
8Hero's Land76822 September 2026 - 07:42:56 UTC28,133
9Brotato8,05322 September 2026 - 10:30:48 UTC23,754

Related Steam games by tag and genre

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS383,29322 September 2026 - 11:22:37 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™102,79522 September 2026 - 10:27:57 UTC624,4731,047,228Respawn
Aniimo89,18022 September 2026 - 10:54:55 UTC111,475Not availablePawprint Studio
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Rust67,48222 September 2026 - 11:23:14 UTC259,6461,359,516Facepunch Studios
Delta Force54,63922 September 2026 - 07:52:03 UTC246,418192,933Team Jade
Palworld48,36222 September 2026 - 10:37:23 UTC2,101,535451,088Pocketpair
Grand Theft Auto V Enhanced34,61522 September 2026 - 06:26:52 UTC161,805217,159Rockstar North
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
VRChat31,48422 September 2026 - 10:08:31 UTC74,217261,953VRChat Inc.
Monster Hunter Wilds29,97922 September 2026 - 06:26:53 UTC1,179,869317,835CAPCOM Co., Ltd.
Terraria28,10122 September 2026 - 11:11:40 UTC486,9181,521,492Re-Logic

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust67,48222 September 2026 - 11:23:14 UTC259,6461,359,516Facepunch Studios
Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,2711,008,495Wallpaper Engine Team
Palworld48,36222 September 2026 - 10:37:23 UTC2,101,535451,088Pocketpair
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Project Zomboid34,59122 September 2026 - 11:16:46 UTC122,811467,999The Indie Stone
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Terraria28,10122 September 2026 - 11:11:40 UTC486,9181,521,492Re-Logic

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Aniimo89,18022 September 2026 - 10:54:55 UTC111,475Not availablePawprint Studio
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust67,48222 September 2026 - 11:23:14 UTC259,6461,359,516Facepunch Studios
Palworld48,36222 September 2026 - 10:37:23 UTC2,101,535451,088Pocketpair
Warframe44,99422 September 2026 - 11:07:32 UTC181,509676,031Digital Extremes
Project Zomboid34,59122 September 2026 - 11:16:46 UTC122,811467,999The Indie Stone
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
PAYDAY 231,57222 September 2026 - 06:26:55 UTC247,628672,146OVERKILL - a Starbreeze Studio.
Monster Hunter Wilds29,97922 September 2026 - 06:26:53 UTC1,179,869317,835CAPCOM Co., Ltd.
Terraria28,10122 September 2026 - 11:11:40 UTC486,9181,521,492Re-Logic

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Palworld48,36222 September 2026 - 10:37:23 UTC2,101,535451,088Pocketpair
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Project Zomboid34,59122 September 2026 - 11:16:46 UTC122,811467,999The Indie Stone
VRChat31,48422 September 2026 - 10:08:31 UTC74,217261,953VRChat Inc.
Path of Exile 226,11522 September 2026 - 06:26:53 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended16,43422 September 2026 - 09:52:47 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle14,36922 September 2026 - 11:04:20 UTC27,916111,695Afterthought LLC
RuneScape: Dragonwilds11,16622 September 2026 - 10:56:37 UTC39,10324,686Jagex Ltd
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG
R.E.P.O.10,03022 September 2026 - 11:20:41 UTC266,908420,693semiwork

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.