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Directive 220

Directive 220 Steam news

SethAngel | Q4 2026 | game

Coming Soon

GameSteam Store content

Indie

  • Steam app typegame
  • Steam App ID4596210
  • PriceNo longer available on Steam Store
  • Release dateQ4 2026
  • DeveloperSethAngel

Directive 220 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID4596210
  • PriceNo longer available on Steam Store
  • Release dateQ4 2026
  • DeveloperSethAngel
  • PublisherSethAngel
  • Parent gameNot available

Genres: Indie

Company pages: Developer: SethAngelPublisher: SethAngel

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Directive 220 Steam news

Directive 220 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • PindOs 3.11 — The Operating System of the People - 1 September 2026

    PindOs 3.11 — The Operating System of the People Today, the workers and citizens of the digital collective proudly welcome a new achievement of technological progress: PindOs 3.11. Developed in accordance with the most advanced principles of organized computing, PindOs 3.11 brings order, discipline and confidence to every household, office and state-approved workstation. Thanks to the tireless efforts of our engineers and the enthusiastic support of the users, the following accomplishments have been achieved: Applications launch with unprecedented speed — whenever the plan permits. Personal data is protected for the benefit of the collective. Updates are delivered automatically, ensuring that every citizen remains technologically up to date. The new interface provides larger icons, clearer menus and a carefully controlled user experience. The Cancel button has been responsibly relocated…

  • Behind One Ticket in Directive 220 - 3 July 2026

    One Ticket. Multiple Consequences.More than 140 handcrafted tickets. Every decision can shape propaganda, public opinion, future events, and the people living in your grid.Every major request in Directive 220 is handcrafted.A single ticket is much more than a simple power request. Depending on your decision, it can trigger directives, propaganda broadcasts, newspaper articles and even reactive phone calls later in the game.This screenshot shows the internal tool I use to build and review every narrative ticket before it becomes part of the campaign.Example: Municipal PolyclinicPower RequestDistrict Institute of National Health – municipal polyclinic reports clinic load inside a live operating window. A power loss here is not abstract load shedding; it becomes stopped equipment, broken records, delayed people, or spoiled material. Supply power within the planned window and treat this as…

  • About Directive 220 - 12 May 2026

    I also believe it is fair to be transparent about the scope of the project and the expectations around it.Directive 220 is my first game project. I have spent most of my life playing games and always wanted to create and release one myself someday. This project is essentially that long-term personal goal finally becoming real.Directive 220 is a narrative-focused indie game built by a single developer with extremely limited time and resources. The project is developed mostly after work during limited spare time — usually around one or two hours per day on average.The main focus is placed on atmosphere, moral tension, political pressure, and difficult decision-making rather than large-scale AAA production values.Because of the project's scale and constraints, some visual workflows are AI-assisted in order to make development realistically possible for a solo developer.If you are looking f…

  • Every Ticket Has A Story - 10 May 2026

    Power requests are no longer just numbers on a chart.Some requests now arrive with political pressure attached. Government officials, local authorities, and party representatives may intervene directly in daily planning — forcing players to balance grid stability against social and political consequences.The latest internal builds introduce a new narrative directive system where major tickets can carry their own stories, priorities, and hidden risks.Players may now encounter:politically sensitive infrastructure requestsemergency directives from party officialsreactive consequences after failed allocationsevolving daily pressure during planningMore systems and reactive scenarios are currently in development.

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