SPSTEAMPULSELIVE ANALYTICS
Hillforts

Hillforts Steam news

Five Head Games | Jul 22, 2026 | game

Released

3players observed · 5 October 2026 - 20:41:16 UTC

StrategySteam Store

  • Latest observed players3 · 5 October 2026 - 20:41:16 UTC
  • SteamPulse tracked peak29
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score85% positive

Hillforts news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players3 · 5 October 2026 - 20:41:16 UTC
  • SteamPulse tracked peak29
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score85% positive
  • Total reviews26
  • Release dateJul 22, 2026
  • DeveloperFive Head Games
  • PublisherFive Head Games

Genres: Strategy

Company pages: Developer: Five Head GamesPublisher: Five Head Games

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Hillforts Steam news

Hillforts news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 1.2 - 22 August 2026

    Hey everyone! The next update will add new playable civilizations, new units, and some balance changes: v1.2.0 - Add 4 new civilizations - Add Spies technology - Add 5 new T1 unit upgrades - Allow completing quests again after losing protection - Nerf early win quest: round 8 -> 6 - Increase base and heavy T2, T3 siege range: 4 -> 5 - Buff boyar: piercing armor 1 -> 2 - Buff heavy camel: health 24 -> 28 - Buff templar: health 15 -> 17 - Replace forging and infantry armor with bloodlines, herbal medicine, and shield wall in the conquest 10+ free enemy technologies pool - Improve peek button visibility - Fix saving the game while merging units - Fix small errors

  • Update 1.1 - 29 July 2026

    Hey everyone! The first major update will add a new quests system with conquest protection and a lot of balance changes: Quests: Complete different challenges during conquest to gain loss protection. Siege targeting rework: Now, siege with the "will attack town" perk can also hit units in range, so the town attack is not guaranteed. v1.1.0 - Add quests and conquest protection - Cap enemy health scaling at +20 on conquest 15+ - Rework siege guaranteed town attack to also have a chance to hit units - Change heavy catapult: attack 4 +2 vs town -> 6 - Change heavy trebuchet: attack 6 +3 vs town -> 8, melee armor 1 -> 0 - Nerf other T2 siege upgrades: melee armor 1 -> 0 - Buff ranger: attack 3 -> 4 - Buff royal guard: health 12, attack 3 -> health 14, attack 4 - Buff heavy camel: range 5, attack +4 vs mounted -> range 6, attack +5 vs mounted - Buff teutonic knight: health 15 -> 17 - Buff ban…

  • Update v1.0.1 - 23 July 2026

    v1.0.1 - Add a visible timer for confirmation button for unlock all and reset profile options - Add a toggle to disable anonymous analytics - Fix siege losing attack buff on set up - Fix enemy picking draw bridge when at 10 health or lower - Fix small errors

  • Hillforts is out! - 22 July 2026

    Hey everyone! Excited to announce that the game is out! Hope you enjoy it! https://store.steampowered.com/app/4597030/Hillforts/ If you have bought the game, consider leaving a review. It helps small projects like this a lot!

  • Hillforts releases next week and demo news - 18 July 2026

    Hey everyone! Hillforts release is just around the corner next week, and with that said, I would like to announce that the demo will be disabled tomorrow.

  • Update 0.1.2-demo - 17 June 2026

    v0.1.2-demo - Add peek button - Add screen shake toggle to settings - Save selected game speed - Make the game run in the background - Guarantee heavy versions of siege in upgrades roll - Fix samurai getting attack per 1 health lost instead of 2

Patch notes and updates

S.noRelease datePatch nameGID number
123 July 2026Update v1.0.11839041357027217
217 June 2026Update 0.1.2-demo1835871199301731

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