Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4605560 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | 2027 |
| Developer | Mawfix |
| Publisher | Mawfix |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
A detective is interviewing a survivor about a night that doesn't add up. Step into their fading memory, swap between survivor and detective to find what doesn't match the evidence, and help them remember what really happened. Something is keeping the night buried, and it knows you're looking.
About this game
Be careful where you let your eyes rest. Occupancy is a first-person psychological horror series built around interviews with people who lived through experiences that don't quite add up. A detective has spent years collecting these cases. Events that don't fit. Anomalies in survivors' accounts. Gaps where memory should be. Each chapter is one of those interviews, and you play both sides of it . As the survivor, you walk through a first-person reconstruction of the night, moving through the rooms they remember and doing the things they had to do. As the detective, you sit across the table with the case file open, holding everything that was left behind after it happened. You can swap between the two at any time. The memory in front of you and the evidence in your hands don't always line up. Find the disagreements and clear them from the memory to remember more of what actually happened, before something else takes hold. Chapter 1 Some nights are too dark to remember clearly. The first interview. A young man, a teenager at the time, alone in his family's house for an evening. What he remembers and what was found afterward don't match, and where they don't, something else is waiting. He hasn't spoken about it in years. Tonight he tries. Gameplay Walk through memory. Each interview drops you into a first-person reconstruction of the night. Move through the spaces he describes, examine objects, take in details the conversation will need later. Catch what doesn't belong. Switch your attention between the room as he remembers it and the room as the evidence shows it. The differences are the truth surfacing. Find them and you can push past them to the next part of the night. The gaps don't stay empty. What you leave behind, what you don't notice, feeds something. The more you leave, the worse it gets. Choose how the night gets told. Your dialogue and your attention shape which version of it you reach by the end. There's no single ending, and there's no obvious right one. What to expect A complete standalone story. Future chapters follow the detective into new investigations. New survivor, new night, new environment. Multiple paths and endings, with branches…
Supported languages
English * , French, German, Spanish - Spain, Portuguese - Brazil, Russian, Japanese, Simplified Chinese * languages with full audio support
