Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4605820 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Nov 12, 2026 |
| Developer | Gabriel Lopez |
| Publisher | Gabriel Lopez |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
A brutal 2.5D ninja action game built by a solo developer. Fast combat, precision platforming, and intense boss fights inspired by classic hardcore ninja games.
About this game
Ninja Noboken Episode 2 is a fast, demanding 2.5D ninja action game. It begins in the city. It does not end there. Dash, slash, climb and react. Survival depends on precision — every mistake matters. The game pays you for skill Eight levels of Expertise. You climb them by fighting well, not by grinding. Each level raises your mana, your stamina, your damage and your critical chance — which means longer chains, more arts, harder hits, and the room to fight the way you actually want to. Drop to Expertise 1 and your abilities remain intact. You still fight. You still throw. You just hit softer and your combos break sooner. The game doesn't take your abilities away when you fail — it rewards you when you master them. Play like a ninja and you become one. Fight like a ninja. Get rewarded like one. Chain your strikes. Launch enemies into the air and keep them there, juggling them apart before they ever touch the ground. Dash through danger and come out swinging. Every combo runs on stamina. Run dry and you keep fighting — the game never takes the sword out of your hands — but the chain breaks, and a broken chain does a fraction of the damage. The Bonus Stage Between chapters, the game stops being a platformer for a moment. A pure arcade minigame — a direct nod to the Shinobi bonus rounds — that you'll play six times across the run. What you earn is permanent: Increased stamina Higher attack damage Higher critical damage Reduced mana cost Extra lives Clear it clean and Kenjiro carries that power for the rest of the game. Fumble it and you go into the next chapter exactly as weak as you left the last one. Seven ninja arts Shuriken — the throw you'll never stop using Great Shuriken — heavy, and it comes back Triple Shuriken — three blades fanned upward at once, straight ahead and angled high Rising Flame — a pillar of fire straight up through whatever is above you Whirlwind — spinning blades that orbit you mid-air while you turn Ice Tornado — a freezing vortex that tears through a crowd Fireballs — three orbiting flames. For five seconds nothing can touch you, and anything you touch dies in one hit. Every art costs mana. Choosing when to spend i…
Supported languages
English * , Spanish - Latin America * * languages with full audio support
