SPSTEAMPULSELIVE ANALYTICS
National Transit

National Transit Steam metadata

NationQ Studio | Jun 23, 2026 | game

Released

4players observed · 22 September 2026 - 05:26:34 UTC

SimulationStrategyEarly AccessSteam Store

  • Latest observed players4 · 22 September 2026 - 05:26:34 UTC
  • SteamPulse tracked peak9
  • Units sold (VGI)1,507
  • Revenue (VGI)$6,010
  • Review score96% positive

National Transit metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players4 · 22 September 2026 - 05:26:34 UTC
  • SteamPulse tracked peak9
  • Units sold (VGI)1,507
  • Revenue (VGI)$6,010
  • Review score96% positive
  • Total reviews24
  • Release dateJun 23, 2026
  • DeveloperNationQ Studio
  • PublisherNationQ Studio

Genres: Simulation, Strategy, Early Access

Company pages: Developer: NationQ StudioPublisher: NationQ Studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

National Transit Steam metadata

National Transit metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4606620/metadata
Steam Storehttps://store.steampowered.com/app/4606620/
Steam Communityhttps://steamcommunity.com/app/4606620
PCGamingWiki search
IGDB searchSearch IGDB for National Transit

Reviews, pricing, and metadata

Review summary

Positive

96% positive, 23 positive, 1 negative

Price and discount

$7.99

Platforms

Windows, Mac

Categories

Single-player, Custom Volume Controls, Narrated Game Menus, #category_playable_at_your_own_pace, Playable without Timed Input, Save Anytime

Achievements

Not available

Platform releases
  • Steam 23 June 2026

Latest Steam announcements

  • v0.2.4 — Modes compete on adjusted time, and route cards show the breakdown - 3 September 2026

    Every mode is now compared in hours: the fare is divided by travellers' value of time and added to the journey. Route cards show that sum as an equation you can read.Route cardsTime breakdown — for road, rail, air and waterChoice cost as an equation — travel time + fare ÷ value of time = the hours a route really costs, followed by its comfort weight"Preference weight" renamed comfort weight; Help now lists every value — road / conventional rail / water 1, passenger high-speed rail 1.15, freight high-speed rail 1, aviation keeps its distance curveMode competitionRoad, rail, air and water are judged on one number in hours, in a single step — not by a separate rule per modePassengers use two values of time; high-speed rail's quality preference is separate from conventional rail'sFixed: air trips with feeder legs at both ends counted transfer time twice — those journey times were inflatedCi…

  • National Transit v0.2.3 — Faster Cities, Smoother Roads - 3 September 2026

    This update delivers major performance improvements to the City Map, especially for large cities with dense and complex road networks. City Map Performance Improvements Significantly faster City Map loading Smoother performance in large cities Reduced pauses after building or editing roads Faster road-network processing Improved traffic-flow calculations and updates More responsive traffic and travel-demand views Better performance as road networks grow in size and complexity Heavy traffic calculations now run separately from the main interface, making road construction, network editing, and general City Map navigation feel much more responsive. Official City Map Tutorials Coming Soon We know that road construction, junction design, and traffic-network planning can take time to master. Official tutorials are coming soon, covering topics such as: City Map road-building basics Planning ar…

  • v0.2.0 Is Live — The Simulation Update - 28 August 2026

    Fellow national transportation leaders, v0.2.0 is now the default version. No beta opt-in needed — launch the game and it's there. If you've been playing on the beta branch, you can switch back to Default public version in the same menu; both branches run the same build, so your saves open either way. Two notices before the tour: 1. If you are carrying a save over from v0.1, read the next section first. The economy has been repriced, and your numbers will move the moment you load. 2. The 10-day window at $4.99 closes on Monday, August 31, when the price rises to $7.99 (regional prices adjusted proportionally). Details at the bottom.Before You Load an Old SaveFour things you already know change on purpose in v0.2.0. Everything else in this update is additive.Policy economics repriced — expect GDP per capita to fall by roughly 40–50%. Policies in the same city used to multiply cleanly and…

  • v0.2.0 Beta Out Now: Our Biggest Update Yet - 21 August 2026

    v0.2.0 Open Beta Is Live — The Simulation Update Fellow national transportation leaders, v0.2.0 is the biggest update since launch, and almost all of it goes into the heart of the game: the national simulation. Demand, competition between modes, railways, aviation, shipping, the economy — nearly every system has been deepened, clarified, or rebuilt. You can play it right now on the public beta branch; the stable release is planned for early-September. One important notice up front: From September 1st, the price will increase from $4.99 to $7.99 (regional prices adjusted proportionally). Details at the bottom. How to access v0.2.0 beta preview Back up your saves first — copy this folder somewhere safe (Suggestion: save it locally on your machine), In your Steam client: "Library -> National Transit -> (right click) Properties -> Game version & betas" To return to v0.1 later: same menu, se…

  • v0.2 Open Beta Opens This Friday - 20 August 2026

    Fellow national transportation leaders, The v0.2 Open Beta — our biggest update since launch — opens for everyone this Friday, August 21 at 17:00 UTC: 🇺🇸 Los Angeles — Fri 10:00 🇺🇸 New York — Fri 13:00 🇬🇧 London — Fri 18:00 🇩🇪 Berlin / Paris — Fri 19:00 🇨🇳 Beijing — Sat 01:00 🇯🇵 Tokyo — Sat 02:00 What's in it: a deeply improved national simulation — transparent demand, modes that compete on real travel time and smarter multimodal routing, circular rail lines — plus history snapshots, map export, enhanced localization in 11 languages, and an experimental city map. Full patch notes arrive with the beta on Friday. Before Friday: your saves will carry over — but please back up your nations first, using the in-game save export. See you Friday. — NationQ Studio

  • National Transit — A quick fix (v0.1.13): Transport Demand Panel Fix - 29 July 2026

    A quick fix: opening the Transport Demand panel on large saves could freeze the game for several minutes. It now opens promptly, even on big maps with a lot of settlements.

  • Update 0.1.11: Route Economy & Policy Fixes, New Soundtrack - 23 July 2026

    This update fixes a couple of things players flagged, reworks how development policies function, and adds a fresh soundtrack. Fixes Air & sea routes no longer bleed money. Route maintenance was running roughly 10× too high — a busy line at max fares still lost money every month. Costs are sane again, so a well-used air or shipping route is properly profitable. Development policies actually work now. Several policies (Tourism Zone, Special Economic Zone, Coastal Trade, and more) quietly had no effect on transport demand — fixed. A policy's GDP effect is now a real, lasting bonus rather than a rounding error. Stability: rapidly clicking "Next Month" (or holding Space) could desync your finances or save mid-calculation. Months are now processed strictly one at a time. Development policies now work as intended Several policies (Tourism Zone, Special Economic Zone, Coastal Trade, and more) p…

  • National Transit v0.1.9 - 9 July 2026

    New development policies, easier policy management, and a native Save As dialog, plus rail-distance and freight fixes. Existing saves are compatible. Eight new sector policies: satellite city, university town, medical hub, bio-science city, agro-industrial base, light manufacturing base, convention & trade zone, and stock exchange. The settlements list has a Policies column with hover details, and policies can be cancelled from a settlement's popup. Growth/startup policies are now limited to smaller settlements (Special Economic Zone excepted). Export uses a native Save As dialog (save menu and diagnostics). Fixed distances on lines that pass through intermediate settlements — high-speed rail no longer shows a fraction of its real length. Freight is less sensitive to tolls, with higher baseline cargo volume.

  • National Transit v0.1.8 - Bug fixes and performance improvement - 8 July 2026

    A small bugfix and performance patch. No gameplay changes; existing saves are compatible. Performance Building roads and railways by dragging is smoother, especially over long distances. The New Settlement panel stays responsive as your network grows. Fixes Drag-to-connect: clicking away from the road/rail chooser now closes it and clears the dashed line. Waterway drag no longer leaves a stray dashed line on the map.

  • National Transit v0.1.7 — Stability Update & Bug Fix - 6 July 2026

    A small hotfix patch — a few stability fixes only. No gameplay changes, and your existing saves work as-is. Crash on large maps fixed. Panning and zooming leaked graphics memory until the GPU ran out and the game closed — worst on big countries. Fixed; memory now stays flat however long you explore. Recovers from a lost GPU context (driver hiccup, sleep/wake) by rebuilding the map automatically instead of going blank. Minimising during a load no longer freezes it — loads keep progressing in the background.

  • National Transit v0.1.6 - Update - 1 July 2026

    This update centres on making the economy realistic and a rewritten population / urbanisation model, plus a lot of map-control and UI improvements. Wherever a change affects gameplay rules or how you do something, there's a summary below. Population & Urbanisation (more realistic simulation) Cities rise and fall. People now migrate: connected, prosperous, job-rich places attract them; poor, isolated ones lose them and shrink. Grow a town into a city. Assign a development policy and connect the town by road to trigger an in-migration surge — a few thousand people can become several hundred thousand over a few decades, then plateau. Without roads it barely grows. Five new development policies for settlements with less population (smallest to largest target): Rural Revitalization, Tourism Resort, New Town, Coastal Trade, and Special Economic Zone. Lists and the city detail now show Populat…

  • Hotfix & small improvements - 27 June 2026

    A quick follow-up to v0.1.4. Fixed a crash that could happen while a large map was loading if you moved the mouse during the load. New "Route names" toggle (top toolbar, next to Saturation): keep route name labels visible at every zoom level — not just when zoomed in. Your choice is remembered.

  • Update v0.1.4 is live! - 27 June 2026

    Building your network just got faster and far more precise — and you can put names for seas, bays, rivers and mountains on the map now. Smarter Road & Rail Building Drag city → city to connect, then pick Road or Rail — endpoints are filled in for you. (It is no longer necessary to click the name labels) Click the city marker itself (it highlights on hover) instead of aiming at the tiny name. Shape the route by hand: grab the line or its anchor points and drag. Editing one anchor only re-routes nearby — the rest stays put. Drag an anchor onto a neighbour to delete it; curves stay smooth. Cross water freely — roads/railways bridge automatically (up to 55 km per span). Bridge or Tunnel: choose per crossing. Tunnels cost more and are drawn dashed beneath the water. Press Enter to confirm the build. Same flow for roads and railways. Guide: Smarter Road & Rail Building - Faster to lay, finer…

  • From Nation to Street: The Road Ahead for National Transit - 26 June 2026

    First, thank you. National Transit is in your hands far earlier than a "finished" game would normally allow, and every save file you've built, every route you've drawn across a nation, and every piece of feedback you've sent is shaping where this goes. This post isn't about the next update or the near term — it's about the longer view: the vision I'm ultimately building toward, and the thinking behind it. Some of it may be a long way off, and that's the point of sharing it now. Right now, you play at the altitude of a nation. You decide where a country's arteries run — the highways that stitch regions together, the rail lines that carry it across distance, the macro skeleton of how an entire country moves. That layer is already here, already playable, and it's the foundation for everything below. Because the real idea behind National Transit isn't a single layer. It's continuity of scal…

  • National Transit — Update v0.1.3: Build Faster, Plan Smarter - 25 June 2026

    This update is more about quality-of-life: more keyboard control, a smoother way to found and upgrade, and a batch of fixes from your feedback. Thanks to everyone who's been reporting things! 1. Keyboard controls Pan the map with WASD / arrow keys, zoom with + / − Space advances one month, 1–5 open the bottom-left menus Inside a panel, use ↑ ↓ ← → / Enter to navigate, or press the shortcut key shown on each button (road grade, lanes, upgrade mode, and more) 2. Founding settlements New two-mode New Settlement panel: place one anywhere on the map, or step through recommended sites with Create & Next / Skip Founding now costs a fee that rises with your nation's size, and remote towns grow slowly until you connect them — connect your network to make them thrive Capital and provincial capitals are now labelled in the settlement info Rename a settlement with the new ✎ button (or double-click…

Patch notes and updates

S.noRelease datePatch nameGID number
13 September 2026v0.2.4 — Modes compete on adjusted time, and route cards show the breakdown1842846814444826
23 September 2026National Transit v0.2.3 — Faster Cities, Smoother Roads1842846814443559
329 July 2026National Transit — A quick fix (v0.1.13): Transport Demand Panel Fix1839676055882615
423 July 2026Update 0.1.11: Route Economy & Policy Fixes, New Soundtrack1839041357027867
59 July 2026National Transit v0.1.91836506165584468
68 July 2026National Transit v0.1.8 - Bug fixes and performance improvement1836506165581426
76 July 2026National Transit v0.1.7 — Stability Update & Bug Fix1836506165576493
81 July 2026National Transit v0.1.6 - Update1836506165566420
927 June 2026Hotfix & small improvements1836506165557211
1027 June 2026Update v0.1.4 is live!1836506165557025
1125 June 2026National Transit — Update v0.1.3: Build Faster, Plan Smarter1836506165551695

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4606620
Live current players4
SteamPulse tracked peak9
Live count (today's peak floor)4
Price$7.99
Free to playNo
Discount0%
Original price USD$7.99
Current price USD$7.99
Release dateJun 23, 2026
DeveloperNationQ Studio
PublisherNationQ Studio
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent96%
Positive reviews23
Negative reviews1
Total reviews24
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4606620/

Short description

A sandbox strategy game. Build your nation's transport network, grow your economy, and raise your people's prosperity. Every map is procedurally generated and unique.

About this game

National Transit puts you in charge of a nation's entire transport infrastructure — from the first dirt road connecting two villages, to a rail network spanning your country, to international airports that transform your greatest cities. Your goal is simple: build connections, grow your economy, raise your people's prosperity. The rest is up to you. It all starts with a freshly generated world — one nobody has ever seen before, and nobody ever will again. Roll a New World Set the dials — how mountainous, how wet, how scattered the coast — then let the world surprise you. You choose the broad strokes; the map decides the rest. Where the rivers run, where the natural harbors hide, which valley is begging for its first railway — none of it is revealed until the moment the world unfolds in front of you. Every new map is a fresh hand of cards: sometimes a mountain-locked inland nation, sometimes a long open coastline strewn with islands. Scout it like an explorer, find the place where your story begins — or roll again and see what the next world deals you. Connect Your Cities Place roads, railways (standard and high-speed), waterways, and air routes between cities of all sizes — from remote hamlets to bustling capitals. Terrain pushes back: rivers carve natural corridors, wide waters demand bridges or tunnels, and mountains make you choose between the long way around and the expensive way through. Every connection you build generates trade, moves people, and grows your economy. Watch Your Economy Evolve Transport infrastructure drives everything — trade, migration, and the growth of every city on the map. Enact city policies — special economic zones, free ports, university towns, stock exchanges — to steer each city's rise. Read it all in full financial statements, from monthly income to your nation's balance sheet. Step Into Your Cities Every city on the national map can be entered and shaped up close. Draw the streets yourself, lay out metro, light rail, tram, and bus lines, and watch districts fill in with buildings and the businesses that move in. As your cities mature, logistics firms, financial institutions, and industrial conglomerates take root — and if…

Supported languages

English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese

Steam categories

Category IDCategory
2Single-player
68Custom Volume Controls
71Narrated Game Menus
80#category_playable_at_your_own_pace
74Playable without Timed Input
79Save Anytime
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $7.99
  • Highest observed: $7.99

National Transit's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $7.99, the highest is $7.99, and the first visible tracked price is $7.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

National Transit's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $7.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $7.99. The latest run records $7.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $7.99
  • Current list price: $7.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records National Transit at $7.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$7.99$7.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $7.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$7.99$7.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $7.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$7.99$7.99No discountSteam Store

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