Ghosts and Dragons news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews1
- Release dateApr 30, 2021
- DeveloperDragon Snack Developer
- PublisherDragon Snack Productions
Genres: Action, Adventure, Indie, Early Access
Company pages: Developer: Dragon Snack DeveloperPublisher: Dragon Snack Productions
Ghosts and Dragons Steam news
Ghosts and Dragons news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Ghosts and Dragons 1.0 Release Announcement - 22 September 2026
Ghosts and Dragons Release AnnouncementDear Adventurers!Ghosts and Dragons leaves Early Access and launches as version 1.0 on 19 November 2026.Core gameplay, introduction pacing, tutorials, and early-game guidance are done. Final polish is still incoming.Version 1.0 will include:4 randomized cursed levels with high replayabilityan endgame levelmore enemies, traps, hidden areas and bonusesa complete level-up system tied to progression and charactersfinal art and visual tweaksfull VR support that works with the standard PC versionThanks for playing. More news as launch approaches.— Simon
- Update Notes for September 18th - 18 September 2026
What's new: - added final introductory level - quality of life improfvements - traps, with more variety to come... Upcoming: - dragon abilities UI - 4 randomised levels with more enemy variant to promote level ups - more...
- Update Notes for September 4th - 4 September 2026
What's new: - added Voiceovers and other SFX - Hub Reaper - traps, with more to come Upcoming: - dragon abilities unlocked UI - more enemies - 1 introductory level for Tamolth Dragon, 4 randomised levels and 1 final level - more...
- Update Notes for Aug 12th - 12 August 2026
What is new: - added life system via coin pickups - dragon level update emojis added - various fixes Upcoming: - dragon abilities unlocked UI - more enemies - 1 introductory level for Tamolth Dragon, 4 randomised levels and 1 final level - more...
- Update Notes for 27 July - 27 July 2026
What is new: - various fixes that will make future updates rich with more content - added a level up progression, that will enchance Dragon abilities - added Dragon emojis WIP Upcoming: - dragon abilities unlocked UI - more enemies - 1 introductory level for Tamolth Dragon, 4 randomised levels and 1 final level - more...
- Update Notes for 24th June - 24 June 2026
What is new: - progression from tutorial and prologue level - connected introductory levels for 2 Dragons and Pawn Upcoming: - introductory levels to 2 remaining dragons - enemies rework - fixes for VR to make it fully playable - level art / enemies - more biomes - trap system - 4 randomised levels - 1 Final Level - Dragon Abilities System for level up system
- Update Notes for 10th of June - 10 June 2026
What's new: - Tutorial level is now simplified - Added dynamic music/ambient system for Tutorial - Semi randomised level for Pawn introduction is now active - Semi randomised level for Drax is now active - Hiradolth Dragon introductory non-randomised Cave level added - Hub Level track game progress by displaying unlocks Future updates: - fixes for VR to make it fully playable - level art / enemies - more biomes - trap system - 4 randomised levels - 1 Final Level - Dragon Abilities System ready for implementation Future Tweaks: - Dragon movements speeds / attack / adding air attach for main Dragon Have a great day!
- Update Notes For 9th June - 9 June 2026
What has changed: > added a lot of QoL improvements > first 2 dragon introductory level are now playable > added dynamic UI (will be toggleable in the future) What will be changed: > beside tutroail levels, introductory levels, there will be 1 randomized level per Dragon with diofferent biomes / traps and level enemies > Tutorial level will be more streamlined to ease in new players > Dynamic music/ambience system > fully working VR version 1:1 with current PC version Release progress: > due to no testers on game visibility, the development takes longer > all bugs that mauy happen in this phase will be ironed pout for final release Thank you!
- Update Notes For April 14 - 14 April 2026
FIXES: - VR mode is near up to date with non VR game branch - dragon navigation animations fixed
- Update Notes for 8th of April - 8 April 2026
FIXES: - menu logic works now with gamepad, when exiting the game - Dragon Navmesh AI fixed on most ocassion when switching between AI and Player - main menu Play logic now correctly shows menmus and allows to choose an option UPCOMING FIXES: - VR menu logic and controls - grenade weapopn stabilization will be added - gamepad control info helpers for new player during tutorial and as an option - new levels - new enemies - main portal key logic - traps - more random level segments
- Update Notes for March 27th - 27 March 2026
Major content upgrades before final game release: - added Epilogue level - added Hub Area - Dragons now move more smoothly - added Pawn character - added Pawn weapons - Added new enemies - random generation of some level elements - will be expanded Next game content will contain: - VR mode will be fully playable up to the PC Desktop version - 3 remaining biomes with distinct Dragon mechanics and levels - 1 final Boss level - experience level ups for Dragons Have a great day!
- Update notes for February 3rd - 3 February 2026
- optimised Dragon movements - added helath pickables - added Hiradolth Experience consumable bug (he has to gain experience somehow ;))
- Update Notes for January 17th - 17 January 2026
Hello Adventurers! This update fixes VR -) — it is now on par with the non‑VR PC Desktop version. The game now uses OpenXR for VR The current build includes 1 example level and 3 tutorial levels Upcoming builds will introduce levels for other dragons as well as enemy and trap logic Stay tuned for more updates! Cheers, DragonSnack Developer
- Update Notes for Dec 29th - 29 December 2025
Added: dragon leveling system - currently only 1 level supposrt this feature correctly added coin collection system for Dragons dragons movement is now more flexible for each type added "skip tutorial" button added reset game progress button first randomised level for Drax dragon, other level are placeholders for now Fixed: tutorial closure scene modified for story progression navigation errors To be added: more biomes/;eve;s for each dragon sttarting level level unlockables based on a dragons unlocked skill level level progression updartes for each dragon coin unlockables
- Update Notes For December 11th - 11 December 2025
"Quality Of Life" changes: - simplified Tutorial Interactions - overall fixes
- Update Notes for November 24th - 24 November 2025
Bugfixes - fixed a tutorial bug, where second Dragon wasn't selectable
- Updates Notes For November 19th - 19 November 2025
Bugfixes: -> fixed bugs in VR: selecting a Dragon in the tutorial section resulted in no selection
- Major Game Update - 14 November 2025
Major Game Update #2This release marks key updates for further game development:Fully playable game for PC Desktop / Steam Deck (not yet verified) and PC VR Headset utilizing OpenXRSeparate menus / interactions for Desktop and VR modesAdded full controller support and switching in-game via a custom solution4 controllable Dragons and base levels added, including tutorialGame’s core loop is now set → collect crystals to unlock portalsAdded new enemy types, sounds, and interactions for ghost character and dragonsAdded a Level Up system, that will be crucial to unlock new Abilities / Level Paths Added a battle tested Dialogue SystemUpcoming Development Goals:Add levels for each Dragon separately, with backtracking depending on unlocked Dragons and their abilitiestest Damage balanceintroduce unlockablesmore level structire and story elementsAdd dynamic levels based on a Dragon’s active count…
- Update Notes for Octobet 15th - 15 October 2025
Game updated with new content and newest Unity secure build - nobody will invade your PC by playing it ;) More updates coming soon due to a long development cycle. This build is very old.. next update will include Demo content for all to play and Major Release for the base game. Thank you!
- Update Notes For June 6th - 2 June 2025
Hello everyone! :D Todays small update includes following: FIXES: - dragon AI is now enabled, when dragon is not current controllable character, when disactivated in mid-jump - if you switch between keyboard and game in-game, all changes should be reflected correctly in menu and sensitivity for gamepad and mouse WHAT'S ADDED & NEW: - added jump sound effects for all dragons - added Dralth jump animations, charge sound when colliding with a wall WHAT WILL BE ADDED SOON: - levels with multiple dragons - puzzle elements and enemies - free demo coming later this month Thank you! Have a great day!:D
Patch notes and updates
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