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InTheLake

InTheLake Steam news

ZhiZhi | Jul 15, 2026 | game

Released

0players observed · 24 September 2026 - 11:42:14 UTC

ActionAdventureIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

InTheLake news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews2
  • Release dateJul 15, 2026
  • DeveloperZhiZhi
  • PublisherZhiZhi

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: ZhiZhiPublisher: ZhiZhi

Top Steam chartsTop 100 gamesGame directorySteam Store page

InTheLake Steam news

InTheLake news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 9.02 Update - 2 September 2026

    Optimized the player HUD: repositioned the health bar and potion indicator to the bottom‑left corner.Adjusted the drop chance of equipment from minor enemies.Improved the visual feedback for dodging.

  • 8.30 Update - 29 August 2026

    Added opening animationAfter entering the game, the opening animation will be played first, and any key can be used to skip the opening animation

  • 8.26 Update - 26 August 2026

    Brand‑new character login interface has been created.Optimized and refreshed all in‑game UI interfaces.Optimized the drop rate of weapons defeated monsters yield.

  • 8.18 New Mechanic: Finisher! - 18 August 2026

    New Mechanic: FinisherKnock away all of an enemy’s weapons to leave them unarmed, which will trigger a finisher. Once available, an on‑screen prompt will appear: press Y on controller, or F on keyboard. You are invincible during the finisher and instantly execute all enemies within the target area. Bosses and certain elite enemies cannot be disarmed into an unarmed state. Airborne enemies are more likely to drop their weapons when attacked.Improvements & Bug FixesEnhanced knockback visual effects for dying enemiesOptimized the target‑locking logicFixed an issue where some Bosses could not be attacked after the player respawned

  • 8.13 Update - 13 August 2026

    1. Enhance the normal attack and skill strike effects of swordsmen2. Strengthen the mage's hit effect

  • 8.12 Update - 11 August 2026

    1. Perfect defense can now also bounce back enemy flying objects2. Improve the early upgrade speed of the character3. Optimize novice teaching, allowing unlimited release of skills used in teaching levels4. Optimize character dodging and hand feel5. Update the gratitude list

  • 8.8 Update - 7 August 2026

    1. Increase the experience points obtained by bosses with normal difficulty2. Increase the probability of monster weapons being destroyed3. Update the gratitude list

  • 8.4 Update - 4 August 2026

    Function optimization1. New upgrade prompt, the attribute growth value obtained from the upgrade will be displayed in the lower right corner during the upgrade2. Turn off the dynamic blur effect3. Optimize the general attack range of swordsmen4. Optimize the mage's dodge general attack performance, and improve the speed of mage 03 skill releaseissue fixing1. Fix the issue where releasing skills sometimes prevents attacks

  • 8.3 Update - 3 August 2026

    1. Reduce the attack speed and displacement distance of melee monsters, making their pre attack sway more pronounced.2. Update the thank you list, thank you for your suggestions!

  • 7.29 Update RUSH mode - 29 July 2026

    New RUSH Mode:1. The character needs to reach level 15 to enter2. In the RUSH mode, character attacks+500, monster attacks double, ability growth gems drop and increase, cannot be resurrected, levels and monsters are randomGame experience optimization:1. Optimize the displacement effect of evasion attacks2. Increase the health of soldiers

  • 7.27Update - 26 July 2026

    1. Optimize the performance of general attack strikes2. Fix the issue where skills may be interrupted by a general attack3. Update the gratitude list

  • 7.22Update - 22 July 2026

    1. Enhance the initial attributes of the character: critical hit rate of 5% → 10%, drug recovery value of 25% → 30%, back hit probability of 25% → 30%2. Increase the growth value of character abilities in game dungeons: back attack probability, critical attack rate, critical attack damage, perfect defense counterattack damage, back attack damage, general attack damage increase, break defense damage increase, rebound flight damage increase

  • 7.21Update - 20 July 2026

    1. Optimize the enemy locking logic for perfect evasion in general attacks2. Update the List Of Thanks

  • 7.20 Update - 19 July 2026

    1. Optimized the logic of warrior skills in an unlocked state: it will automatically search for nearby targets, please note that your movement operation will interrupt this logic2. Update the List of thanks

  • 7.18 Update - 18 July 2026

    1. Optimize the pursuit effect of warrior in an unlocked state2. Reduce the strength of bosses and monsters under normal difficulty, especially bosses such as Skeleton King and Ironhead Swordsman, who are still too strong

  • 7.17 Update Experience Optimization - 17 July 2026

    1. Increase the experience points of some monsters to obtain2. Reduce the difficulty of Skeleton King and Iron Headed Swordsman in normal difficulty3. Fixed the issue of using evasion to attack normally after resurrection

  • 7.16 Update Patch - 16 July 2026

    Fix the issue where some achievements were not triggered properly

  • Official Launch Announcement - 14 July 2026

    Official Launch AnnouncementThank you so much for all your support! is now officially released!This game is fully developed by a solo creator. Due to limited testing resources, the initial release may contain bugs and unfinished details. I appreciate your patience and understanding.If you encounter bugs, issues or have suggestions, please feel free to send feedback via:Steam Community DiscussionsOfficial DiscordOfficial QQ GroupAll players who provide valid bug reports and meaningful feedback will have their IDs permanently added to the in-game credits as a special thank you!I will fix problems promptly and keep updating & improving the game continuously. Thank you for playing and supporting this indie project!

Patch notes and updates

S.noRelease datePatch nameGID number
12 September 20269.02 Update1842846814439740
229 August 20268.30 Update1842212951305995
326 August 20268.26 Update1842212951296477
413 August 20268.13 Update1840944183776400
511 August 20268.12 Update1840310314354891
67 August 20268.8 Update1840310314345546
74 August 20268.4 Update1839676055896854
83 August 20268.3 Update1839676055894537
926 July 20267.27Update1839041357034161
1022 July 20267.22Update1839041357023129
1120 July 20267.21Update1838407329267105
1219 July 20267.20 Update1838407329264043
1318 July 20267.18 Update1838407329261676
1417 July 20267.17 Update Experience Optimization1838407329259049
1516 July 20267.16 Update Patch1838407329255697

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