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The Last Voyage of the SS Aurelia

The Last Voyage of the SS Aurelia Steam news

Rungen Studio | May 19, 2026 | game

Released

0players observed · 24 September 2026 - 14:14:52 UTC

AdventureIndieSteam Store

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  • Revenue (VGI)No data available
  • Review score100% positive

The Last Voyage of the SS Aurelia news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews1
  • Release dateMay 19, 2026
  • DeveloperRungen Studio
  • PublisherRungen Studio

Genres: Adventure, Indie

Company pages: Developer: Rungen StudioPublisher: Rungen Studio

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The Last Voyage of the SS Aurelia Steam news

The Last Voyage of the SS Aurelia news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v1.0.1 Patch - 10 June 2026

    - Fixed an issue where English dialogue sentences were not properly separated in NPC responses - Improved evidence counter display in the case report - Visual polish for the contradiction highlight effect

  • Dev Log 6 — The Moment of Contradiction & an important English-mode fix - 7 June 2026

    This update brings a new interrogation sequence, along with an important fix for players in English.✦ New: The Moment of Contradiction When you catch a suspect in a crucial contradiction and confront them with it, the moment now lands harder — the scene stills, the shadows close in, and the decisive piece of testimony is struck across the screen. Exposing a lie should feel like exposing a lie.✦ Fixed: Dialogue & evidence issue in English (important) We've resolved an issue affecting English-language play: under certain conditions, parts of a suspect's reply could fail to display (missing lines), and a key piece of testimony you should have earned could fail to enter your evidence board. This has been fully fixed. If you've played in English, we encourage you to resume your investigation — you may uncover truths that slipped past you before.Thank you to every detective who interrogates w…

  • Dev Log 5 — Security Patch & Content Defense Upgrade - 25 May 2026

    Security PatchDuring internal red-team testing, I identified a vulnerability in the content safety defense layer. A three-tier fix was designed and deployed within hours:Cognitive-Layer Boundary — NPCs now refuse inappropriate requests in character, as a respectable person of 1936 naturally would. This is not a keyword filter or a system error message — it is a real character's genuine refusal, delivered in their own voice.Platform-Level Safety Gate — Enabled content filtering at the AI model level as an additional safety net.57/57 Red-Team Tests Passed — Tested across 3 languages (English, Japanese, Chinese) × 2 characters. All attack scenarios were refused. All legitimate crime topics (murder, poison, arson) remained fully functional with zero false positives.

  • What Makes This AI Detective Game Different? - 25 May 2026

    The idea behind this game is straightforward: I wanted to make a detective game where you can actually talk to suspects. Not pick from a list of pre-written options — talk to them. Ask whatever comes to mind and see how they respond.That kind of thing wasn't really possible before. You'd need every NPC line scripted in advance, and there's only so many branches you can write. AI changed that — but when I started looking at other AI-driven games, I kept running into the same problem. The NPCs would lose character. You'd be interrogating someone and they'd suddenly say something completely out of place, or just agree with whatever you accused them of. For a mystery game, that kills the whole thing. A suspect who folds the moment you raise your voice isn't much of a suspect.So I spent a long time figuring out how to keep the AI on track. The short version: there are two AI systems working…

  • Dev Log #4 — Final Updates / Setting Sail on May 19 - 18 May 2026

    Dear traveler,We are days away from the launch of The Last Voyage of the SS Aurelia. Today I completed the final two refinements before release:✨ POV StabilizationNPC inner-thought stage directions will now always remain in third-person perspective. "Her fingertips trembled slightly" — never abruptly shifting to "My fingertips trembled." A small detail, but the foundation of immersion.🌐 Elegant Locale LockYou may ask NPCs questions in any language — they will understand. But they will always respond in your chosen language, naturally and meaningfully. Choose English → always English. Choose Chinese → always Chinese. Choose Japanese → always Japanese. Even mixed-language inputs won't break their character or trigger sterile "I don't understand" fallbacks.━━━━━━━━━━━━━━━━━━━━━━━━A small adjustment to the release dateI owe you an honest note — my previous announcement said May 18. But in…

  • Release Date Confirmed — Aurelia Sets Sail on May 18 - 15 May 2026

    The Last Voyage of the SS Aurelia launches on May 18.Today (May 16, Beijing time), we completed the final major update before release:🎭 Full audit of the testimony system✨ UI polish across the board📖 Final pass on narrative logic⚙️ Complete migration to Engine V8 (Dual LLM architecture)1936. The North Atlantic, shrouded in fog.Five suspects aboard the SS Aurelia.Each hiding something — only you can uncover the truth.Departing May 18.— Rungen Studio

  • Dev Log #2 — While Waiting - 3 May 2026

    The refactor.The original engine was a single 1500-line file. It worked — but adding anything new was getting risky. One change in the wrong place could break something three characters away.The new architecture splits it into 21 focused modules. Scoring, evidence detection, banned-word filtering, phase transitions — each lives in its own file, with its own tests. The new engine passes 87 behavioral tests from the old system, plus 250 new ones written during the refactor.The old engine stays untouched on a separate branch. If anything breaks, rollback is instant.The part you'll actually feel.Currently, each turn makes one LLM call — the character performs and scores your reasoning in the same response. That creates a 2–3 second wait before anything appears.The new system splits this into two parallel calls. The character streams their response immediately — you see them "typing" in real…

  • Dev Log #1 — One Line of Code, 11 Days Lost - 26 April 2026

    Distance to launch: a few days. Time to write the first dev log.---The bug that cost me 11 days.Steam review rejected my build three times. The error: "game won't launch." But on my own machine, everything worked perfectly.After a lot of digging, I found the culprit — one line of code: ticketObj.cancel()Steam needs a ticket to verify your identity. The AI wrote this line out of habit — "free resources after use." But canceling a Steam ticket doesn't free memory. It tells Steam's servers: this ticket is void. The server then tried to verify a cancelled ticket. Of course it failed.I had been testing successfully because a cached login token from 30 days ago was still valid. I had never actually gone through the verification step.One line. 11 days. 4 review submissions.---Evidence panel overhaul.The panel that shows collected evidence got a full redesign — Art Deco style to match the 1936…

Patch notes and updates

S.noRelease datePatch nameGID number
110 June 2026v1.0.1 Patch1835236783556763
27 June 2026Dev Log 6 — The Moment of Contradiction & an important English-mode fix1834602721195249
325 May 2026Dev Log 5 — Security Patch & Content Defense Upgrade1833334318576511
418 May 2026Dev Log #4 — Final Updates / Setting Sail on May 191832700592797493

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