Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4619000 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | $14.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $14.99 |
| Current price USD | $14.99 |
| Release date | Jun 22, 2026 |
| Developer | Grey Line Interactive LLC |
| Publisher | Grey Line Interactive LLC |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | 0 |
| SteamSpy owner estimate maximum | 20,000 |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/4619000/ |
Short description
Idle survivor meets shared world. Your Hold produces resources 24/7. Your expeditions push back a fracturing reality. 25 regions. 8,000 zones. One world. Every player matters. Success and failure is shared by your entire region.
About this game
Top-down idle survivor with a shared persistent world Your Hold produces resources 24/7 - even while you sleep. Your expeditions push back a fracturing reality shared by every player on one living map. Fight in Survivor Expeditions Launch into top-down combat in Shatter Zones. Your weapon auto-fires - you dodge, position, and survive. Every 3 minutes a surge hits. Clear it for massive loot. Extract or push deeper - after each surge, a portal opens. Leave safely with 100% rewards, or risk it for bigger payoffs. Die and you lose 25%. 6 weapons - from the piercing Shard Blade to the orbiting Warp Scythe 3 classes - Breaker (damage), Warden (tank), Drifter (speed) Upgrades between surges - choose from random power-ups each time Build a Hold That Never Stops Place 18 building types on a grid. Mines produce Shards. Wells produce Resonance. Turrets and Pylons auto-defend against creature attacks. Forges and Calibrators permanently boost your combat stats. Your Hold runs 24/7 . Come back after sleeping to thousands of resources waiting for you. Extraction - Shard Mine, Resonance Well, Ether Condenser Defense - Barrier Pylon, Warp Turret, Stabilizer Field, Watch Tower Workshop - Forge (+damage), Calibrator (+dodge), Rune Bench (+projectiles) Storage - Vaults and Silos for offline accumulation Beacons - Trade Beacon (marketplace), Scout Beacon (+10% loot), Rally Banner (+15% production) A World That Lives and Dies 25 regions. 8,000+ hex zones. One persistent map shared by every player. The Shatter spreads while you're offline - consuming zones, spawning creatures, weakening regions. Your expeditions push it back. Every run you complete reclaims territory for your entire region. Region health drops? The ground starts shaking in real time. Drop below 15%? A 48-hour collapse countdown begins. If it hits zero, everyone is evacuated. Buildings take 50% damage. The stakes are shared. The consequences are real. Multiplayer Surge Events Every 30 minutes, a Shatter Surge erupts. Up to 20 players fight together in real-time co-op: 30-second lobby, then 8 minutes of escalating combat At 6 minutes, the Colossus boss spawns Win or lose, you earn rewards Victory pus…
Supported languages
English, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
