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Digital Civilization: Evolution

Digital Civilization: Evolution Steam news

KonaGames | Q1 2027 | game

Coming Soon

GameSteam Store content

SimulationStrategy

  • Steam app typegame
  • Steam App ID4620990
  • PriceNo longer available on Steam Store
  • Release dateQ1 2027
  • DeveloperKonaGames

Digital Civilization: Evolution news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID4620990
  • PriceNo longer available on Steam Store
  • Release dateQ1 2027
  • DeveloperKonaGames
  • PublisherKonaGames
  • Parent gameNot available

Genres: Simulation, Strategy

Company pages: Developer: KonaGamesPublisher: KonaGames

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Digital Civilization: Evolution Steam news

Digital Civilization: Evolution news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Exciting! - 7 September 2026

    So much has changed that we simply couldn’t wait to share an update.Development is in full swing. We’ve almost completely reworked the game’s art style, and we’ve also added many interesting new simulations.Whether it’s the in-game AI or the gameplay systems, looking back at the current version, our old demo now feels almost like an ancient relic.Development is still progressing very smoothly. Please look forward to what’s coming next!

  • Thank you for playing! - 30 June 2026

    The demo officially ended on June 29.We will now review and analyze the feedback we received, make improvements and adjustments to the game, and continue the ongoing development. We sincerely appreciate all players’ valuable feedback.

  • Emergency Fix - 16 June 2026

    Thank you all for your feedback.Whether through in-game channels or QQ, your reports helped us quickly identify and fix the elder population issue. Thank you for your continued support.

  • Demo Update: 0.15 - 14 June 2026

    Thank you all for your continued feedback and support!This update focuses on game balance improvements and a complete overhaul of the population system.Update NotesResearch buildings that increase the research cap in the Primitive Civilization era no longer count toward the building limit.The population growth system has been completely redesigned. Births are now calculated based on net population growth.Adjusted the elderly population logic to make demographic changes smoother and more realistic. Citizens should no longer all become elderly and die simultaneously.Rebalanced random events by significantly reducing the severity of natural disasters and their associated debuffs during the Primitive Civilization era.Buffed the following buildings: Quarry, Tool Storage, Improved Tool Workshop, Research Hut, Residential District, Mine, and Regulated Mine.Quarry construction cost reduced to 3…

  • Demo Update: 0.14 - 6 June 2026

    Thank you all for your enthusiastic feedback!This update mainly focuses on game balance adjustments and overall improvements.Update NotesAdded a Civilization Evolution Risk Warning system. When attempting to evolve your civilization, the game will now calculate your current production and projected upkeep costs after evolution, then provide a warning if necessary.Added a new technology: Ideological System, located in the third tier of the Initial Civilization.Added a new background music track for the Primitive Civilization stage and a "Next Track" button to the music player.Increased the effectiveness of all first-tier basic resource technologies by 5%.Buffed Pasture. Food upkeep has been removed, while wood upkeep has been added. Animal Husbandry is now a key technology.Slightly increased the research output of the Scholar's Tent.Reworked population death logic, making accidental deat…

  • Demo Update: 0.13 - 3 June 2026

    Thank you all for your enthusiastic feedback — we're truly grateful for the support!Update NotesAdded a Save/Load System (Beta). The new save system can now be found in the Settings menu, and new players will be introduced to it during the tutorial.Added population consumption information to the Resource Warehouse interface.Expanded descriptions for several technologies and adjusted balance values, including buffs to some bonuses and reductions to some penalties.Reworked population consumption after Civilization Evolution, significantly reducing the overall population cost.Improved UI layout scaling. The interface should now adapt much better to different screen resolutions and window sizes, reducing awkward empty spaces and layout issues (hopefully!).Fixed various translation issues and UI errors in the English version.Updated keyboard shortcuts. The game no longer captures the F12 key…

  • We've received your feedback! - 3 June 2026

    Thank you very much!Thank you very much for all your feedback. It is extremely important to us—in fact, it is the most important thing for us.Whether it was submitted through the in-game feedback system or posted on the Steam discussion forums, we have carefully recorded every piece of feedback from our players and have already begun working on improvements.Regarding the resource issue that was mentioned most frequently, this is indeed a balance problem.When a civilization advances to a new era, the game immediately applies the new population consumption values. For civilizations whose production is still at a primitive-era level, this consumption can be excessively high.There are also some issues related to game features. Some features have already been implemented in the game, but due to insufficient guidance and explanations, many players may not realize they exist. This was an overs…

Patch notes and updates

S.noRelease datePatch nameGID number
116 June 2026Emergency Fix1835236783574794

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