- In Development - Ranked Seasons - 24 March 2017
We've got some exciting news for you! We're hard at work finishing development on our new competitive feature; Ranked Seasons. You'll be pitched against your fellow Kaiju puppeteers with the goal of becoming THE Super Kaiju before the end of the season. Everyone starts the season in rank 20. Win battles to earn medals and rank up. Lose all your medals and you'll rank-down. In total there are four tiers and 20 ranks to climb. Bronze In ranks 20-15, players start with 1 medal and rank-up at 2 medals. If you lose a match you lose a medal. But since it is "padded" with one medal, you don't rank-down immediately if you have a bad match. Silver In ranks 14-10, players start with 1 medal and rank-up at 3 medals. Gold In ranks 9-5, players start with 1 medal and rank-up at 4 medals. Diamond In ranks 4-1, players start with 0 medals and rank up at 5 medals. Diamond tier is the only tier that is…
- In Development - Ranked Seasons - 24 March 2017
We've got some exciting news for you! We're hard at work finishing development on our new competitive feature; Ranked Seasons. You'll be pitched against your fellow Kaiju puppeteers with the goal of becoming THE Super Kaiju before the end of the season. Everyone starts the season in rank 20. Win battles to earn medals and rank up. Lose all your medals and you'll rank-down. In total there are four tiers and 20 ranks to climb. Bronze In ranks 20-15, players start with 1 medal and rank-up at 2 medals. If you lose a match you lose a medal. But since it is "padded" with one medal, you don't rank-down immediately if you have a bad match. Silver In ranks 14-10, players start with 1 medal and rank-up at 3 medals. Gold In ranks 9-5, players start with 1 medal and rank-up at 4 medals. Diamond In ranks 4-1, players start with 0 medals and rank up at 5 medals. Diamond tier is the only tier that is…
- Are you talking to me?! - 6 January 2017
Honorable Kaiju Masters It's time to taunt your opponent, literally, as we're now adding voice chat during matches. Your VR headset should contain a microphone, so make sure your PC has been configured to use it, then go straight to battle! You can adjust the volume and toggle voice chat on and off in the sound options screen. You can also toggle voice in-match from the menu. In addition, you will now be able to see the avatar picture of your opponent on the in-match screens, for an even better experience! As usual, please post your feedback so we can act on any issues, or revel in your praise!
- Are you talking to me?! - 6 January 2017
Honorable Kaiju Masters It's time to taunt your opponent, literally, as we're now adding voice chat during matches. Your VR headset should contain a microphone, so make sure your PC has been configured to use it, then go straight to battle! You can adjust the volume and toggle voice chat on and off in the sound options screen. You can also toggle voice in-match from the menu. In addition, you will now be able to see the avatar picture of your opponent on the in-match screens, for an even better experience! As usual, please post your feedback so we can act on any issues, or revel in your praise!
- Server Outage Fixed - 27 December 2016
Dear Kaiju wielders! If you tried to play during the last couple of hours after the latest update, you probably failed to log on to the server. I admit it, it was my fault. It's fixed now. I hope I didn't ruin Christmas. Sincerely, /axl
- Server Outage Fixed - 27 December 2016
Dear Kaiju wielders! If you tried to play during the last couple of hours after the latest update, you probably failed to log on to the server. I admit it, it was my fault. It's fixed now. I hope I didn't ruin Christmas. Sincerely, /axl
- Now Available on Steam - Super Kaiju - 6 December 2016
Super Kaiju is Now Available on Steam! Super Kaiju – the greatest and most anticipated sports tournament on the planet is here!
- Launch Day! - 6 December 2016
Most Awesome Kaiju Puppeteers! We’ve come a long way since Super Kaiju first went live on Steam Early Access, and the team has worked hard on implementing new features, content and incorporating player feedback. Now, we are very excited to announce that on December 6th, Super Kaiju will officially launch on Steam! Thanks! So, some important info first before we delve more into the game itself. Super Kaiju will be priced at $9.99 when it goes live. We have seen many of you starting to play competitively in PvP with epic fights taking place. We are extremely excited about that and we feel that a lower pricing point will grow the player base so that everyone can keep busy fighting live matches as frequently as possible! To show our appreciation for your support so far, we are offering an extra key to the game for those who have bought Super Kaiju during Early Access so you can invite famil…
- Launch Day! - 6 December 2016
Most Awesome Kaiju Puppeteers! We’ve come a long way since Super Kaiju first went live on Steam Early Access, and the team has worked hard on implementing new features, content and incorporating player feedback. Now, we are very excited to announce that on December 6th, Super Kaiju will officially launch on Steam! Thanks! So, some important info first before we delve more into the game itself. Super Kaiju will be priced at $9.99 when it goes live. We have seen many of you starting to play competitively in PvP with epic fights taking place. We are extremely excited about that and we feel that a lower pricing point will grow the player base so that everyone can keep busy fighting live matches as frequently as possible! To show our appreciation for your support so far, we are offering an extra key to the game for those who have bought Super Kaiju during Early Access so you can invite famil…
- Tuesday Hot Fix - 25 October 2016
Super Combatants! Our data mining gnomes found some small issues with the new weapons and abilities, and how the servers dealt with people dropping out of battles. Unacceptable, said the head gnome, and so he whipped the programmers into coming up with a small patch to remedy this and the gnomes are now happy again. In the meantime the other guys get all the fun; adding new weapons and abilities every day. They should be coming your way pretty soon, so keep practicing!
- Tuesday Hot Fix - 25 October 2016
Super Combatants! Our data mining gnomes found some small issues with the new weapons and abilities, and how the servers dealt with people dropping out of battles. Unacceptable, said the head gnome, and so he whipped the programmers into coming up with a small patch to remedy this and the gnomes are now happy again. In the meantime the other guys get all the fun; adding new weapons and abilities every day. They should be coming your way pretty soon, so keep practicing!
- Monday Hot Fix - 17 October 2016
During the weekend we found a couple of small snags in the Friday build and this hot fix is meant to set things straight. Fixes The end-of-match screen is now showing properly instead of the end-of-round screen Various small UI fixes in the lobby Bonus feature As we were at it, we decided to throw in a small preview of the upcoming Deck Management UI. Right now it only allows you to check the stats and description of the abilities, but soon you will be able to create decks with different combinations as we introduce new abilities into the game.
- Monday Hot Fix - 17 October 2016
During the weekend we found a couple of small snags in the Friday build and this hot fix is meant to set things straight. Fixes The end-of-match screen is now showing properly instead of the end-of-round screen Various small UI fixes in the lobby Bonus feature As we were at it, we decided to throw in a small preview of the upcoming Deck Management UI. Right now it only allows you to check the stats and description of the abilities, but soon you will be able to create decks with different combinations as we introduce new abilities into the game.
- Weapons, skins, and more!! - 14 October 2016
Fellow Kaiju Warriors! It's time for yet another release. This time we've added a few small features to make the game more fun and rewarding. Please note that the features will be evolved and expanded on a fair bit in coming days and weeks, but they should give a glimpse to where we are going with this. Kaiju and Skin Selection For a while now we've had Kaiju unlocks in the progression system, but it was limited as the Kaiju´s were automatically selected as you unlocked them. We have extended this system to allow you to choose your favorite Kaiju, and which skin to use. The Kaiju selection interface is accessed by clicking on the Kaiju while in the lobby. New Kaiju! We added 5 new XP levels which allow you to unlock a new Kaiju and related skins. Secondary Weapons In our quest to make the game more fun, tactical, and engaging, we are introducing Secondary Weapons. The idea is that each…
- Weapons, skins, and more!! - 14 October 2016
Fellow Kaiju Warriors! It's time for yet another release. This time we've added a few small features to make the game more fun and rewarding. Please note that the features will be evolved and expanded on a fair bit in coming days and weeks, but they should give a glimpse to where we are going with this. Kaiju and Skin Selection For a while now we've had Kaiju unlocks in the progression system, but it was limited as the Kaiju´s were automatically selected as you unlocked them. We have extended this system to allow you to choose your favorite Kaiju, and which skin to use. The Kaiju selection interface is accessed by clicking on the Kaiju while in the lobby. New Kaiju! We added 5 new XP levels which allow you to unlock a new Kaiju and related skins. Secondary Weapons In our quest to make the game more fun, tactical, and engaging, we are introducing Secondary Weapons. The idea is that each…
- Friend Challenges Beta - 26 September 2016
Greetings! You may remember a while back I was going on about us working on the friend challenge feature, but you haven't seen much of it so far. Well, the wait is over! More or less. This feature requires a lot of things to sync properly so the user interface doesn't show wonky things, or challenges getting mixed up with each other as they zoom across the network, and with only so many of us here in our little studio, getting this properly exercised is a bit tricky. So, please consider this a bit of a first version. We'll be ironing out the wrinkles during the week, so if you have a minute, and a friend, or several, please challenge them and let us know how it works! You'll find the list of friends via the button on the right. Please be aware that only friends who have the game will show up in the list. The round multiplayer button will indicate if you're waiting for the regular "publi…
- Friend Challenges Beta - 26 September 2016
Greetings! You may remember a while back I was going on about us working on the friend challenge feature, but you haven't seen much of it so far. Well, the wait is over! More or less. This feature requires a lot of things to sync properly so the user interface doesn't show wonky things, or challenges getting mixed up with each other as they zoom across the network, and with only so many of us here in our little studio, getting this properly exercised is a bit tricky. So, please consider this a bit of a first version. We'll be ironing out the wrinkles during the week, so if you have a minute, and a friend, or several, please challenge them and let us know how it works! You'll find the list of friends via the button on the right. Please be aware that only friends who have the game will show up in the list. The round multiplayer button will indicate if you're waiting for the regular "publi…
- Abilities, abilities, abilities! - 16 September 2016
Glorious combatants! We're very pleased to present to you the latest incarnation of Super Kaiju! As we've hinted at before in a couple of postings, this time we target the combat mechanics, with the intention of deepening the strategic game play, and to increase the variation. One missile launcher and one shield was never intended to be the standard setup. So today we bring you a new setup with no less than eight abilities for you to throw at your enemy, or to defend yourself with. Like before, you kill the flying monsters to gain stars, and you use those stars to pay for abilities. What's new however is that you have four of them available at the same time, and when you use one, another one takes its place. The one you used gets put at the back of the queue. OK, but what do they do? Well, let me tell you: Missiles - You all know this one. Not a lot has changed, but it has been tweaked…
- Abilities, abilities, abilities! - 16 September 2016
Glorious combatants! We're very pleased to present to you the latest incarnation of Super Kaiju! As we've hinted at before in a couple of postings, this time we target the combat mechanics, with the intention of deepening the strategic game play, and to increase the variation. One missile launcher and one shield was never intended to be the standard setup. So today we bring you a new setup with no less than eight abilities for you to throw at your enemy, or to defend yourself with. Like before, you kill the flying monsters to gain stars, and you use those stars to pay for abilities. What's new however is that you have four of them available at the same time, and when you use one, another one takes its place. The one you used gets put at the back of the queue. OK, but what do they do? Well, let me tell you: Missiles - You all know this one. Not a lot has changed, but it has been tweaked…
- XP and Progression Update - 26 August 2016
Fellow Kaiju Slayers! We're pleased to announce our first larger update to Super Kaiju which has been published today. The major features are: A progression system, which allows you to gather XP by playing matches, and which allows you to level up and unlock new items. For now, these items consist of a number of Kaiju skins, which will get applied automatically to your Kaiju. Later we'll let you manage and pick the skin you like best, of course. In time, we will add more and more features that will be unlocked on each of the levels through this system. A multi player queue, which allows you to play single player, now renamed "practice", while you wait. Once someone else joins the queue, you'll get a short notification, and get pulled into the match. We hope this will make multi player more interesting since you don't have to stand around doing nothing while you wait. This system is also…