- V2.0 is available now! - 29 April 2020
The V2.0 update is here! Here's some info on what this brings to Crawlers and Brawlers. Dungeon Revamp We felt the dungeons in the original release were too small to actually do much beyond running straight at the enemies. In 2.0 we've modified most dungeons to have larger hallways and rooms in order to provide the ability to dodge enemy projectiles. https://i.imgur.com/EnD4hBY.gif We also wanted to make the dungeons a little more dynamic than in 1.0. To that end we've added traps to some dungeons to make exploring the dungeons a little more dangerous. We've also added more breakables to dungeons. https://i.imgur.com/9zKHshk.gif Boss Fights Each boss fight in the game has had mechanics added/altered to make them more challenging. https://i.imgur.com/nXjZDQY.gif Enemy Revamp We've got new enemy types and changed some of the old types. Most enemies will now have animations associated with…
- 2.0 Release Date! - 8 April 2020
We're wrapping up our work on v2.0 and are ready to announce that the update will go live on 4/29. We decided last year while working on a console port of Crawlers and Brawlers that we wanted to do some additional work on the game. The final list of changes turned out to be pretty large and 2.0 was born. We think it's the best version of the game to date. This is a free update for all current owners. Major Changes: A tutorial is available to new characters to guide them through the basic controls and game mechanics. Dungeons revamp. They're larger, have new effects, breakables and traps added. Boss fights improved with new/changed mechanics. Enemies reworked/added with new mechanics/behaviors. New Inventory UI to allow for easier item management. New Store UI to allow for easier buying/selling/comparing of items. New Crawl mode UI to make it easier to see where other players are and the…
- Crawlers and Brawlers V2.0 Beta - 11 November 2019
Hey Folks, We're finishing up CnB v2.0 and we've made it available in the beta branch for you all to try out. We'd love to hear any feedback you have or bugs you can find. There are a lot of changes in this patch, but here's some of the highlights: Dungeon revamp. Dungeons are bigger, they've got traps, and new enemies inhabit them. Boss fight revamp. Each of the bosses have been updated for v2.0 with new mechanics. New inventory UI. More room in your inventory. Streamlined item comparison and a revamped journal for story mode. Item re-balancing. Stats have been reworked to provide a more stable power creep. We've also added a few new secondary stats like move speed. Finally, we've added two more item slots to drop loot into. Tutorial added. A very short tutorial has been added to get people used to the basic controls of the game. Many other small changes. If you want to participate the…
- Patch 1.4.5 Notes - 23 May 2018
Hey Folks, Small patch today Changes Fix for text on the Reforge UI if you don't have any items to reforge. Adding a link to our Privacy Policy
- Patch 1.4.4 Notes - 21 March 2018
Hey Folks, Pushing out a small update to address some feedback we got earlier this year. We'd love to hear if you like/hate these changes! Changes: Potions now have a short cool down to prevent rapid use. Decreased the drop rate of potions from enemies and breakables. Enemies will now occasionally drop health pickups on death. These are automatically used if you are not at full health. They will decay if not used after a short time. Added an entrance to the Arena in the hub world. Potion vendor now sells most potions/consumables with an unlimited supply. New Reforging vendor allows you to re-roll a particular item. Conjuring potions moved to their own vendor. Adjusted the cost of some potions. Fixed an exploit related to the Arena. Adjusted the lighting on most maps to make them slightly brighter. Increased damage reduction when blocking with the Warrior.
- Patch 1.4.4 Notes - 21 March 2018
Hey Folks, Pushing out a small update to address some feedback we got earlier this year. We'd love to hear if you like/hate these changes! Changes: Potions now have a short cool down to prevent rapid use. Decreased the drop rate of potions from enemies and breakables. Enemies will now occasionally drop health pickups on death. These are automatically used if you are not at full health. They will decay if not used after a short time. Added an entrance to the Arena in the hub world. Potion vendor now sells most potions/consumables with an unlimited supply. New Reforging vendor allows you to re-roll a particular item. Conjuring potions moved to their own vendor. Adjusted the cost of some potions. Fixed an exploit related to the Arena. Adjusted the lighting on most maps to make them slightly brighter. Increased damage reduction when blocking with the Warrior.
- Patch 1.4.3 Notes - 14 January 2018
Hey Folks, We've gotten some great feedback on the game and wanted to release a small patch addressing some of the issues. Changes Items of lvl 30 and above should have increased stats. There was a bug in item generation that was capping them at 30 previously. Shops will now restock items after 20 minutes or after you level up. Luck potions now increase drops by 3x, up from 2x. This does not apply to the Mystery Candy. Skeleton archer projectiles should be a little brighter and easier to see. Potion vendors now sell more potions, and can sell Mystery Candy. Removed some Crawloween stuff that stuck around after the event ended.
- Patch 1.4.3 Notes - 14 January 2018
Hey Folks, We've gotten some great feedback on the game and wanted to release a small patch addressing some of the issues. Changes Items of lvl 30 and above should have increased stats. There was a bug in item generation that was capping them at 30 previously. Shops will now restock items after 20 minutes or after you level up. Luck potions now increase drops by 3x, up from 2x. This does not apply to the Mystery Candy. Skeleton archer projectiles should be a little brighter and easier to see. Potion vendors now sell more potions, and can sell Mystery Candy. Removed some Crawloween stuff that stuck around after the event ended.
- Crawloween is back with Patch 1.4.2! - 16 October 2017
The Crawloween event is only available for a limited time, so make sure you do all of your trick or treating by November 15th! Night has fallen over the land, the dead are restless, and the town is beset by pumpkins! The Headless Goatman has a mighty quest for the fearless among you. The rewards are a real treat! Do the normal human skin types seem boring to you? Select one of the new Halloween skins for something a little spookier. The monsters are quite festive as well, look for new item drops that provide bonuses to gold, experience and item drops. Patch Notes for 1.4.2: We wanted to focus on difficulty with 1.4.2. We've had a few patches of power creep which needed to be addressed. In short we've made Easy and Normal a little harder. Hard and above are more significantly affected. We'd love to hear from you folks as to whether the new difficulty is too hard/easy. In addition to the…
- Crawloween is back with Patch 1.4.2! - 16 October 2017
The Crawloween event is only available for a limited time, so make sure you do all of your trick or treating by November 15th! Night has fallen over the land, the dead are restless, and the town is beset by pumpkins! The Headless Goatman has a mighty quest for the fearless among you. The rewards are a real treat! Do the normal human skin types seem boring to you? Select one of the new Halloween skins for something a little spookier. The monsters are quite festive as well, look for new item drops that provide bonuses to gold, experience and item drops. Patch Notes for 1.4.2: We wanted to focus on difficulty with 1.4.2. We've had a few patches of power creep which needed to be addressed. In short we've made Easy and Normal a little harder. Hard and above are more significantly affected. We'd love to hear from you folks as to whether the new difficulty is too hard/easy. In addition to the…
- Patch 1.4.1 Notes - 17 August 2017
Hey Folks, We've released a small patch fixing a few bugs we've seen in 1.4.0. Changes Fixed a crash that could occur when killing enemies above level 40. Fixed a crash that could occur after completing multiple Arena waves. Fixed an issue with the town portal prompt not displaying for controller players during the early story mode.
- Patch 1.4.1 Notes - 17 August 2017
Hey Folks, We've released a small patch fixing a few bugs we've seen in 1.4.0. Changes Fixed a crash that could occur when killing enemies above level 40. Fixed a crash that could occur after completing multiple Arena waves. Fixed an issue with the town portal prompt not displaying for controller players during the early story mode.
- Patch 1.4.0 Released! - 17 June 2017
Hey Folks! We've just released patch 1.4! It's got some cool new stuff in it that we hope you all enjoy. If you do, or even if you don't, let us know what you think in the forums. Skill Trees We wanted to make leveling up your character more meaningful so we've added Skill Trees. These are a set of upgrades you can select for your character that improve your overall character, or improve one of the class abilities. You'll get a skill point every even level, and with the new level cap of 40 you can get 20 skill points. That's enough to max out one of the abilities and improve another. We hope these allow for some greater variety in game play for each class, and allow you to specialize a character more. If you make a mistake with your skill selection don't worry! Well, don't worry too much at least. You can find Amnesia potions that will let you reset your skills, or purchase them from th…
- Patch 1.4.0 Released! - 17 June 2017
Hey Folks! We've just released patch 1.4! It's got some cool new stuff in it that we hope you all enjoy. If you do, or even if you don't, let us know what you think in the forums. Skill Trees We wanted to make leveling up your character more meaningful so we've added Skill Trees. These are a set of upgrades you can select for your character that improve your overall character, or improve one of the class abilities. You'll get a skill point every even level, and with the new level cap of 40 you can get 20 skill points. That's enough to max out one of the abilities and improve another. We hope these allow for some greater variety in game play for each class, and allow you to specialize a character more. If you make a mistake with your skill selection don't worry! Well, don't worry too much at least. You can find Amnesia potions that will let you reset your skills, or purchase them from th…
- Patch 1.4.0 Beta - 3 June 2017
Hey Folks! We're preparing the first non-annual Summer of 2017 patch, aka 1.4. The changes are larger than most of the stuff we've done since release so we'd like to give the players a chance to check it out early and provide feedback/help us test it. In order to give it a shot you just need to change to the beta branch in Steam. It's pretty easy: 1. Right click on Crawlers and Brawlers in your game list, then go to Properties 2. Click on the "BETAS" tab on the far right. 3. Click on the drop down and select "beta -" 4. Steam should download the new version automatically, if not then close/reopen NOTE: You will not be able to go back to the release version until 1.4.0 goes out! Enough of that, you're probably wondering what's changed. Patch Notes Skill Trees added for each class, allowing you to specialize your character more. The inventory UI has been reworked to accommodate more info…
- Patch 1.4.0 Beta - 3 June 2017
Hey Folks! We're preparing the first non-annual Summer of 2017 patch, aka 1.4. The changes are larger than most of the stuff we've done since release so we'd like to give the players a chance to check it out early and provide feedback/help us test it. In order to give it a shot you just need to change to the beta branch in Steam. It's pretty easy: 1. Right click on Crawlers and Brawlers in your game list, then go to Properties 2. Click on the "BETAS" tab on the far right. 3. Click on the drop down and select "beta -" 4. Steam should download the new version automatically, if not then close/reopen NOTE: You will not be able to go back to the release version until 1.4.0 goes out! Enough of that, you're probably wondering what's changed. Patch Notes Skill Trees added for each class, allowing you to specialize your character more. The inventory UI has been reworked to accommodate more info…
- Patch 1.3.4 Notes - 16 February 2017
Hey Folks, Small patch fixing two crashes we've seen crop up since 1.3.3. Fixed a crash related to trying to drop an empty item slot using the controller. Fixed a crash related to using a purple or orange luck potions when other luck potions were still active.
- Patch 1.3.4 Notes - 16 February 2017
Hey Folks, Small patch fixing two crashes we've seen crop up since 1.3.3. Fixed a crash related to trying to drop an empty item slot using the controller. Fixed a crash related to using a purple or orange luck potions when other luck potions were still active.
- Update 1.3.3 Patch Notes - 29 January 2017
Hello Folks, We're releasing a small quality of life patch. We'd like to thank Conviction for their suggestions. If you have feedback on the game we're always available on the Steam forums. Map UI Update The Map UI has been given a once over. We've made the dungeon map a little larger, and the town map much larger. The town map can also now be scrolled using your mouse/controller, so you can look around the map. Initially the town map will be hidden, but you will reveal it as you move around the town and surrounding areas. Item Locking In order to allow you to manage your inventory faster, we've added item locking. This prevents an item from being dropped or sold. You can lock items using the compare UI, or in the inventory panel using the thumb sticks, or middle mouse button, depending on your controls. Secondary Keybinds Keyboard and mouse users can now bind a second key to actions. Y…
- Update 1.3.3 Patch Notes - 29 January 2017
Hello Folks, We're releasing a small quality of life patch. We'd like to thank Conviction for their suggestions. If you have feedback on the game we're always available on the Steam forums. Map UI Update The Map UI has been given a once over. We've made the dungeon map a little larger, and the town map much larger. The town map can also now be scrolled using your mouse/controller, so you can look around the map. Initially the town map will be hidden, but you will reveal it as you move around the town and surrounding areas. Item Locking In order to allow you to manage your inventory faster, we've added item locking. This prevents an item from being dropped or sold. You can lock items using the compare UI, or in the inventory panel using the thumb sticks, or middle mouse button, depending on your controls. Secondary Keybinds Keyboard and mouse users can now bind a second key to actions. Y…