- Update 1.3.1 !!! - 20 September 2017
We are happy to show off our latest update for Super Dungeon Tactics! Update includes... Alienware AlienFX connection to improve game feedback and visual excitement Full Controller support Improved lighting and other visuals Minor big fixes NOTE: For existing players there was a change to the save data location. We will be updating the game to look in the older location but in the meantime you can change your save location from "Super Dungeon Tactics" to "SuperDungeonTactics" (spaces removed) - sorry about the hassle. Thanks, Dev Team
- Update 1.3.1 !!! - 20 September 2017
We are happy to show off our latest update for Super Dungeon Tactics! Update includes... Alienware AlienFX connection to improve game feedback and visual excitement Full Controller support Improved lighting and other visuals Minor big fixes NOTE: For existing players there was a change to the save data location. We will be updating the game to look in the older location but in the meantime you can change your save location from "Super Dungeon Tactics" to "SuperDungeonTactics" (spaces removed) - sorry about the hassle. Thanks, Dev Team
- Coming Soon! Full Controller Support and More - 23 June 2017
We are excited to be in final testing of full controller support for Super Dungeon Tactics. Release is planned for some time between June 28-30th. - Dev Team
- Coming Soon! Full Controller Support and More - 23 June 2017
We are excited to be in final testing of full controller support for Super Dungeon Tactics. Release is planned for some time between June 28-30th. - Dev Team
- 1.3.0.d - 27 May 2017
A few people where having an issue with the tutorials so the dev team found a solution and released a Hotfix 1.3.0d. Thanks for your patience and enjoy! - Dev Team
- 1.3.0.d - 27 May 2017
A few people where having an issue with the tutorials so the dev team found a solution and released a Hotfix 1.3.0d. Thanks for your patience and enjoy! - Dev Team
- New Update 1.3.0c - 26 May 2017
Hey we have been continuing to improve Super Dungeon Tactics. This update includes improved enemy squad mechanics, better UI, beta controller support, a new endless level and more... Features Update has been added to the Main Menu Gamepad Support (Beta) - Visit the Steam Discussion for details and to provide feedback Guildhall menus have more sounds and feedback now Consumables remain in Inventory when equipped, displays equipped symbol Backpacks and consumables can now be unequipped with right mouse button Guildhall locations now remain in the same order when navigating Glossary moved to top menu in Guild Hall Dice now move to either side of tray when taken by heroes or consul Consul squads will now reform at round start with nearby units Added Endless Arena level Fixes Fiery Pwaacha! returned to affecting Burst 2, description text changed to match Magic Missile ability now displays Ma…
- New Update 1.3.0c - 26 May 2017
Hey we have been continuing to improve Super Dungeon Tactics. This update includes improved enemy squad mechanics, better UI, beta controller support, a new endless level and more... Features Update has been added to the Main Menu Gamepad Support (Beta) - Visit the Steam Discussion for details and to provide feedback Guildhall menus have more sounds and feedback now Consumables remain in Inventory when equipped, displays equipped symbol Backpacks and consumables can now be unequipped with right mouse button Guildhall locations now remain in the same order when navigating Glossary moved to top menu in Guild Hall Dice now move to either side of tray when taken by heroes or consul Consul squads will now reform at round start with nearby units Added Endless Arena level Fixes Fiery Pwaacha! returned to affecting Burst 2, description text changed to match Magic Missile ability now displays Ma…
- Update in the works! - 5 April 2017
Hey we wanted to keep everyone in the loop on the next update for Super Dungeon Tactics! Here are some highlights: Controller Support - this is coming along great. Game feels fantastic in big picture mode. Alienware FX - We have been working with our friends at Alienware and will have visual enhancements for Alienware systems using the lights in a meaningful way. New levels - who doesn't want free content? Dice Tray - improved usability of dice tray Guild Hall - we are adding the "Hero Select Bar" to all screens and some other nice improvements and yes, some bug fixes :) Thanks everyone! Dev Team
- Update in the works! - 5 April 2017
Hey we wanted to keep everyone in the loop on the next update for Super Dungeon Tactics! Here are some highlights: Controller Support - this is coming along great. Game feels fantastic in big picture mode. Alienware FX - We have been working with our friends at Alienware and will have visual enhancements for Alienware systems using the lights in a meaningful way. New levels - who doesn't want free content? Dice Tray - improved usability of dice tray Guild Hall - we are adding the "Hero Select Bar" to all screens and some other nice improvements and yes, some bug fixes :) Thanks everyone! Dev Team
- Update 1.2.3 New features and a few fixes - 24 February 2017
Update 1.2.3 Hey everyone, here is another quick update with a few new features and a couple fixes. The 2 biggest ones are that Aggro is now on the card and all abilities descriptions are shown - including Magitize (Magic + Magnetize) - yes we meant to spell it that way :) Features: Aggro now appears on Hero cards Num Row keys can now be used to select Heroes Ability name now shows above the Hero when cycling actions Passive abilities on unit cards now have description tooltips Glossary visual update Players now retain all loot drops when Retreating from a quest for all difficulties (excluding Veteran and Extreme) Aiming directional attacks should now be a bit easier Units can now be selected during the Dice Phase Fixes: Armor items now display all abilities correctly Completing the game Normal+ difficulty should now award the correct achievements Magic Missile ability now displays Magi…
- Update 1.2.3 New features and a few fixes - 24 February 2017
Update 1.2.3 Hey everyone, here is another quick update with a few new features and a couple fixes. The 2 biggest ones are that Aggro is now on the card and all abilities descriptions are shown - including Magitize (Magic + Magnetize) - yes we meant to spell it that way :) Features: Aggro now appears on Hero cards Num Row keys can now be used to select Heroes Ability name now shows above the Hero when cycling actions Passive abilities on unit cards now have description tooltips Glossary visual update Players now retain all loot drops when Retreating from a quest for all difficulties (excluding Veteran and Extreme) Aiming directional attacks should now be a bit easier Units can now be selected during the Dice Phase Fixes: Armor items now display all abilities correctly Completing the game Normal+ difficulty should now award the correct achievements Magic Missile ability now displays Magi…
- Update 1.2 is live! - 16 February 2017
We have released our biggest update for Super Dungeon Tactics. Our team addressed as many suggestions as we could and added some additional new features and content. Highlights: 28 Achievements, 6 New Mini-Quests, End Encounter Stats, and a multitude of usability updates! Here is a detailed list of everything in the update: Features 28 Achievements Added 6 Mini-Quests Added Holy Intervention - Kobolds storm the Eternal Grounds, it seems they wish to be sent along the path of Light. Locked Up - Gather as much as you can but stay alive or you lose it all! Challenge - Crystal Death - Death Spectres, Dust Mages, and Dread Knights, oh my! The undead army is strong with this one. Challenge - Come Out to Play - Kobolds return with a new approach: quality over quantity. Deal with their beefy baddies! Curfew Roundup - Take three heroes out to the fishing village, collect the villagers, and bring…
- Update 1.2 is live! - 16 February 2017
We have released our biggest update for Super Dungeon Tactics. Our team addressed as many suggestions as we could and added some additional new features and content. Highlights: 28 Achievements, 6 New Mini-Quests, End Encounter Stats, and a multitude of usability updates! Here is a detailed list of everything in the update: Features 28 Achievements Added 6 Mini-Quests Added Holy Intervention - Kobolds storm the Eternal Grounds, it seems they wish to be sent along the path of Light. Locked Up - Gather as much as you can but stay alive or you lose it all! Challenge - Crystal Death - Death Spectres, Dust Mages, and Dread Knights, oh my! The undead army is strong with this one. Challenge - Come Out to Play - Kobolds return with a new approach: quality over quantity. Deal with their beefy baddies! Curfew Roundup - Take three heroes out to the fishing village, collect the villagers, and bring…
- Coming Soon Update 1.2! - 18 January 2017
We are finishing work on Update 1.2 for Super Dungeon Tactics. Here are a few highlights: - Achievements! - 6 new levels (during current campaign) - Guildhall combining "hero select" and "hero builder" - Encounter results stats and loot counts - All bugs in the "bug list" thread squashed - plus a few other things Thanks for your comments and suggestions - and for playing! Dev Team
- Coming Soon Update 1.2! - 18 January 2017
We are finishing work on Update 1.2 for Super Dungeon Tactics. Here are a few highlights: - Achievements! - 6 new levels (during current campaign) - Guildhall combining "hero select" and "hero builder" - Encounter results stats and loot counts - All bugs in the "bug list" thread squashed - plus a few other things Thanks for your comments and suggestions - and for playing! Dev Team
- Update 1.1.1 - 22 December 2016
The team has been working very hard to improve the game based on all the suggestions. Thanks for the suggestions - Enjoy! Features Options Menu Enemy Activation Speed Decrease turn time roughly 30% Sound Controls Camera Focus Auto-Confirm Toggle Available on all major screens New Input: Right-click Active Unit to show Unit Action Wheel Right-click a unit to select it WASD and arrow keys now move the camera Ability Descriptions rewritten Left-click on Interactable Object to Auto switch to Interact Mode Hero Cards are now a bit bigger and easier to read Active Unit Circles now brighter and more visible Guild Hall: New Items now indicated with treasure chest Items that are currently equipped by a hero will now show that hero’s head on the corner of the item Items are sorted by Highest Level then Rarity Help index added to Builder and Items New Training Grounds 2 small, 1 medium, and 1 larg…
- Update 1.1.1 - 22 December 2016
The team has been working very hard to improve the game based on all the suggestions. Thanks for the suggestions - Enjoy! Features Options Menu Enemy Activation Speed Decrease turn time roughly 30% Sound Controls Camera Focus Auto-Confirm Toggle Available on all major screens New Input: Right-click Active Unit to show Unit Action Wheel Right-click a unit to select it WASD and arrow keys now move the camera Ability Descriptions rewritten Left-click on Interactable Object to Auto switch to Interact Mode Hero Cards are now a bit bigger and easier to read Active Unit Circles now brighter and more visible Guild Hall: New Items now indicated with treasure chest Items that are currently equipped by a hero will now show that hero’s head on the corner of the item Items are sorted by Highest Level then Rarity Help index added to Builder and Items New Training Grounds 2 small, 1 medium, and 1 larg…
- Trading Cards! - 20 December 2016
Trading cards for Super Dungeon Tactics are now available!
- Trading Cards! - 20 December 2016
Trading cards for Super Dungeon Tactics are now available!