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Mercenary Brotherhood

Mercenary Brotherhood Steam metadata

SC Strategy Games | Q3 2026 | game

Coming Soon

GameSteam Store content

RPGStrategy

  • Steam app typegame
  • Steam App ID4633680
  • PriceNo longer available on Steam Store
  • Release dateQ3 2026
  • DeveloperSC Strategy Games

Mercenary Brotherhood metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID4633680
  • PriceNo longer available on Steam Store
  • Release dateQ3 2026
  • DeveloperSC Strategy Games
  • PublisherSC Strategy Games
  • Parent gameNot available

Genres: RPG, Strategy

Company pages: Developer: SC Strategy GamesPublisher: SC Strategy Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Mercenary Brotherhood Steam metadata

Mercenary Brotherhood metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4633680/metadata
Steam Communityhttps://steamcommunity.com/app/4633680
PCGamingWiki search
IGDB searchSearch IGDB for Mercenary Brotherhood

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Demo Patch - Sept 16 - Commissioned Art + interesting backgrounds - 16 September 2026

    There are three main changes in in this patch; more commissioned images to replace some original art, improved guilds to make them more interesting and a fairly big change on backgrounds to make them more relevant. First, almost all the equipment images are now hand drawn art (about 20 new images). The plan is to slowly have different art for different tiers to make them easy to distinguish.With guilds, this was a bit of a bigger overhaul on something fairly niche. Before they were just a place to hire more experienced and specialized mercs. Now you can't sign up unless you have someone vouche for you which is either someone who has a specialty or skill that aligns with that guild (such as a warrior specialty for a warriors guild). There are many other hidden aspects you can unlock over time. Finally, backgrounds overhaul. Before they mainly dictated your starting stats, equipment and s…

  • Demo Patch - Sept 9 - Improved Tutorial, Destructible Terrain and More - 6 September 2026

    This demo patch is a bigger one as it now makes terrain destructible. Tired of having a wall block you? Smash it down and go through the rubble. Burn down trees to remove the cover. This opens up more strategic options. Note to attack terrain you need to hold down the control key. Also the tutorial has been completely redone based on player feedback. Removed most of the walls of texts to make them simpler, removed the draft as it adds unnecessary complexity for new players, starts in a curated battle to give players a taste of the battles and other minor tweaks. Finally, a much requested feature is that now there are subtle outlines around allied and enemy units so you can easily see the difference.Tip: - The hardest early game enemies are bandits by design. Avoid them unless you are more confident of your squad Tutorial : - Heavy revamp of the tutorial based on player feedbackNew Featu…

  • Roadmap Update - 1 September 2026

    Updates to Roadmap - Journey to Early AccessWhen I last did the roadmap, it was before the demo launch. Before then I had play testers who provided a lot of feedback so I was pretty sure the state of the game and was sure it was solid. Well like any good plan, once it was played by more than a few people it was clear it needed more work. There weren't stability issues just many usability tweaks needed as well as many smaller bugs. Also, there was a large amount of interest from Chinese and French players so that led to a lot of work adding in early translations to the game. However there also was enough interest in the game to justify commissioned art so I started commissioning art for that game. This part has been a lesson learned for me, that unless I have dedicated people doing the art, it takes a lot longer than I was originally expecting.Overall the beta resulted in a far better ga…

  • Demo Patch - Aug 19 - Bug Fixes + Mid Game Balances Changes - 19 August 2026

    This demo patch is a collection of miscellaneous bug fixes and mid game balance changes as reported by players. Most are ones that won't be visible to most players as they are more in the mid game stage.Tip: - First couple level ups are really fast. Subsequent levels are much slower. UI: - Show characters hometown on their character sheet - Tweak to look of the faith section of character sheet Balance: - Improve loot drop variety. While enemies still are most likely to drop the weapon they are wielding, such as a sword, they now have a chance to drop other equipment as well. This addresses and issue where weapons like javelins were hard to find- Mercs stay in their faith for life. No more conversion - Using mechanical crossbows or hand cannons help discover tinkering - Settlement reputation drops much slowerFixes:- Tinkering skill levels up much faster- Kills with magic now count toward…

  • Demo Patch - Aug 16 - Improved translations + - 16 August 2026

    This demo hotfix focuses primarily on the translations plus on fix for Vendetta weapons. Tip: - The demo caps out at about 20% of the games content however you can keep playing. This is why some people find the enemy variety lacking after 20 hours or so. Translations:- About 40 different changes focusing on improving the current translations. Many of them were minor (a couple words here or there that weren't translated, or a hover over that wasn't) while others focused on either French or simplified Chinese specific translation issues.Fixes:- Vendetta items were bugged. They didn't have icons, sell for 0 gold, and some aren't even equippable.

  • Testing French and Simplified Chinese Translations - 7 August 2026

    3 Interesting Facts About Mercenary Brotherhood In Different LanguagesAn interesting fact is that even though this game was made primarily for English, as I wasn't sure if there would be interest in other areas, 60% of the wishlists and players speak French and Simplified Chinese. Second interesting fact is that one of the things that has caused crashes during the demo are players using some sort of tool to force the game to run in Simplified Chinese. Not sure how, but very impressive what they did when all my crash logs were in Chinese. Finally, the cost to translate a game with this much text for just one language would cost around the same amount as replacing all the art in this game with commissioned art. Art to me is a much higher priority.Beta Testing French and Simplified Chinese TranslationsSimple Google Translate take literal translations and often gets things wrong. Or it feel…

  • Demo Patch - Aug 5 - More emergent stories + commissioned art - 5 August 2026

    This patch adds a lot. There are more emergent events, new commissioned art for settlements, tweaks to new game screen to look nicer, and many other smaller changes.Tip: - The center of the map is easier than the edges. Graphics:- New commissioned images and icons for all settlements- New game screen is more colourful and has more contrast- New images for roads in battle mapsGameplay:- Tinkering now has a basic ranged ability at level 1 - repeater.- New emergent event - Company cohesion. Races and personalities that don't get along form rivalries easier. Too much friction impacts company dynamics- New emergent event - Religion. Certain units can worship demigods, including past characters that ascended- New emergent event - Survivors guilt. Survivors of tough battles take it rough and they are not easily accepting to new recruits- Mending magical item trait provides a bonus to heals pro…

  • Dev Diary - Emergent Stories - 31 July 2026

    Emergent StoriesI am going to take a different approach to this dev diary and not show new screens or features but talk about something more subtle that I love about games, emergent stories. Some of my favorite games, even ones not turn based, have such great emergent story engines, like Crusader Kings, Dwarf Fortress or CDDA. While the games are fun, what I really love is my memories of it. Year later I still remember some of the crazy and interesting things that naturally occurred in some of my games. To me, a good story is not a multiple choice selection. It is something that occurs based on your actions. And even bad actions, like someone dying, can lead to interesting stories. However what makes great stories is when some of these actions and mechanics start interacting together. In Mercenary Brotherhood, I have your units and the game world change through your actions.Examples Of…

  • Demo Hotfix - July 31 - Vendetta fix + to hit buff - 31 July 2026

    This hotfix is focused on addressing a rare issue that only impacts a couple players right now. The Inquisition faction, a mid to late game faction, was ambushing them and becoming vendettas way too early in the game. This made for unwinnable fights.Tip: - If you like the game and where it is going, tell your friends. Better yet, post on Reddit or other forums. As a solo indie developer, it can be hard to stand out so even posting once or twice can help out more than you may think! Fixes- Fix with inquisition attacking way too early and with vendettas when they shouldn't- Cooldown added between vendetta fights- Players shouldn't get vendettas from factions they have never foughtBalance- Every consecutive attack against the same unit gives a stacking +5% to hit (max +25%)- Eastern empire (ratkins) melee defense slightly reduced

  • Demo Hotfix - July 30 - More interesting world to explore - 30 July 2026

    This hotfix heavily reworks the world generation to make it more interesting to explore. Before it was all procedural. It was plains with sporadic groups of hills or trees or mountains. However besides finding the occasional monster lair or enemy base, there wasn't incentive to explore.This changes the world into different biome terrains. For example, the North part is snow with some forests, with mountains. West is many mountains and hills, etc. For now the only new terrain type is snow but I have ideas for more changes in the future. As past of this change now there are rare enemy sites. These are higher challenge sites with far better loot, unique mechanics (like freeing slaves, stopping a summoning circle, etc) and provides new unique loot to upgrade your weapons. Those weapons can be upgraded at a new Master Blacksmith point of interest that is hidden on the map somewhere near the…

  • Demo Hotfix - July 26 - Building revamp, siege revamp and more tweaks - 26 July 2026

    This hotfix heavily reworks two key areas; multi-story buildings and sieges. Unlike many medieval/fantasy turn based tactics games, I really wanted to have buildings in this game that you can enter. And not just normal buildings but multi-story ones. Some of my favorite games, like XCom, have this already so I wanted to add it. And I thought it would be really epic to have a large, sprawling, multi-story castle to attack. Sounds great on paper but turns out the reason it mainly works in games like XCom is that they have guns. Shooting enemies in a 3rd story building? Sure. Having to run up 3 floors to kill just that one enemy? Not fun. This was pretty common feedback during the demo and long story short, now all buildings have one floor. Sieges used to be two phases; build up and then attack. Now it is just a longer build up. Lots of other smaller changes. Tip: - Level 3 is when the gam…

  • Dev Diary - Ascension - The Path to Being a Demigod - 24 July 2026

    The Path to Being a DemigodThere comes a point in any game, where your characters have mowed down thousands of enemies and are able to single handedly defeat giants and dragons. At that point, you characters are so powerful that you feel they are legends heros and... then that's it. They are so powerful that there is nowhere else to go.With Mercenary Brotherhood, I wanted to take a different tactic. Once you get that powerful, you are are basically a demigod, however it is a journey and not a trigger at level X. That journey is about gaining potential to awaken your power. This power increases over your mid to late games. Potential - Rewards Continual Risks Characters gain experience as per normal in battles. Those that are defeating the enemy get more than those at the back but overall your units go up in levels at a consistent pace. As they go up in levels and unlock abilities, they g…

  • Demo Hotfix - July 24 - Ascension and Awakening rework - 24 July 2026

    This hotfix heavily reworks ascension and awakenings, laying the ground work for some long term interesting events in this area. About half of the tier 4+ awakening traits have been reworked or replaced. Those that were replaced were grandfathered in so anyone with it will still have it, but no one new can select it. I will have a Dev Diary later talking about Ascensions and Awakenings in more details Also did a rework of all abilities and gear that give extra movement. Many of them quit working properly with a recent revamp in how AP is used for movement and attacks. Now any gear/abilities/traits that give extra movement now give that many as free (no AP) movement each turn. So if you have a unit with +2 movement before, now they will be able to move the first two tiles each turn without spending AP.Tip: - Awakening Tiers are gained by raising your potential, which is given for fightin…

  • Demo Hotfix - July 22 - Improved pathfinding and new unit images - 22 July 2026

    This hotfix fixes some pathfinding issues. For some reason, mercs were thinking the straightest path to a tile three steps forward was to zig zag there. That is fixed, along with similar issues with pushing mechanics. Also added more unit images for humans, dwarves, goblins and stonemen.Tip: - The higher your Company level is, the harder the enemies you will fight but also the better loot you will find.Usability/UI- Elevated tiles less high to improve readability - Added Continue option on main screen to load your last saved game- Tweak to messages at inn when players get to stay for free- Abilities should all show the exact stats they impact and by how much. Some, like Battle Cry, were vague- Added equipment tier to the items equipped- Cleaned up the Unit Picker screen and added ability to filter based on the race Fixes- Path finding, including your own on the world map, now prefers a…

  • Demo Hotfix - July 20 - New free unit image pack, rotating units and much more - 21 July 2026

    This hotfix adds a request for more unit images, in particular ones that are AI driven. I don't shy away that I do have AI images AND I am getting commissioned art to slowly replace them. However in the mean time I added capability to add in unit packs where they are folders of free commercial use unit images, if you want, to change your unit images. This set comes from ddant1100 and they have a great style to them.This also adds many other things, like rotating units in battle, many tweaks to the later game (like relics and giants), making the market make more sense, etc. Also, you will find much more loot and double chance for magic items at lower levels. The chance for loot and magic items increases at higher levelsFinally, the company level, which is the game for better loot and higher tier levels, is automatically triggered once you reach it. Some players were missing that they cou…

  • Demo Hotfix - July 19 - Fixes, gameplay settings and more localization setup - 19 July 2026

    This hotfix isn't really a shiny one. It focuses on some fixes, often that are found by players 10+ hours in as that is when some of that content starts unlocking. Also adding helpful usability gameplay settings, tweaked how sieges worked, revamped ranger stations and adjusted some enemy AI. There is a lot more in the backend for future localization, such as supporting Chinese characters and centralizing all the text to translate. Plus I built up my automated testing suite to help catch some of the above issues sooner.Tip: - Trading is a great way to make money in the early game. It is very low risk and allows you to afford early equipment upgradesLocalization- More backend changes to support future potential localization, including centralizing all the text and adding in font to support Chinese characters Usability/UI- Added animations for auras- Visual indicators where sieges are- Add…

  • Dev Diary - How Combat Works - Part 1 - 18 July 2026

    Dev Diary - How Combat Works Part 1I am taking a short break from talking about the bigger features of this game and will use this one to focus on what this game is all about. Combat. Really, that is what this game revolves around and I realize I haven't talked about it much mainly because it didn't seem flashy but considering this is what people play these games for I think it is time to go into the details.Warning, this one may get a little crunchy on stats and details so not everyone will appreciate these details. :)Positioning in BattleAlmost every battle starts with units on either side of the map. There are special conditions or events where players will start surrounded in the middle of the map, split up from each other, behind a wall, etc. However those are the exceptions.Map LayoutDepending on where the battle takes place on the world map, it will determine what type of map you…

  • Demo Hotfix - July 17 - Improved animations and reworked dungeons - 18 July 2026

    This hotfix improves animations for over 20 abilities and spells. Originally I never was planning on having too many animations in this game, as Battle Brothers has few and it is a classic. Yet with an emphasis on abilities, especially magic, with Mercenary Brotherhood I started adding it and it made a great difference. This path improves animations on many abilities and spells, and expect more passes to come. Doing this was fun. Also I reworked the dungeon from the ground up. My original idea was epic battles in dungeons that were more like multi-level caves. Caves are dark, windy, tight... and boring. So a tactics game with very long, cramped and boring battles. Sounds like a hit, right? So... yeah, this is reworked now to be more like assaulting an underground base. Much wider and straighter paths, very big rooms that are more thematic (props coming soon) and lots of enemies. And onl…

  • Demo Hotfix - July 16 - New Tutorial, improve battle flow and usability tweaks - 17 July 2026

    This hotfix addresses one key challenge seen with the demo, which is easing in new players. A new tutorial is added that, while short, introduces you to the key mechanics, ensures you have a healer and gives you a quick level up so you can see how the unit builds work. This will evolve over time. Another big changes is the battle flow through tweaks in attack and movements economy. Before normal attacks were free but they would end a turn and you could only do one of them per turn. Now they cost 1AP for the first one and 3AP for subsequent ones, they don't end your turn but they do prevent you from moving without special abilities. What this leads into is adding multiple attacks per round for faster units, stresses movement related abilities more and rewards using abilities and spells to attack because now you can attack with one, kill the unit and then still move. Finally lots of minor…

  • Demo Hotfix - July 14 - World atlas + ability fixes + long term localization - 14 July 2026

    This hotfix addresses some concerns with issues with some ability triggers, setting up some backend changes for long term localization and adds in a new World Atlas. This was one asked by for a few people. The map can be large (and will get larger in the future) and it can be hard to see where settlements are, where was that one hermit trainer you need or where are all the sieges. Meanwhile the minimap is good for quick navigation but that is it. The World Atlas (accessed by M or clicking + on the minimap) pulls up a large map where you filter and search for settlements, points of interest, quest targets, sieges and more. In future patches I will tweak the look of it but I am happy with how useful it is. Tip: If enemies live through a battle, especially if they kill one of your units, they can become Vendettas. Once you have a Vendetta, if you don't put them down quickly they will get m…

Patch notes and updates

S.noRelease datePatch nameGID number
16 September 2026Demo Patch - Sept 9 - Improved Tutorial, Destructible Terrain and More1842846814450890
219 August 2026Demo Patch - Aug 19 - Bug Fixes + Mid Game Balances Changes1841579228662826
316 August 2026Demo Patch - Aug 16 - Improved translations +1840944183783709
45 August 2026Demo Patch - Aug 5 - More emergent stories + commissioned art1840310314339214
531 July 2026Demo Hotfix - July 31 - Vendetta fix + to hit buff1839676055888468
630 July 2026Demo Hotfix - July 30 - More interesting world to explore1839676055886215
726 July 2026Demo Hotfix - July 26 - Building revamp, siege revamp and more tweaks1839041357034402
824 July 2026Demo Hotfix - July 24 - Ascension and Awakening rework1839041357030290
922 July 2026Demo Hotfix - July 22 - Improved pathfinding and new unit images1839041357023636
1021 July 2026Demo Hotfix - July 20 - New free unit image pack, rotating units and much more1838407329268038
1119 July 2026Demo Hotfix - July 19 - Fixes, gameplay settings and more localization setup1838407329263839
1218 July 2026Demo Hotfix - July 17 - Improved animations and reworked dungeons1838407329261115
1317 July 2026Demo Hotfix - July 16 - New Tutorial, improve battle flow and usability tweaks1838407329258421
1414 July 2026Demo Hotfix - July 14 - World atlas + ability fixes + long term localization1837955055365921
1513 July 2026Demo Hotfix - July 13 - Tweaks for building battles + misc fixes1837955055363221
1612 July 2026Demo Hotfix - July 12 - New art, damage prediction, quest compass and more1837955055361213
1710 July 2026Demo Hotfix - July 10 - Quality of life and usability changes1837955055357234
189 July 2026Demo Hotfix - July 9 - Camping + minor fixes1836506165583159
199 July 2026Demo Hotfix - July 8 Part 2- Replacing AI art and usability changes1836506165582161
208 July 2026Demo Hotfix - July 7 - Usability + Quality of Life changes1836506165579253

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4633680
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateQ3 2026
DeveloperSC Strategy Games
PublisherSC Strategy Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

A deep turn‑based tactics RPG featuring emergent stories, procedural world events, enemy factions, magical loot with drawbacks, and a fully simulated fantasy sandbox. Build your mercenary company, survive brutal battles, and uncover new content. Solo‑dev indie project with active development.

About this game

Lead a ragtag company of sellswords through a dangerous, living fantasy world in this turn‑based tactics RPG built by a solo indie developer with two decades of passion behind it. If you’ve ever loved turn-based tactics games and wished they leaned harder into deep fantasy — more races, more magic, more lore — this is exactly that. Forge a Brotherhood That Feels Alive Your mercenaries aren’t pre‑written heroes. They’re emergent characters shaped by: Races, backgrounds, traits, and skill growth that evolve in unexpected ways Memories of their first kills, close calls, triumphs, and failures Obituaries that recount their journey when they fall in battle A world that remembers — towns react to your deeds, losses, and reputation Every run becomes its own story. Deep, Flexible Progression Build each mercenary into something unique through: XP‑driven skill trees and trait unlocks Equipment builds and magical loadouts Powerful awakening traits earned only by your strongest veterans Mercenaries can learn skills and each of those 40+ skills has their own skill tree A Vast Fantasy Sandbox 20+ playable races — from humans and dwarves to Dragonkin, Vamplings, Wraithkin, and other rare beings 20+ enemy factions — bandits, goblins, vampire empires, dark elves, hordes of demons and more Unlockable content as your company grows: new races, factions, features, and late‑game bosses Tactical Isometric Combat With Teeth Positioning, morale, terrain, and abilities matter. Fights are lethal. Mistakes cost lives. Victories feel earned. Battles as small as a handful on each side or as large as 50+ Loot With Personality Discover legendary magical relics with real power and real drawbacks. That cursed blade might make you unstoppable… or get your best fighter killed. A Solo‑Dev Indie Project Built With Love This game has been my passion project for over 20 years — something I’ve rebuilt, reimagined, and carried with me across most of my life. I’m finally able to share it with you, and development is active and ongoing. If you enjoy deep tactics, emergent storytelling, and weird fantasy, I hope you’ll join the Brotherhood.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Mercenary Brotherhood's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Mercenary Brotherhood's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Mercenary Brotherhood at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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