Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4637510 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | STUDIO52 |
| Publisher | STUDIO52 |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Action roguelike in a dark fantasy world. Solo or online co-op up to four. 52 biomes, 520 items, enemies that grow stronger every loop. Choose a portal. Survive the descent. Nothing below you is kind.
About this game
ARKHE A co-op action roguelike set in a collapsing world. One to four players descend through 52 biomes, hunted by what remains of the old order. Every run is a different path. Every death is permanent to that life, but the descent continues. Itemization 520 items form the backbone of every run. Stats stack, effects chain, and synergies emerge from combinations the game does not spell out. Discovery is the point. No two full runs will draft the same set. Portals and Routes Between biomes the map opens into a choice of portals. Each route changes the enemy pool, the loot tables, and the modifiers layered on top. Safer paths pay less. Cursed paths pay more and rarely let you through. Champions and Bosses Every biome is held by a champion. Their movesets, weapons, and resistances shift between runs, so the second encounter is not the first. Endgame bosses wait at the deepest points of the map, guarded by what the biomes refused to release. Co-op One to four players online. Drops, experience and item pools scale with the party. Downs, revives, and shared progression carry between runs. Meta Progression Between runs you unlock characters, starting gear, item pool expansions, and modifiers that persist across every future attempt. Nothing resets back to zero.
Supported languages
English
