- 0.6.0.1 - Blessing Rework, Quick Battles, Reward Reveals & Tons of New Gear - 12 September 2026
0.6.0.1 Update — Blessing Rework, Quick Battles, Reward Reveals & Tons of New GearThis is a pretty hefty update!For 0.6.0.1, we wanted to give players more control over the choices they make. We've reworked how Blessings are handled, added the ability to spend Gold to peek at potential rewards, and given you new ways to speed through combat when you already know how things are going to play out.We've also added more than 75 new sound effects, 60+ new items, new cards, traits, perks, decrees, and plenty of UI and combat polish.Big ChangesBlessings ReworkedThe Blessing system has received a major rework.Recruits now receive their Blessing when you hire them instead of at the beginning of a mission.After successfully completing a mission, you'll have an opportunity to change a character's Blessing, giving you more control over how your Veterans develop over time.New Portal Enemy TypesThe P…
- 0.5.0.0 Update: Legendary Veterans, New Buildings & Massive Kingdom Expansion - 12 July 2026
This is our biggest update yet.Version 0.5.0.0 introduces several major systems that will shape the future of the game. Many of these features are foundations that we'll continue expanding with new content, balance updates, and refinements over the next few patches.Legendary VeteransLegendary Veterans have arrived.These rare recruits are guaranteed to be stronger than normal recruits and often come with powerful Traits, making them valuable additions to your roster.They do come at a cost, however:Higher monthly wagesCannot serve as TrainersCannot become AdvisorsChoosing whether to invest in a legendary warrior or continue training your existing veterans is now another strategic decision for your kingdom.Veteran Ranks & TraitsVeterans can now earn Ranks as they gain experience.Each rank unlocks a choice of powerful perks, allowing you to further specialize your favorite characters over t…
- 0.4.2.2- QoL Improvements & Quick Help Buttons - 25 June 2026
This update focuses on making the game easier to learn, providing more control over rewards and progression, and continuing to improve the overall user experience.Big ChangesNew Help & Information ButtonsOne of the most common pieces of feedback we've received is that some systems can be difficult to understand for newer players.To help with this, we've added ? buttons to many screens throughout the game.These provide quick explanations for mechanics, systems, and terminology without requiring players to leave the screen they're currently on.This is just the first pass, and we'll continue expanding these explanations over time.Medium ChangesTweaks to Blessing RefusalRefusing a Blessing now has only a 50% chance to reduce Divinity.Previously, declining a blessing always carried a penalty, which could make some choices feel less meaningful. This change gives players more freedom when deci…
- 0.4.2.1- City Notifications, New Cards & More City Events - 23 June 2026
This update introduces a new city notification system, additional city events, new gold-focused cards, and a variety of balance, UI, audio, and content improvements.Big ChangesCity Notification SystemKeeping track of what's happening in your kingdom should now be much easier.A new City Notification System has been added to help surface important events, updates, and developments happening throughout your city.Whether it's new opportunities, important changes, or events that require your attention, the goal is to make sure critical information is easier to spot and less likely to be missed.New ContentMore Ways to Get RichAdded 19 new cards focused on generating gold and building wealth during your adventures.These include:4 new Thief cards15 additional gold-focused cards spread across other classesIf you've wanted more ways to lean into an economy-focused playstyle, this update should pr…
- 4.2.0- City Events, Decrees & City management - 21 June 2026
0.4.2.0 Update — City Events, Decrees & City Management ExpansionThis update significantly expands the kingdom management side of the game with the introduction of City Events, Decrees, and City Statistics.While combat remains at the heart of the experience, you'll now have more ways than ever to shape your city, influence its future, and respond to opportunities and challenges throughout the year.Big ChangesCity EventsCity Events have arrived!Random events can now occur throughout the year, presenting opportunities, risks, and decisions that can affect your city, resources, and citizens.Current events include:FestivalsTraveling doctorsGambling opportunitiesMercenary visitsAnd moreSome events are influenced by the time of year, while others may be affected by your ruler's Divinity level.This is just the beginning, with many more events planned for future updates.Decree SystemAs ruler, y…
- 0.4.1.5 - UI Polish & Combat Fixes Update - 16 June 2026
This update focuses on improving clarity across combat and city management systems, refining UI feedback, and fixing a range of ability and system issues.UI ImprovementsMajor UI polish pass across multiple screensAdded clearer tooltips for cards that are unavailable (now explains why they are greyed out)Better feedback when moving queued cards into invalid positionsImproved readability of card type indicators (no longer hidden by borders)More tooltips added across key UI screens for better clarityCity UI UpdatesRaid Defense screen now shows more relevant character info for planning defenseBlacksmith UI improved when forging itemsCampfires now display total party healing and updated HP valuesCharacters can now be repositioned in City Defense setupBuildings now clearly show unmet requirementsMission screen now explains why “Continue” may be disabledSlight visual improvements to city build…
- 0.4.1.0- Mission Map Redesign, Boss Rewards & UI Improvements - 11 June 2026
This update focuses heavily on improving the overall look, feel, and usability of the game. The biggest addition is a major redesign of the mission map screen, along with continued UI polish and new rewards earned from defeating bosses.Big ChangesMission Map RedesignThe mission map has received a major visual redesign. This is still a work in progress. More refinements and improvements are already planned for future updates.UI Polish Across the GameA large amount of development time this update was spent improving the user experience throughout the game.Many screens, menus, tooltips, and combat elements have been updated to improve readability, clarity, and overall presentation.Boss RewardsAdded 9 new boss rewards specific to each boss. This applies to Part 3 and special mission bosses.Save System ImprovementsSeveral improvements have been made to help protect player progress and recove…
- 0.4.0.0 Update — Raids Are Here! - 9 June 2026
This update introduces the new Raid system — a major new gameplay feature focused on defending your city against large-scale attacks.Unlike normal missions, raids force you to split your forces across multiple battles throughout the city while managing the risk of losing important buildings and renown.Big ChangesThe Raid SystemRaids begin when the city’s threat level becomes too high.Once danger reaches a critical point, you’ll receive a 3 month warning before the raid begins, giving you time to prepare your defenses, build your roster, and manage resources.When the raid starts:3 random city locations come under attackYou must divide your party members and inventory across the cityEach location becomes its own battleLosing a location:Reduces its levelLowers your renownSuccessfully defending all 3 locations rewards you with a sizeable payout.The goal with raids was to create something th…
- 3.3.2 Update: Cloud Mission Enemies, Queue Control & Combat Clarity Improvement - 1 June 2026
This update adds the new Cloud Mission enemy set, expanded combat queue controls, background effects for Advisor Missions, and a large number of combat readability improvements and fixes.Big ChangesNew Cloud Mission EnemiesAdded 12 new enemies to the Cloud Missions.These enemies are built around:DodgingMobilityRepositioningDisrupting player targeting and timingThe Cloud encounters are intended to feel faster, trickier, and less predictable than other mission regions.Re-Order Queued CardsYou can now re-order and move queued cards before they resolve.Since queued card order directly affects action resolution order, this gives players much more control over combat planning and combo setups.This has been one of the most requested combat quality-of-life features so far, and it should open up a lot more tactical flexibility during battles.Medium ChangesTooltip FixesThe disappearing tooltip is…
- 3.3.1 Update: Tutorial Improvements, Better Mission Flow & Bug Fixes - 30 May 2026
This update is focused heavily on improving the new player experience, mission flow, performance, and overall reliability across the game.A large number of smaller fixes and refinements were also made throughout combat, UI, events, and progression systems.Biggest ChangesImproved TutorialThe tutorial has been updated to better guide new players through the opening experience.It now does a better job highlighting important buttons, menus, and interactions players should pay attention to while learning the game.Mission Selection ImprovementsThe mission selection flow has been redesigned to be much more user friendly.Changes include:Mission selection is no longer hidden away behind a buttonCurrent and next mission nodes are much clearerGeneral navigation and readability improvements throughout the mission screenThe goal here was to make progression feel smoother and easier to understand, es…
- 3.3.0 Update — Trading Post, Merchant Caravans & Nightmare Enemies - 27 May 2026
Biggest ChangesTrading Post & Merchant CaravansThe Trading Post has now been fully implemented.Merchant caravans will periodically arrive in your city offering items and command cards while they remain in town. Currently there are 8 different caravan types, each with their own selection of goods and specialties.When a caravan arrives, you’ll now receive a popup notification in the city.This system is intended to make city progression feel more alive while giving players additional ways to build and customize parties between missions.New Content — Nightmare EnemiesAdded 11 new Nightmare enemies.Nightmares are twisted creatures born from fear, madness, and corrupted dreams, bringing new mechanics and encounter variety to later missions.Reward & Mission ImprovementsAdded Small, Medium, and Large Gold Chests as possible reward optionsAdditional tweaks and polish to battle reward screensTwea…
- 3.2.7 Update: New Enemy Prediction Mechanics, The Dark, & Combat UI Improvement - 23 May 2026
This update introduces a brand new enemy prediction system, a new mission enemy set for The Dark, additional class cards, combat readability improvements, and several gameplay polish updates.Biggest ChangesImproved Starting RecruitsThe starting 6 recruits are now partially hand-crafted instead of being fully random.Their stats and starting cards are now designed to ensure:Ensured variety between recruitsMore interesting early choicesFewer underpowered starting partiesBlessings are still randomized, so each run should still feel different.The goal here is simple: make the opening of the game more fun and less likely to create frustrating early runs.New Enemy Prediction MechanicsOne thing we’ve been experimenting with internally is making enemy behavior more readable and learnable.To support that, we added two new status effects:ScoutedReveals:What action the enemy is takingWho they are t…
- 3.2.5 Update — Story, Balance & UI Improvements - 19 May 2026
This update introduces the first draft of the game's story, along with a large number of balance changes, UI improvements, event adjustments, and bug fixes.StoryThe biggest addition in this update is the first full draft of the game's story.There is now a complete story experience in the game from beginning to end. This is still an early version, and we plan to continue expanding, refining, and improving the writing and presentation over time.Please note:Story content is currently available in English onlyAdditional language support for story content is coming soonThe story will go through some revisions and expandBalance ChangesWizardArcane Burst now Exhausts after useArcane Burst rarity increased by 1 tierMana Flow now costs 2 AP (was 1 AP)MonkChi Burst was heavily overperforming and was likely the biggest balance outlier in the game.Changes:Damage reduced from WIS x2 → WIS x1.5AP cos…
- Blessed To Die: Roadmap of Focus - 15 May 2026
The road ahead for Blessed To Die is focused on strengthening the foundations of the game while continuing to expand its world, systems, and strategic depth. Future updates will bring major gameplay improvements, new threats, expanded progression systems, additional story content, and more opportunities for players to shape the fate of their city and veterans. Major Focus 1: Stability & BalanceExtreme focus on balance issues, stability, and gameplay improvements.Planned Focus:Crash and freeze fixesMajor gameplay balance adjustmentsGameplay improvements for all Tier 3 classesImproved eventsAdditional story contentCombat readability improvementsUI polishingMajor Focus 2: City Under SiegeExpanding strategic pressure, immersion, and city systems.Planned Focus:Advisor Missions completedRaid System 1.0More story contentNew and updated artBoss-specific rewardsMore audio effectsUI fixes and rea…
- 3.2.3: Crash Fixes, Combat Improvements & Smoother Gameplay - 15 May 2026
This update is mainly focused on improving stability and overall game feel.A lot of work went into reducing crashes/freezes, cleaning up combat behavior, and making the flow between the city, missions, and battles smoother. We will be releasing a roadmap in the next day or two to address our priorities and what will be addressed next. Stability & PerformanceThis was the biggest focus of the patch.A large number of fixes were made targeting:Random freezesCombat-related crashesUI issues during transitionsSave/persistence problemsGeneral mission flow stabilityOverall, the game should now feel much more reliable during longer play sessions.We improved the combat log to better explain the initiative order.Combat ImprovementsCombat also received a major polish pass.Updates include:Improved status effect behaviorMore consistent initiative handlingCleaner combat logs and messagingBetter readabi…
- Update: Battle Summaries, Deck Builder Improvements & Combat Polish - 13 May 2026
This update is focused heavily on combat readability, mission flow, deck building improvements, and overall polish across the game.The biggest addition is the new end-of-battle summary system, alongside major upgrades to the mission deck builder and a large number of UI, reward, and gameplay improvements.Battle Summary SystemAfter every encounter — victory, defeat, or draw — you’ll now see a full Battle Summary highlighting how your party performed.The summary calls out leaders for:Most killsMost damage dealtMost healingMost damage takenAn MVP is also selected from your core party based on overall performance during the encounter.The new summary screen features updated presentation elements including improved portrait framing, stronger combat styling, and clearer visual feedback to help battles feel more satisfying and readable.Combat & HUD ImprovementsA large amount of combat polish we…
- The Trials of Heroes Expands - 10 May 2026
This update is heavily focused on expanding The Trials of Heroes while continuing to improve localization, rewards, and overall game polish.Headline Feature20 New Enemies – The Trials of HeroesThe biggest addition in this update is the expansion of The Trials of Heroes, the arena-themed Advisor Missions.You’ll now face a much wider range of gladiators, champions, brutal fighters, and dangerous arena combatants designed to create more varied encounters and tactical situations during runs.The goal is to make arena missions feel less predictable while continuing to reinforce enemy behavior patterns players can learn and adapt to over time.Localization ImprovementsAdded new localization entries for FrenchImproved UI localization consistency across multiple languagesStandardized mission-related terminology across the interfaceLocalization support is continuing to grow, and these updates shou…
- Early Access is Live! - 7 May 2026
🎉 Early Access is Live! 🎉Blessed To Die is now available in Early Access.This version already delivers the core experience: building a squad, managing a shared deck, planning entire rounds ahead of time, and surviving dangerous missions where every decision matters.But this is only the beginning—and your feedback will directly shape the game moving forward. Early Access Means It’s Still EvolvingLet’s be upfront:The game is still being polishedBalance is actively being adjustedSome systems are still expanding and improvingYou’ll likely run into rough edges, and that’s exactly why player feedback is so important right now.What Makes Blessed To Die DifferentOne shared deck. Three characters. Your party draws from a single shared deck into one hand. Characters can only play certain cards based on class, tags, gear, and effects—turning deckbuilding into a full party strategy system.Plan th…
- Update: New Enemies, Achievements, Audio Pass & Major UI Improvements - 4 May 2026
This update is a big step forward for the game—adding more variety to your runs, improving overall feel, and continuing to smooth out rough edges across the experience.Headline Features10 New Enemies – The Outlaws' Hideaway The Hideaway is starting to feel a lot more alive (and dangerous). You’ll now encounter all kinds of outlaws and bandits, along with corrupted creatures like mutant sewer rats and twisted alligators. The goal here is to make encounters feel more varied while reinforcing enemy behavior patterns you can learn over time.Steam Cloud Saving Your progress now syncs automatically, so you can jump back in without worrying about losing a run.Steam Achievements (First Batch) The first set of achievements is live—more to come as the game grows.New Music & Combat Sound Effects Added new tracks for combat and non-combat, along with the first pass of combat SFX. This is an early s…