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Deathwave

Deathwave Steam news

Jun 9, 2016 | game

Released

0players observed · 5 October 2026 - 22:44:14 UTC

ActionIndieEarly AccessFPSSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score39% positive

Deathwave news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score39% positive
  • Total reviews33
  • Release dateJun 9, 2016
  • DeveloperNot available
  • PublisherNot available

Genres: Action, Indie, Early Access

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Deathwave Steam news

Deathwave news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Trading cards added. Promotional discount. - 25 January 2017

    Today, review has finished and are pleased to announce that Deathwave now has trading cards. To celebrate this, we are putting the game on sale at 50% off. We hope you like the new emoticons and cards.

  • Trading cards added. Promotional discount. - 25 January 2017

    Today, review has finished and are pleased to announce that Deathwave now has trading cards. To celebrate this, we are putting the game on sale at 50% off. We hope you like the new emoticons and cards.

  • 0.8 Update. "Fire and Ice". TWO new maps plus a host of bugfixes and tweaks. - 20 September 2016

    Here we bring the 0.8 update, a intermediate update to the full game release. This update adds not one, but TWO new maps, of really high quality. The first one is Argendnor, a subterranean tomb. Its more vertical than any other level, and if you are careless you will fall of the map and die. The second one is Anorhem, a cathedral of the dead in a mountain. It features striking visuals on top of the mountain, and its a highly simmetrical map with open zones. If you use the blink spell you will be able to take shortcuts. You can also fall of the map like in Argendnor. This 2 maps are better than the current maps, and they finish one of the 3 promises that were made for the final release. This 3 promises are the 2 new maps, wich this update brings, new enemies and bosses, wich come with the next update, the 0.9 update, and finally, multiplayer. The new enemies are done, but they arent read…

  • 0.8 Update. "Fire and Ice". TWO new maps plus a host of bugfixes and tweaks. - 20 September 2016

    Here we bring the 0.8 update, a intermediate update to the full game release. This update adds not one, but TWO new maps, of really high quality. The first one is Argendnor, a subterranean tomb. Its more vertical than any other level, and if you are careless you will fall of the map and die. The second one is Anorhem, a cathedral of the dead in a mountain. It features striking visuals on top of the mountain, and its a highly simmetrical map with open zones. If you use the blink spell you will be able to take shortcuts. You can also fall of the map like in Argendnor. This 2 maps are better than the current maps, and they finish one of the 3 promises that were made for the final release. This 3 promises are the 2 new maps, wich this update brings, new enemies and bosses, wich come with the next update, the 0.9 update, and finally, multiplayer. The new enemies are done, but they arent read…

  • Dev Blog 1: Launch Days - 13 June 2016

    Welcome to the first dev blog. In this one we are going to write about the launch, and our plans forward. After working a lot to fix last minute bugs in preparation for release, we finally released. Given the lack of marketing and new steam features that kind of hide new early access release, we got only a few sales, but enough for now. This last few days we have been busy fixing small bugs the players were reporting. Updates 0.5.2 to 0.5.4 reflect that. Those have been very small updates, daily, that fixed small bugs and reports of the community. The total combined list of changes and fixes is this: Dead enemies get removed from radar Spawning improved(over several patches) Fixed a bug on the menu when finishing a game. Removed hang when spawning the first enemy of a map Mouse sensitivity carries beetween games Improved menus. Upgraded to Unreal Engine 4.12 Enemy ragdoll time now confi…

  • Dev Blog 1: Launch Days - 13 June 2016

    Welcome to the first dev blog. In this one we are going to write about the launch, and our plans forward. After working a lot to fix last minute bugs in preparation for release, we finally released. Given the lack of marketing and new steam features that kind of hide new early access release, we got only a few sales, but enough for now. This last few days we have been busy fixing small bugs the players were reporting. Updates 0.5.2 to 0.5.4 reflect that. Those have been very small updates, daily, that fixed small bugs and reports of the community. The total combined list of changes and fixes is this: Dead enemies get removed from radar Spawning improved(over several patches) Fixed a bug on the menu when finishing a game. Removed hang when spawning the first enemy of a map Mouse sensitivity carries beetween games Improved menus. Upgraded to Unreal Engine 4.12 Enemy ragdoll time now confi…

Patch notes and updates

S.noRelease datePatch nameGID number
120 September 20160.8 Update. "Fire and Ice". TWO new maps plus a host of bugfixes and tweaks.4249665521684470927

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