- Minor update - 7 August 2026
Fixed flow issue when losing to dirt guppy in tutorial Fixed locked item slots not displaying correct graphic/info Fixed scope issue in texture loading code
- Hotfix - June 26 - 26 June 2026
Fixed Vanguard's crush spell not showing up in shop Language now set every boot based on settings rather than depend on engine to remember
- Minor bug fixes and optimizations - 6 June 2026
Bug Fixes Fixed issue with language not saving in some cases on first ever boot Wildstone reward for coins gathered is now the correct value Items with bonus armor/health now stack as intended (eg Turtle) Fix for fire damage flare vfx being in wrong position Card texture settings fixes (slightly blurry numeral) Card removal VFX bug fixed (was making animaton seem missing or choppy) Fast animation timing improved (found a few delays that were missed) Armor smash VFX no longer missing for Ogger's break things ability Optimization Several engine systems disabled that aren't needed which may improve performance a bit
- Small update - April 21st - 21 April 2026
Today I have a small bundle of fixes and improvements. Thanks to everyone for reporting the issues! Bug fixes Fixed thunder shock not applying the proper amount of stun Fixed crash when reapplying inspiration during animation of previous sun being used Gamepad now working in difficulty selection and boss UI Haste spell selection UI now shows the modified cost instead of the base cost Fixed case where spells could show up in the shop that shouldn't be there Tuning Card color made more vibrant Minor timing and UI improvements in tutorial
- Nov 20th - Bug fixes - 20 November 2025
This morning we have some miscellaneous bug fixes from the pile: Bug fixes: - Bard inspiration now consumed when tripling coin cards - 'didn't look dangerous' achievement is now possible again (an unfortunate typo meant it didn't trigger) - Fixed some spells showing up in shop when they shouldn't for that deck (eg heal spells in bard and barbarian runs) Tuning and polish: - Shield break animation improved - Flash when card changes made much stronger - Spells in haste selection UI now have borders and a hover effect - When rogue queen upgrade grants bonus coins, it combines into one hud element instead of showing two on top of each other - Removed the tiny black dot in the background under the castle - Fixed jump frame in death background VFX loop that happened every 2 minutes
- Hotfix for language issues - Oct 26th - 26 October 2025
Hey all, apologies for the ridiculous bug that was setting the game to German all over the world. This patch fixes it, although to do so, the game resets the language to your steam UI language, so you may need to set language again if you want it to be different. NOTE: When you do change languages via settings it is advised to restart the game to make sure all card textures are loaded with the proper characters. Working on that issue for a future update.
- Oct 25th update - 25 October 2025
Small update with some important fixes and additions, thanks as always for playing Solitairica! New - Gamma option added to settings - Language can be selected in settings - Initial language chosen on first install is now based on steam and not the OS Bug Fixes - Reset progress no longer hangs the UI - Fixed some spots where gamepad didn't work (difficulty choose, emperor defeat flow, one spot in tutorial) - Fixed gamepad player turn issue where multiple arrows would show up - Swift strike now repeatedly strikes the column as states, rather than each card once Tuning - X-Ray glasses item now shares cost and tier range as spectacles - Note: The skull item behavior where it only rewards energy on damage and not armor block is intentional, but was missed in the original patch/tuning notes. Ongoing work Native touch events are now supported for game objects (cards, deck, spell) but unfortun…
- Hotfix - Oct 9th - 9 October 2025
Bug fixes: - Haste not working when only 1 or 2 spells in list - Upgrades now trigger when sleight of hand is used - Tooltip flicker on quick rollovers - Tooltip sometimes not showing up in deck select screen - A few typos
- Hotfix - Oct 4th - 4 October 2025
Quick hotfix for a few gamebreaking issues: - Fixed issue where spell selection menu (haste) would work incorrectly due to sort order in battle - Fixed issue where spell selection dimmer did not fill the screen (black rectangle) - Fixed hang on resetting progress, now goes back to main menu
- Anniversary update is live! - 2 October 2025
After a few months in beta, tuning and bug fixing, this update is live! Please see discussions for the known issues, and next steps planned, and report any issues that come up and we will jump on them. New stuffTotal engine overhaul, built from the ground up for performance and maintainability.Translation to German, Spanish and FrenchGamepad and Steamdeck supportVisual improvementsProper widescreen background artNew title screen and menuExcessive contrast toned downUX improvementsNew UI for shop/map modeInventory gridHourglass and battle buttonsMore detailed info in help screen, also available in mapKismet VO shortened, and can be muted in settingsCleaner simpler UI for pause, settings, main menu, etcAchievement art and fixed a few confusing descriptionsTuning and gameplay fixesRules made consistent for:Energy gathering. If the card is face up, you get energy. If face down, you don't. T…
- Anniversary Update - 20 August 2025
A new Solitairica update? In 2025?! Whether you are an old school player or someone who stumbled on the game in recent years, I want to start by saying thank you so much for playing Solitairica.Solitairica's 10 year anniversary is coming up next year. After I got over the shock of that fact, I decided it is important to meet two goals for this milestone:Catch up to modern standards on each platformBe ready to work on future versions of SolitairicaThe first step starts today on Steam, with the anniversary update, which is available on the beta branch nowSteam deck using gamepad inputSome more background:Solitairica was built in 2015 using a now ancient version of Unreal Engine. It was our first game, and first time using the engine, so naturally mistakes were made. Most of the issues are invisible to the player, but behind the scenes they have tied up our ability to grow and maintain the…
- Solitairica Patch - 9 March 2021
This build has various fixes intended to reduce the number of odd issues with resolution, cursor, input and video settings. Because we were unable to reproduce some of the issues, we would appreciate confirmation of any issues that were fixed!
- Beta - Video, Touch and Cursor issues - 5 March 2021
Attempted fixes for issues with touch, video display settings or cursor position. We were not able to reproduce every reported issue, so If you can report back with results I would appreciate it!
- Low Spec Branch created - 4 March 2021
Created a low spec branch for that purpose, as Beta will soon have the changes attempting to address some of the settings/video issues that have popped up. If you need the low spec build, please use the low spec branch.
- 1.10 Minor update, and Mac now live! - 19 July 2017
Patch Notes New: Player can reset all progress from the main menu settings Fixed: crash with bomb in face up stack created by warlocks weird ritual Fixed: epic Emperor Stuck attack problems Fixed: Righteous Wall (was giving too much armor)
- 1.10 Minor update, and Mac now live! - 19 July 2017
Patch Notes New: Player can reset all progress from the main menu settings Fixed: crash with bomb in face up stack created by warlocks weird ritual Fixed: epic Emperor Stuck attack problems Fixed: Righteous Wall (was giving too much armor)
- Primal Champions is here! - 7 July 2017
Four new decks, each consisting of a single color Barbarian (Attack) Bonus card destruction when heart is low, but be careful...overflowing attack energy damages you. An aggressive deck that encourages risky play. Vanguard (Defense) Powerful armor spells, and the ability to spend your armor as a resource and destroy cards. High defense with an explosive counter strike. Acrobat (Agility) The combination of an exclusive wild card spell, and a trait that always reveals the second card in a column, makes this the ultimate sequencing deck. Sorcerer (Willpower) Exclusive destruction and healing spells that add disruptive cards to the enemies deck. Very strategic, with lots of fun decision making. Epic Difficulty After defeating the Emperor, epic difficulty unlocks for that deck. Epic difficulty is tuned carefully to be an exciting new challenge, from the very first battle, for experienced pla…
- Primal Champions is here! - 7 July 2017
Four new decks, each consisting of a single color Barbarian (Attack) Bonus card destruction when heart is low, but be careful...overflowing attack energy damages you. An aggressive deck that encourages risky play. Vanguard (Defense) Powerful armor spells, and the ability to spend your armor as a resource and destroy cards. High defense with an explosive counter strike. Acrobat (Agility) The combination of an exclusive wild card spell, and a trait that always reveals the second card in a column, makes this the ultimate sequencing deck. Sorcerer (Willpower) Exclusive destruction and healing spells that add disruptive cards to the enemies deck. Very strategic, with lots of fun decision making. Epic Difficulty After defeating the Emperor, epic difficulty unlocks for that deck. Epic difficulty is tuned carefully to be an exciting new challenge, from the very first battle, for experienced pla…
- Update 1.0.14 - Better Info! - 9 March 2017
Catalog Screen Track your progress, plan your combos and scout your enemies with the new catalog screen! The catalog lists all spells, items and enemy traits with achievement tracking (Available from the title screen) Battle Info This overlay has been totally overhauled to give useful information like info on the current enemy traits, equipped items and additional basic info to help new players. Fixes Some achievements that stopped being checked based on profile data, now check every session in case original event didn't get through.
- Update 1.0.14 - Better Info! - 9 March 2017
Catalog Screen Track your progress, plan your combos and scout your enemies with the new catalog screen! The catalog lists all spells, items and enemy traits with achievement tracking (Available from the title screen) Battle Info This overlay has been totally overhauled to give useful information like info on the current enemy traits, equipped items and additional basic info to help new players. Fixes Some achievements that stopped being checked based on profile data, now check every session in case original event didn't get through.