- Patch 1.4.1 - Italian and german languages - 4 September 2026
Changes:Two new languages, italian and GermanSmall fixes on localization in all languagesHelp wanted!Italian and german are not part of my speaking languages, and although I'm confident current quality is enough for a game like this, I would appreciate any corrections/fixes related to them. Thanks!
- Patch 1.4 - New game, number 31, Lumber Fast! - 20 August 2026
New game!Lumber Fast! is the latest game added to the roster. Compete with other players to chop as fast as possible while dodging the branches! Fast reflexes are needed, and it can be quite competitive against your friends. Make sure to select or reset your playlist so the new game is on the rotation!Custom modeCustom mode is available. You can set up the branch density, how long you can be knocked out, and the goal score to win.New achievements!There are 2 new achievements related to the new game:Timbeeer! - Score 300 or more points in a normal duration game of Lumber Fast!Timberman who? - In a custom game of Lumber Fast! with 90% branches, win against at least one Competent CPU
- New minigame for 1.4 - Sneak peek - 14 August 2026
Lumberjack fast game as minigame number 31?Look at that beautiful mouse drawn paint.net textures. I'm aiming for a next week update for release of the new minigame!
- Dutch language available! - 1.3.1 patch - 30 July 2026
A new patch is available. Dutch language has been added and some minor problems related to translations has been fixed.
- Steam deck split mode is live! - Patch 1.3 - 26 July 2026
Steam deck controller split!Some time ago I shared the Why of this game. It stated that one of the reasons was to have a game that you could play with someone using the same steam deck, when you are stuck, for example, on very long trips that is common for me and my wife.https://store.steampowered.com/news/app/4639940/view/523122454653043497The feature was not functional before the release of the game, but now that the game is released and all games have custom configurations possible, I've focused on this feature.How it works?It's simple, if the game detects you are using a steam deck resolution it will show an extra setting when selecting the controllers. If you select it, it will automatically assign the left side of your steam deck to player one, and the right side of the steam deck to player 2!Of course is a bit weird to use, however, the minigames are simple enough and the main re…
- Steam deck split mode in beta branch! - 11 July 2026
Steam deck split!Some time ago I shared the Why of this game. It stated that one of the reasons was to have a game that you could play with someone using the same steam deck, when you are stuck, for example, on very long trips that is common for me and my wife.https://store.steampowered.com/news/app/4639940/view/523122454653043497The feature was not functional before the release of the game, but now that the game is released and all games have custom configurations possible, I've focused on this feature.How it works?It's simple, if the game detects you are using a steam deck resolution it will show an extra setting when selecting the controllers. If you select it, it will automatically assign the left side of your steam deck to player one, and the right side of the steam deck to player 2!Of course is a bit weird to use, however, the minigames are simple enough and the main reason is to…
- Patch 1.2.0 - All games now have custom configuration! - 25 June 2026
Patch 1.2.0New contentPile Up! custom game. Set the score to win, the initial speed and the score rulesSumo Slam! custom game. Set the speed of platform shrinking, how fast penguins can slam, and how small the platform can be! Try a 100ms (default 1500ms) slam time for extra crazinessQuick Draw! custom game. Set the score to win and the shooting cluesImprovementsQuick Draw! now also have a small beep when is time to shoot. This will help players against CPU, as we potentially can react faster to sound than to visual cluesCatch Coin! Custom game now have an extra setting to set the delay of boosting. Default 2000msAlt+Enter now toggles windowed/full screen modes. Some menus might need a reload in-game to work properlyBug fixFixed overlay being on top of the final position if player escapes in Raining Blocks!Fixed some new translations from last patch not being loaded properlyFixed all ga…
- Patch 1.1.8 - 2 new custom games - Elevator Rush! and Catch Coin! - 18 June 2026
Patch 1.1.8New contentElevator Rush! custom game. Set the number of coins in the screen, victory points and number of obstaclesCatch Coin! custom game. Set the number of coins in the screen, victory points and number of obstaclesImprovementsImproved the set up of obstacles in Elevator Rush! to be able to have more obstacles than normal
- Patch 1.1.7 - 3 new custom games and bug fixing - 11 June 2026
Patch 1.1.7New contentSnakeVS! custom game. Set the size of the arena and the initial speedTrackRun! custom game. Set the starting speed and the initial distance of obstaclesTumbleWeed! custom game. Set the starting speed and the initial distance of obstaclesImprovementsSlightly adjusted the formula of how obstacles appear on TrackRun! to make it possible to reach longer distancesYou now can re-start the same custom game with the same settings on the score scene without the need of going back to custom game menuRebalanced how low speed work in custom games of BulletStorm!, so the waves are spread further to avoid many waves overlapping when is not supposed to overlap yetBug fixFixed an issue with the custom player settings being saved in the immutable default config, instead of on the player settingsFixed an issue with Snake! custom game when the initial speed was reset when eating the…
- Patch 1.1.6 - 2 new custom games - 5 June 2026
Patch 1.1.6New content3 of a kind! and 5 of a kind! customs game. Set the number of colours on the board (from 3 to 7, default is 6), and the number of point limits to win!Example with 3 colours:Example with 7 colours:
- Patch 1.1.5 - Pet the dog Custom Game - 29 May 2026
Patch 1.1.5New contentPet the dog! custom game. Set the score to reach and the waiting time of the penaltyImprovementsMinor UI adjustments
- Patch 1.1.4 - Road Rage Custom Game - 23 May 2026
Patch 1.1.4New contentRoad Rage! custom game. Set the starting "level" (starting speed) and the starting traffic densityImprovementsRemoved the hard cap of max speed for Road Rage! game. Car speed will increase every 10 seconds until the end of the gameTraffic will increase in Road Rage! from the base to a maximum of 100% extra every 15 seconds, increasing 10%. This change is also for normal mode, instead of a flat 25% after 1/3 of the length of the game and a flat 50% after 2/3
- Patch 1.1.3 - 2 new custom games and bug fixing - 17 May 2026
Patch 1.1.3New contentEcho Buttons! custom game. Set the number of patterns to remember (from 3 to 10), the number of rounds and/or the number of point limits to win!Space Shooter! custom game. Set the starting level and the friendly stun in ms (default 200ms). Play as long as you can survive!ImprovementsRemoved the hard cap on in-game level for Space Shooter!, allowing custom game to keep increasing in difficulty, but will also make normal games with long and longest length to increase on difficulty if the games runs long enough!Improved render performance in Space Shooter!Bug fixFixed an issue with Rock Climber! not able to always guarantee a solvable map in very tall mapsFixed an issue with CPU players always being added on custom gamesFixed minor UI/navigation issues
- Patch 1.1.2 - Two new custom games and three achievements - 14 May 2026
A new patch is on the air! Two new custom games (Maze Munch! and Maze Munch Vs!) and three new achievements (two of them for the new custom games, one for Mine Clearing!Custom gamesMaze Munch! and Maze Munch VS! can be played on custom games with the following settings:Set the map width and height. Play in absurdly big maps or super small maps (or anything in between). Your choice. (Map height ratio maximum and minimum depends on the selected width)Number of lives. (Min. 1 life, max 15 lives). Do you want a challenge or do you want to just finishNumber of enemies. Chill around or have a more frenetic game. This setting maximum scale with the map size, although you can always set it to 0.No time limit. Play until is done(Examples of very big and very small maps)ImprovementsWhile working on these games to make them compatible with custom settings, the following was improved or changed:Cha…
- 23 new achievements added - 10 May 2026
Hi,you might notice 23 new achievements just popping in. Those can only be unlocked using the beta branch as I'm testing it before making it available by default. You can also use the beta branch to try out, but it will be live next week by default. While testing I found a bug that made some achievements not unlockable, so I made the fix available with all the achievements. All 23 achievements are available!After this new set of achievements, all games will have at least 1 achievement. I will keep adding more from time to time! Ideas for achievements are always welcome.
- Arena Arcade FEST is available now! - 8 May 2026
Discount!Arena Arcade Fest has been released and is available for the first week with a (small) celebratory discount.Let me know if there is any issues, comment or any idea you might have, you can use the discussions of steam.What is next?The game will have regular patches with new content. In particular, I will focus first on add (or try to add) custom games for all the games that are already part of the normal rotation. Right now there is 14, so there is 16 to go. Regular patches (once per week, or one every two weeks), should be a good pace to have those sooner than later.Afterwards, it will depend, but new mini-games are a possibility.
- Patch 1.1.0 - Pre-release - 7 May 2026
Since the release candidate and the builds the testers played, there will be some changes for the release tomorrow 8th of May! Most of the changes is the standardization of "older" games to have a more similar appearance with the "newer games, but it also include many small fixes. Luckily, there were no big bugs since then!I have also included a new custom game. You will be able to customize how Rock Climber! is played (change the width and the height of the map without any time limit!) Patch 1.0.0 to 1.1.0FeaturesAdded Rock Climber! as a custom game (I'm aiming to add all games with regular updates)New Splash-Screen (there is an option to skip it if you want. However, GODOT splash screen is not skippable)BalanceTweaked many CPU difficulties in many games, for a more fair (or challenging) experienceSnake starting speed and speed gain is slightly slowerUIStandardized the end overlays bet…
- Why this game? - 25 April 2026
Hi all,I've been always, on my spare time, prototyping and making different games with different technologies. Since last time I had made a very rough of concept of a space colony sim, a bullethell/adventure/tower defense (where my main goal was to cram as much as possible enemies without slow downs in complex maps, around 3000 in steam deck was the result, it was a fun challenge), and not that long ago, a multiplayer game x4 games that was about escaping the solar system.However, I never finished them. Most of the time is the scope, or that when is not fun to try new things, and you need to polish and do boring stuff (like UI) is not worth it anymore.. or sometimes although seems good, the game has a design failure that can't be fix, so at the end, is not fun to play.It is fun?Fun, that is the idea right? So, when I was coming back from a long trip by plane, I realized that this plane…