SPSTEAMPULSELIVE ANALYTICS
Viking Vending

Viking Vending Steam news

FatFishGame | Jul 27, 2026 | game

Released

0players observed · 22 September 2026 - 05:50:15 UTC

IndieSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive

Viking Vending news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive
  • Total reviews4
  • Release dateJul 27, 2026
  • DeveloperFatFishGame
  • PublisherFatFishGame

Genres: Indie, Simulation

Company pages: Developer: FatFishGamePublisher: FatFishGame

Top Steam chartsTop 100 gamesGame directorySteam Store page

Viking Vending Steam news

Viking Vending news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • V0.3.77 - 12 August 2026

    Version Update Notes: Add: Quick Enchant option; enchantments will be granted via random roll. Fix: Issue where some models were missing during the ending animation. Optimize: You may now filter item categories while filtering customer preferences. Optimize: Ending timeline adjusted earlier, from Day 120 → Day 80. Thanks for playing!

  • V0.3.76 - 10 August 2026

    Version Update Notes New Addition: Added new customers: Ugluk, Tusk, and Tar. Adjustment: Revised the likes and dislikes tag rules for all customers, while retaining all original tags. Event Adjustment: For the event Guard’s Inspection, handing over Poison will now reward a Life Potion in return. Event Adjustment: The event Drifting Barrel now only triggers on Day 8 of the game and has been removed from the random event pool. Bug Fix: Fixed an issue where mining and logging did not consume Sanity. Bug Fix: Fixed incorrect dialogue texts after successful bargaining in some scenarios. Optimization: Bargaining during sales now better aligns with customer preferences. Customers who favor negative tags will grant an increased bargaining success rate when using items with negative tags. Optimization: For customers with at least one successful transaction record, a new filter option is availab…

  • V0.3.73 - 7 August 2026

    Version Update Notes New Feature: Added a Tag Handbook, allowing you to view all tags available in the game at any time. Optimization: Enchantment Stones can now roll hidden affixes. Optimization: Hidden affixes can now be inherited through Sacrifice and Dismantling. Optimization: Adjusted the layout arrangement of handbook buttons. Thank you for playing!

  • V0.3.72 - 6 August 2026

    Version Update Notes Adjustment: Changed the gain calculation logic for Wood, Iron Ore and Mana from per second to per in-game day. Adjustment: You will now gain additional Mana with every Sacrifice. Adjustment: Revised overall resource output values. Explanation for Resource Output Adjustments: 1. These changes better match the current game pacing and make resource acquisition methods such as dismantling more meaningful. 2. We sincerely apologize for the unreasonable design of the previous resource system. 3. Players can obtain extra resources by consuming Sanity in the **Forest** and **Deep Mine**. 4. Existing bonus resource gains from dismantling, events and other mechanics remain unchanged. 5. The current forging logic remains unchanged. Optimization: Fixed an issue where sound effects would play repeatedly when opening the settings interface. Optimization: Revised event settlement…

  • V0.3.71 - 5 August 2026

    Version Update Notes Optimization: For item-submission events, if you leave without submitting items, the Sanity consumed upon event trigger will now be fully refunded when the event ends. Optimization: Added a Warehouse shortcut button on the main interface for instant access. Thank you for playing!

  • V0.3.70 - 4 August 2026

    Version Update Notes Bug Fix: Fixed data anomaly issue with the buff . The bug caused the item to always roll the maximum rarity tier due to incorrect data configuration. Adjustment: Raised the maximum level cap of the Sales Table from Lv.4 to Lv.5. New Mechanic: +1 customer count for every 5000 total Reputation Points, capped at an additional 3 customers. New Mechanic: +1 customer count for every 8 decorative items placed. Optimization: Added extra data validation when enchanting items with Enchant Stones to prevent empty invalid data from being generated. Thank you for playing!

  • V0.3.67 - 2 August 2026

    Version Update Notes New Event Added: Treasure Hunt This event will spawn every morning automatically if you own a Treasure Map inside your Warehouse. New Items Available for Purchase: Fishing Rod, Broom New Addition: The following items have been added to Forge and Dismantle crafting recipes: Key, Belt, Frying Pan, Kitchen Knife, Crowbar, Iron Shovel, Saw, Pliers, Iron Nail, Stew Pot, Horseshoe, Fishing Rod, Broom Bug Fix: Fixed the issue where the Tireless tag effect failed to work properly; only one Tireless-type tag will take effect at a time. Bug Fix: Customers spawned from orders will no longer trigger sales-related events. Optimization: Base price of Firewood increased from 15 to 20. Adjustment: Items crafted via the Forge can no longer randomly obtain Enchanted or Mystic tags. Thank you for playing! Have a nice weekend.

  • V0.3.65 - 1 August 2026

    Version Update Notes Bug Fix: Resolved a data error in the recruitment system caused by incomplete data clearance. New Feature: Added tracking for single highest transaction value, viewable in the Player Handbook. New Feature: Added tracking for daily highest transaction value, viewable in the Player Handbook. Optimization: The backpack now remembers its previous state when reopened. Optimization: Added value-based sorting options for items in the backpack: Sort by Value (Ascending) Sort by Value (Descending) Optimization: Adjusted event spawn positions to prevent overlapping with UI elements wherever possible. Optimization: Updated the icon for Grilled Fish item. Optimization: Updated the icon for Roasted Meat item. Optimization: Unified the currency symbol in daily settlement texts; replaced the original unit symbol with ¤. Optimization: Customer bargaining details are now cached; swi…

  • V0.3.64 - 31 July 2026

    Version Update Notes Optimization: Fixed flickering issues and incorrect button selection states when dialogue boxes are triggered. Optimization: Adjusted and standardized tag colors. Positive Tag: Green Neutral Tag: Gray Negative Tag: Red Hidden Positive Tag: Blue Hidden Negative Tag: Purple Optimization: Changed the tag category from negative to neutral. Optimization: Tag retention rate during dismantling increased from 10% → 20%. Optimization: Tag retention rate during sacrifice increased from 50% → 60%. Optimization: Added page history memory for the Customer Handbook. Optimization: Added page history memory for the Item Handbook. Optimization: Added page history memory for the Building Handbook. Thank you for playing! Have a nice weekend.

  • V0.3.61 - 30 July 2026

    # Version Update Notes Bug Fix: Fixed an issue where the Good Night Event could not trigger after the V0.3.60 update. (We sincerely apologize for broken tutorial progression caused by this bug.) (Thanks to players for the timely report!) Bug Fix: Fixed incorrect UI display when attempting to open the bed interface before unlocking the bed. Thank you for playing!

  • Version returned due to bug. - 30 July 2026

    Version returned due to bug.

  • V0.3.60 - 30 July 2026

    # Version Update Notes Bug Fix: Fixed an issue triggering the Gravedigger event that caused Pirate Sveinn to die due to loading errors. Optimization: Increased event spawn chance. Original: 50% chance to spawn 1 event per time segment Updated: 50% chance to spawn 2 events per time segment Optimization: Modified the following item-submission events. These events will no longer be automatically removed when you choose to leave, though Sanity will still be consumed upon triggering: Event 4: Strange Mound Event 10: Snow-Buried Chest Event 17: Large Yellow Dog Event 23: Orange Cat Event 25: The Witch’s Request Event 29: The Blacksmith’s Plea Event 32: Shipbuilding Nails Event 36: Hunter’s Trap Event 39: Tavern Order Event 43: Spear and Shield Event 45: Wolf Pack Event 48: The Tailor’s Plea Event 50: The Butcher’s Blade Event 52: The Hermit’s Trade Event 54: Maid’s Shopping List Optimization:…

  • V0.3.57 - 29 July 2026

    Version Update Notes Bug Fix: Fixed an issue where data was not displayed in daily settlement, caused by premature data clearance. Bug Fix: Fixed text errors for sleeping and napping prompts, caused by abnormal text loading failures. Optimization: Adjusted the mouse scroll speed for all scrollable viewports. Optimization: Revised the hit detection area for clicking to close UI windows. Optimization: Increased the maximum capacity of all Warehouse levels and expanded the maximum warehouse level cap from 3 to 5. Warehouse Lv0: 48 → 50 Warehouse Lv1: 72 → 80 Warehouse Lv2: 96 → 110 Warehouse Lv3: 120 → 140 Warehouse Lv4: 0 → 170 Warehouse Lv5: 0 → 200 Thank you for playing!

  • V0.3.56 - 28 July 2026

    # Version Update Notes Optimization: Expanded customer dialogue during trades; added new lines and optimized logic for existing texts. Bug Fix: Resolved faulty Order UI caused by UI loading errors introduced in the V0.3.55 update. Bug Fix: Fixed an issue with the Grim customer event stemming from incorrect day-count logic. Thank you for playing!

  • V0.3.55 - 28 July 2026

    Version Update Notes: Optimization: Reduced game memory usage; optimized file size of some textures and icons. Optimization: UI assets are now loaded asynchronously during generation instead of all at game launch. Number of assets loaded at game start adjusted from 32 → 12. (Please report promptly if you encounter UI stuttering, missing elements or abnormal display!) Optimization: Increased maximum storage capacity for each Warehouse level. Warehouse Lv0: 24 → 48 Warehouse Lv1: 36 → 72 Warehouse Lv2: 48 → 96 Warehouse Lv3: 60 → 120 Optimization: Adjusted repair success rate for each Workbench level. Workbench Lv0: Repair Success Rate 50% → 50% Workbench Lv1: Repair Success Rate 50% → 60% Workbench Lv2: Repair Success Rate 70% → 80% Workbench Lv3: Repair Success Rate 90% → 100% Optimization: Adjusted identification success rate for each Appraisal Table level. Appraisal Table Lv0: Identif…

  • 0.2.55[Demo] - 13 June 2026

    1. Fix: Data initialization error BUG in new game2. Optimization: Game data reading

  • Viking Vending will participate in the June New Product Festival! - 13 June 2026

    Viking Vending We will participate in the June New Product Festival and welcome everyone to play!The game demo version is now open for trial~

  • 0.2.54[Demo] - 13 June 2026

    0.2.54\1. Fix: On the first day, blacksmith Brock did not clear the bug from the customer list properly2. Fix: BUG where the scene switch button below does not initialize properly3. Fix: NPC model animation bug after the storyline animation is played4. Optimization: Perform an additional data clearing during the initialization of archived dataThank you all for playing

Patch notes and updates

S.noRelease datePatch nameGID number
112 August 2026V0.3.771840944183773685
210 August 2026V0.3.761840310314351290
37 August 2026V0.3.731840310314344100
46 August 2026V0.3.721840310314341334
55 August 2026V0.3.711840310314339312
64 August 2026V0.3.701839676055896467
72 August 2026V0.3.671839676055891964
81 August 2026V0.3.651839676055889934
931 July 2026V0.3.641839676055887032
1030 July 2026V0.3.611839676055884303
1130 July 2026Version returned due to bug.1839676055884224
1230 July 2026V0.3.601839676055884085
1329 July 2026V0.3.571839676055881555
1428 July 2026V0.3.561839041357038907
1528 July 2026V0.3.551839041357038227
1613 June 20260.2.55[Demo]1835236783565847
1713 June 20260.2.54[Demo]1835236783565578

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