- Price update - 6 May 2025
Hey all, I've tried to run a bit of fun promotion by poking fun at Microsoft, but due to how Valve handles pricing, my attempt to drop the price by base 1$ pretty much upped the price for most regions by a bit. So like, okay... I have no time and energy to keep the prices updated, so I'll rely on Valve from now on. I'm tired of going against their will as an overworked solo developer. The promotion worked well enough on Itch.io since I have full control over pricing there. This could have been epic - _ -
- Thank you for 200 reviews! - 24 April 2024
Hi all! I just wanted to thank everyone for taking the time to write all these wonderful reviews over the years, which allowed my game to reach a staggering 94% Positive rating! I will be forever grateful for this! I guess it's a good time to share some plans for my plans for Sector Six . . . The next big milestone is 6 years on Steam anniversary in September. For that, I am planning to release a content update. I have a couple of ideas for that, but we'll see how it'll turn out. Relic weapons? Boss rush mode? Ability to gain level increases in abilities like Era's End? I do not want to promise too much because my time is extremely limited for Sector Six as I am working hard on my other projects. Speaking of other projects, towards the end of this year I plan to have wrapped them up. This means my hands will be free to pursue a Sector Six sequel/reboot! It already has a name: Perfect Sh…
- Update! Rift vendor - 23 April 2024
Hi all, dropping another QoL update! Change list: Vendor in Rift region now sells crafting items in large quantities. Holding button or on controllers now allows buying and applying full stacks of crafting items. You can now move during the Machine explosion cutscene and end the mission early. Fixed: Limitless inventory mode would not remove inventory restrictions in story missions. Fixed: If the player has XP to level Ascension more than once, leveling up Ascension level for the first time does not award Ancesion Reactor. Fixed: A crash that occurs when the game state is restarted. Fixed: A crash that occurs when switching to the Portuguese language. Have fun! And don't forget to review the game, we're only one away from 200!
- Update! Limitless inventory - 5 April 2024
Hey all, The yearly support/QoL patch is here! The key feature of this update is limitless inventory: If you trust your PC to handle it, it is now possible to disable the inventory limit and play with dozens of inventory pages. It does come with loading times with sorting and selling hundreds of parts, but it may be a good alternative for some. Have fun! Change list: Added limitless inventory mode to the settings: Removes 3-page limit for the inventory. Updated credits and intro to show V3663L, my new studio / artist name. Numbers above billion are now shortened to, for example, 1B instead of 1000M. The same applies to trillions. Absolute Deterioration decayed fragment reward is now capped at a maximum of 6600 fragments per attempt. Attempting to level up Ascension level now consumes all available experience and instantly converts it to levels. It is no longer possible to modify locked…
- Update! Ether issue fixed - 2 February 2023
Hey all, Just a quick fix: Since the update all ability ether costs were being set to 0. This is now fixed. Until next time!
- End of Linux version support - 20 January 2023
Hey Linux users, Unfortunately, due to a lack of resources, I will no longer be updating the Linux version of the game. If it's any consolation, the game appears to be working properly via Proton: Library > Sector Six > Properties > Compatibility > Enable: Force the use of a specific Steam Play compatibility tool > Select: Proton Next (The game doesn't work via Proton Experimental - other versions of Proton are untested) The non-latest Linux version of the game will remain untouched. I was unable to verify that it works properly, so I will be de-listing Sector Six as a game with a Linux version. I always wanted to have Linux versions of the game, but that has become too difficult for me. Thanks for playing!
- Update! QoL, auto-fire improvements, relic fixes - 18 January 2023
Hey all, The promised update is live! Here are the changes: Ascension Reactor is now generated at item level 90. Reliquary Diode item now sets relic level to your current spaceship level. Auto-fire is now toggled by holding + pressing an ability key. Auto-fire status is now saved between missions and game sessions. UI now indicates which abilities are on auto-fire. Added information about auto-fire to the manual. XP is now distributed faster (A.K.A. XP bar now fills faster). Gaining over 10 million XP in a mission will no longer cause lag + it is distributed instantly. 3 inventory pages are now the new default. Node + Strike attack visual effect has been toned down. Fixed: Pause menu 'controller cursor' was not usable. Fixed: Broken Infinity UI shows "NaN". Fixed: Setting instance severity via Infinity Instances increases altered part chances globally. Fixed: Entering New Game+ via Time…
- Argentine Peso and Turkish Lira price change - 7 January 2023
A bit ago Steam proposed new default prices in Turkish and Argentine currencies. I am changing it now to these prices: Argentine Peso 115 -> 700 Turkish Lira 16 -> 95 The game used to cost very little when on higher discounts in these currencies so that's the main reason for this change. I believe this was exploited in several previous sales.
- Happy new year! - 3 January 2023
Hey all, Happy new year! It is sort of a custom at this point to write something about my plans for the upcoming year. First of all: The patch I hinted at once is finally in development. Planned changes: - Ascension Reactor fix: It will always be generated at item level 90. - to toggle auto-fire. I find the current method to use auto-fire a bit annoying. - Auto-fire is preserved between missions and play sessions. - Abilities on auto-fire will be indicated as on auto-fire in the UI. - Several exploit fixes. - Possibly a change to how XP works to speed up mission end screen XP distribution. With this patch I'm also porting the game to the new engine version: This long-term support (LTS) version is promised to not be updated with new features, meaning I will be able to return to this game years later and have it open without any problems. It means I might be able to make patches like thes…
- Small Moons: Beyond the Gate and other games - 21 November 2022
Hey all, Just wanted to share links to games I am currently working on right now. Beyond the Gate I recently added this game to Steam: I plan to release it early next year. It's a small game I made years ago - I decided to update it and release it on Steam. https://store.steampowered.com/app/2152950/Beyond_the_Gate/ It is an RPG (ARPG?) with loot and other procedurally generated content. If you're a fan of Sector Six, I'd recommend checking out Beyond the Gate (It has a demo!) - Sector Six and BTG share a lot of the same DNA ^_^ Magic of Spring Magic of Autumn's sequel - a card game and RPG hybrid with a conjuring mechanic: Turn everything in the game's environment into playable cards. https://store.steampowered.com/app/1786910/Magic_of_Spring/ Currently, in the late stages of development, we are about to start preparing for release. Light of the Locked World My ambitious RPG! Currently…
- Price change - 22 July 2022
Hi all, Just a quick update on price changes: I've changed the base price from $9.99 to $9. For non-USD currencies, I've tried to keep the prices similar to the base price - the results may vary. Also, I might have mentioned a game update for Sector Six, but seeing as there are no critical problems and my filled schedule I think I'll pass on that one, unfortunately. This is not the end for Sector Six as I will be working on a reboot game in the not-so-distant future
- Magic of Spring: Demo is now available! - 21 February 2022
Hello everyone! As mentioned earlier, I am working on a new game, Magic of Spring. I'm happy to say that the development is going well and that a demo version is available now! The demo can be downloaded from the Magic of Spring Steam page: https://store.steampowered.com/app/1786910/Magic_of_Spring/ In other news: I'm planning to make a small quality of life update to Sector Six soon. Until then!
- Magic of Spring: A new game by Small Moons - 20 October 2021
Hi all, Just jumping into the news feed to talk a bit about my new game - Magic of Spring! It is what I've been calling a card adventure game - there is a story, a world to explore, deckbuilding, and a lot of card fights. I've been working on Magic of Spring with extremely skilled Minho Kim and Bert Cole. Bert Cole composed the music for Sector Six and Light of the Locked World, so you know he's good =] Minho Kim is the artist of Devespresso Games, the team that created the great-looking Coma games, Vambrace: Cold Soul, Scarlet Hood and the Wicked Wood. The demo for Magic of Spring should be ready to play next month. Hope this sounds interesting - if it does, don't forget to follow and wishlist the game
- Small Moons, Zuurix's game studio - 6 July 2021
Hi all! A small update for those wondering what's going on: Small Moons is a studio created by me, Zuurix a.k.a. Aivaras Klimas. I've created it in case I'll want to expand in the future and because saying that these games are made by me isn't entirely correct. Two of my biggest games are made with the awesome Bert Cole of Bit By Bit Sound. Please follow Small Moons creator's page to be updated about new game releases: Link >> That's all for now, until next time!
- Update! Unlimited experience - 28 May 2021
Hey all, I've just released a small update for the game! I was thinking to maybe add some new content, but couldn't figure out what would be interesting to add. So instead, I've decided to make some non-content changes. I've looked at the list of things I could do to improve the game and done a few. Huge thanks to everyone who bought the game and your generous reviews! (Please report any issues you might find after this update) Anyway, the update! Auto-fire Now holding an ability button for 5 seconds will enable auto-fire for that ability. To disable auto-fire, release the ability key and press it again. XP and experience changes The player's ship now gains experience no matter in what region it is. Also, difficulty level modifiers are no longer limited by a region level, they can be enabled anywhere. Finally, the players no longer need to reach level 5 to enable difficulty modifiers. N…
- Sector Six: Now available on Itch.io, GameJolt, and VoxPop Games! - 8 December 2020
Get it now for a historically low price - Sector Six enters Itch.io and GameJolt with its first 80% discount! Sector Six on Itch.io >> Sector Six on GameJolt >> Sector Six on VoxPop Games >> (First 80% discount on Steam will be happening in January, probably) If you guys would Rate/Like the game on these new stores I'd be eternally grateful! Right now games are my only source of income, so every dollar matters to me =] Thanks again for buying Sector Six on Steam, the game just passed 150 reviews, it's truly amazing
- Update! Simplified Chinese translation added - 28 March 2020
This update adds Simplified Chinese translation by Wang Li a.k.a. Jether! Also fixed Lantern of Chances + Azimar's Killframe bug thanks to playstrike2004. Until next time!
- Major update! Set rework and endgame shortcut - 20 March 2020
This update is an attempt to even out power levels of the sets. Lodeon's Ultimatum should no longer be the only set capable of reaching 10+ waves in Absolute Deterioration. The new and improved set effects: Etherion's Clash If your spaceship's installed abilities are of the same color: Weapon damage is multiplied by X The multiplier is based on the number of weapons installed Armor generated by armor generation is added to base maximum armor Armor generation is doubled Always active: +10% armor generation per Etherion's Clash set component installed Cor's Voidmass If your spaceship has no compressed parts installed: Triples core attributes +10 levels to Unload, Detonate, and Attract Mines abilities per weapon installed Maximum armor is multiplied by 1 + 0.01 per alloy used during the mission Capped at 1000 alloy Always active: +5% to core attributes per Cor's Voidmass set component inst…
- Update! Linux performance improved and crash fixed + set rework info - 28 January 2020
Hey all, just a small update - version 1.5.6c - for Linux. Version 1.5.6 used to crash for some users because of a debug command I forgot to remove. Also, it was slower. I can't tell how much exactly, but quite significantly. I am only 90% sure that the new version will work, so I left version 1.5.6 accessible: Go to Library > Sector Six > Properties > Betas: Enter the password "fallbackbranch" and select "fallback" from the list. If the Linux crisis is finally over, I'll start doing set rework in a week or so. I really want to do set rework well - I want this update to have a huge positive change to endgame build diversity. Because nerfing Lodeon's Ultimatum doesn't seem like a desirable option, the goal is to bring other sets to Ultimatum's power level. That is the goal, but the way there is unknown. These factors make it impossible to not do set rework blindly: - It would take a whil…
- Linux: New version is available in beta - 24 January 2020
Hey all, I have uploaded Linux version 1.5.6b which is faster and doesn't have that crash caused by a leftover debug command. I couldn't make it live because it has one problem: Clicking "Play" in the Steam library does not run it. To run it: Go to Library > Sector Six > Properties > Betas Enter password: "password12345", select "beta - Beta branch". Then "Browse local files" and run SectorSix executable or run.sh script. I have tried several things yesterday and I can't figure out what is the problem. If you get an error that could help me or have any ideas on what's wrong, leave a comment. Until next time.