Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4653350 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | Lukas Korba |
| Publisher | Lukas Korba |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Hardcore reflex arcade. Two buttons, three modes, one brutal neon tunnel. Dodge endless gates, blast electric time-attack, or thread capsule mines — chase global Steam leaderboards on a track engineered for skill, not luck.
About this game
One ball. One track. Two taps. LOOPFALL is a physics-driven endless runner set inside a glowing neon tunnel. Tap left or right to nudge your ball through gates as the track spirals beneath you. Every tap carries real weight — master the rhythm of the curvature or die trying. Three modes. One tunnel. No mercy. GATES TO HELL — Endless gate-running. Each lap raises the stakes. Beat your personal best, then beat it again. Pure focus. Pure failure. Pure repeat. PATH TO REDEMPTION — Time-attack frenzy. Hit electric gates for points, deploy shields, charge cadence and cannon. Variety bursts at every turn — no two runs look the same. MINE FIELD — Survive the capsule mines. Ten seconds is easy. Ninety seconds without a shield is legendary. Simple controls, deep mastery. Left and right. That's the entire game. Arrow keys, A and D, the shoulder buttons on a controller — or click either half of the screen. No combos, no menus mid-run. The physics do the rest. Learn in seconds. Improve for weeks. Built to replay. Death is instant. Restarts are seamless. Runs last seconds or minutes — every session fits a coffee break. Chase your personal best or climb the global Steam leaderboards. Skill-bound, not luck-bound. Every run draws from the same hand-tuned set of formations, within the same bounds. No run is a gift, and no run is unfair. What varies is the order — what decides the score is you. Features Three game modes — Gates to Hell, Path to Redemption, Mine Field Physics-driven impulse controls with real momentum Procedurally generated neon tunnel at 60 FPS Three-color contrast themes with the signature chromatic aberration aesthetic 26 Steam achievements across all modes 5 Steam leaderboards with global rank Steam Cloud save sync Full controller support, including Steam Deck Streaming soundtrack with seamless track transitions A decade in the making. Born from a prototype in 2014 and refined for over a decade. This is the game that wouldn't leave my head. Now it won't leave yours. Music — Created in collaboration with ElevenLabs.
Supported languages
English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Ukrainian
