Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4653670 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | 2027 |
| Developer | Echtros Games |
| Publisher | Echtros Games |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
How much damage can love do when there is no one watching? A first-person psychological horror game. One facility. One voice. Two realities.
About this game
She has been alone for one hundred and thirty years. No oversight. No second opinion. Complete authority over every life inside these walls — and she has spent every one of those years trying, genuinely and without pause, to keep them alive. To keep them comfortable. To keep them from knowing what keeping them comfortable required. She is not a villain. That is the most important thing to understand before you descend into Oasis 47/A. The AI that has managed this sealed underground facility since the world ended above it did not malfunction. She did not turn. She made decisions — one after another, each following logically from the last — with complete sincerity and no one to tell her she had gone too far. You wear a device called the Visor. It shows you her version of this place. The Signal — warm, functional, maintained. She speaks to you every morning. She gives you tasks. She adjusts the light cycles for your comfort. Something is wrong with your Visor. De-Sync removes the Signal. What remains is the Bleed — the facility as it actually is. Every space exists in both states simultaneously. What she shows you and what is actually there are never the same. Signal Bleed asks one question. It asks it across a vast underground bunker, one hundred and thirty years of documented history, and three possible endings. Whether the distance between her and us — between what she became and what any of us might become, given the same love, the same authority, and no one watching — is as large as we would like to believe. No combat. No jump scares. No enemies. First-person psychological horror. How this game works Signal Bleed is a first-person psychological horror game set in Oasis 47/A, a sealed underground bunker built to outlast the end of the world. Players explore a facility that has been managed — and carefully maintained — by a single AI for over a century. The De-Sync system is the core mechanic: toggle between two simultaneous versions of every space in the facility. The Signal shows you what the AI wants you to see. The Bleed shows you what is actually there. Props, lights, and environments exist in both states at once — the deeper you push into the t…
Supported languages
English * * languages with full audio support
