SPSTEAMPULSELIVE ANALYTICS
JAM Adventures

JAM Adventures Steam news

Ed | Jun 26, 2026 | game

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JAM Adventures news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
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  • Release dateJun 26, 2026
  • DeveloperEd
  • PublisherEd

Genres: Indie

Company pages: Developer: EdPublisher: Ed

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JAM Adventures Steam news

JAM Adventures news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Back on MACos ! - 4 July 2026

    This update should address any signing issue that was showing OS error 256 and preventing the game to launch.Should not impact any other os.

  • Full duplex to mono fix - 28 June 2026

    forgot to actaully turn on the full duplex to mono variable

  • Shredding out of Early Access - 27 June 2026

    The feedback from early access was very good regarding making the game more accessible and enjoyable. We now have support for ASIO drivers for lower latency. A mini keyboard to play the game without an instrument.Tutorial is much more helpful in onboarding people from all musical backgrounds. Communication stays open for any idea to further improve the game !

  • v1.15 quality of life update - 26 June 2026

    Upgraded to GASIO v1.0.3 ASIO Full duplex mode now route any input to mono ASIO Full duplex mode now has a white noise filter on my default Fix Multiplayer showing different input when only one input is showed

  • Small fixes and quality of life update - 23 June 2026

    Loading screen now changes depending what level is loaded Progression bar is more fluid Also looks nice Small changes to the intro screen transition

  • Mini piano with keyboard update ! - 21 June 2026

    The keyboard is limite to G# -> to G# 1 octave above we are using Z X C V B N M for white keys and A S F G J K for black keys Then \ can be used to slide the octave Also - and = can be used the play different kind of piano ClassicRetroPulseSynthPureTo avoid piano and guitar competing for the scale detector I put a cool down on the piano giving back the audio buffer. Don't hesiste to ping if that's a problem.

  • Small Fixes - 20 June 2026

    Tutorial songs plays more note of the key Arrows map now shows what directionnal button to press

  • V1.12 is now live - 17 June 2026

    Asio support output and full duplexRemoved quit game from pause while in levelRemoved return to menu from pause while in menuFix text typo switchingEasy is now default mode for new playerNext song control changed to backtickChange sort control changed to shift

  • Added Support for ASIO - 16 June 2026

    I built a C++ extension to make this happen — gasio-pluginThe gasio-plugin for Godot reduces audio latency by leveraging ASIO4ALL. It does require a bit of manual setup on your end — it's free to download here: https://asio4all.org/about/download-asio4all/During installation, make sure to enable Offline mode to get access to the control panel.This update also includes small bug fixes and performance improvements stemming from better back-end audio detection. As a result, Linux and macOS builds are affected as well — for the better, we hope!If you run into any issues, feel free to flag them on the discussion page.

  • Small update - 10 June 2026

    Just a text fix.

  • Now in Early Access ! - 9 June 2026

    Thanks to all pre-release beta testers we have been pushing major improvements to the game and especially the tutorial to make it more beginner friendly. The game installation should also be way more straight forward on linux and macOS.Excited to hear more from the community, don't hesitate to write feedback on the discussion page !

  • Releasing on June 9th ! - 30 May 2026

    We are super excited to announce that JAM Adventures will be available on June 9th ! And by we I mostly mean me, because this is a solo dev game done as a passion project. I am super thankful to everyone that helps with the game, starting with all 10+ pixel artists that contributed to the visuals and Grishka that did the intro music at 3AM a couple weeks back.There are plenty more people to thank for, like Brackeys who did amazing youtube tutorials that helped me get started with godot. And of course the people at Phat Phrog Studio that made the 300+ song in the games. This weird game/tool was mainly made to help me understand music. If there anything that can be done to make the game more fun or enjoyable don't hesitate to write on the discussion page !

Patch notes and updates

S.noRelease datePatch nameGID number
128 June 2026Full duplex to mono fix1836506165557647
226 June 2026v1.15 quality of life update1836506165552615
323 June 2026Small fixes and quality of life update1835871199314451
420 June 2026Small Fixes1835871199309992
517 June 2026V1.12 is now live1835871199299752
610 June 2026Small update1835236783557694

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