Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4658040 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Q3 2026 |
| Developer | Michael Calloway |
| Publisher | Michael Calloway |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
An asymmetric hex wargame about occupation and insurgency. Command the alien Verkhan Empire pacifying a human world — or the fractured Sons of Earth fighting to reclaim it.
About this game
About This Game Terra has gone silent. The Verkhan Empire rules from orbit. The resistance fights from the rubble. The Sons of Earth is a turn-based hex wargame of occupation and insurgency set on the distant frontier world Kharkhan. You command one of two factions locked in a war neither side can win on the other's terms. The Verkhan Empire came from the stars with superior technology, rigid doctrine, and the discipline of a professional military machine. The Sons of Earth have none of that. What they have is their world — its cities, its forests, its people, its memory — and an absolute refusal to let it go. ⬢ A WAR OF TWO VERY DIFFERENT WARS Play Verkhan, and you are an occupier. Your units are stronger, your doctrine is sharper, your technology is a generation ahead. But every village you enter is hostile. Every forest hides something. Every civilian could be a fighter. Pacification is slow, grinding, and politically expensive. Play the Sons of Earth, and you are outgunned in every engagement. You cannot win a fair fight — so you refuse to have one. You vanish into the population. You strike from terrain the enemy hates. You trade ground for time, and time for opportunity ⬢ SLOW, DELIBERATE, UNFORGIVING This is not a game of fast clicks and flashy combos. It is a game of commitment — where a single brilliant maneuver can undo hours of careful positioning, and a single broken unit can cascade into total rout. Fights are decided by morale, suppression, and nerve as often as by damage. A company that panics is as lost as one that dies. Take your time. Every turn matters. ⬢ FOG OF WAR AS A PILLAR, NOT A MODIFIER What you can't see, you can't kill. Information is the currency of this war. Insurgents blend into civilians. Scouts, drones, and recon reveal or conceal entire swaths of the battlefield. The player who wins the information war is usually the player who wins the engagement before it starts. ⬢ THE DRONE, THE MISSILE, THE TRENCH Modern war is fought at distance and from depth. Drones hunt for coordinates. Missiles and artillery answer from beyond the horizon, grinding positions into dust long before infantry meet. The only defense is to never be w…
Supported languages
English * * languages with full audio support
