Rebel's Ascent news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID4658320
- PriceNo longer available on Steam Store
- Release dateComing soon
- Developererzigor
- Publishererzigor
- Parent gameNot available
Company pages: Developer: erzigorPublisher: erzigor
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Rebel's Ascent Steam news
Rebel's Ascent news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Full DEMO update - improved and extended gameplay - 31 August 2026
I have been working on a bigger update for some time now and today I finally managed to finish and publish it!There has been a slew of changes so let me highlight the most significant ones:Castle hall has been added as the final scene - this is where you'll fight the kingKing is now much stronger and deadlier - make sure to get well equipped for the battleEnemies have been optimized - no more stuttering due to large numbers of enemiesNew special upgrades for weapons - eye-poking stick, bleeding sword and moreNew talent tree upgrade - pickup radiusHealth potions spawn around the world to help you survive... and many more improvements and tweaks to make the game betterLet me know what you think, I would love to hear more feedback!
- Updates and Full Playthrough - 26 June 2026
UpdatesThis week I have focused on further improving the demo based on my plan and player feedback. The most notable changes are: new option to sell weaponsa few simple lines of storyimproved tileset to make the world a bit nicergameplay stats at the end of each playthrough (local and global leaderboards coming later)mute buttons for music and soundsYoutube channelI've decided to start a Youtube channel where I'll (semi-regularly) post updates and gameplay videos. This week, I've posted the first full playthrough video. I'd be really curious to know if there's anything I'm doing differently than others when playing (different upgrade path, different movement strategy etc.). Also, can anyone beat my best time of 20 minutes and 2 seconds? Share your playthrough stats, I'd be really curious :) What's next?Next week, I'm planning to expand the gameplay by adding new weapons, enemies and a c…
- Enemy improvements, sounds and UI - 18 June 2026
I've been working hard on implementing all the great feedback I received at itch.io and other platforms, thanks for it!Here are the major updates coming from your feedback:enemies do not walk over each other so a group of enemies hiding behind each other won't kill the hero in a single hit like beforeas a result melee weapons make much more sense to useenemies drop gold coins when killed, which can be collected by player (with nice home-made jingle sound :)this provides an incentive to use melee weapons morepiercing bow upgrade has 3 levels now (pierce through 1, 2, or 3 enemies) to make the bow less overpoweredOther upgrades coming from my own todo list:added music and sound effectsmost of them are from https://opengameart.org/ and https://pixabay.com/ but the sounds for coin pickup and menu button press were created by me :)for the main battle/exploration loop, I've used this track ht…
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