Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4658910 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | To be announced |
| Developer | Hugh Chen |
| Publisher | Hugh Chen |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
PachiRogue is a physics roguelite on a handmade cardboard board: aim and fire balls while enemy hordes climb turn by turn. Build a hopper of unique shots, draft RPG stats and slot modifiers, branch through elites and shops, and survive long enough to crush the boss.
About this game
The board is a toy box. The horde is climbing. Every throw counts. PachiRogue blends Peggle-style physics with roguelike buildcraft and horde-survival pressure —without moving a character. You stand at the top of a papercraft pachinko machine, load balls from your hopper, and fire into waves of enemies that step upward each turn. Enemies stay still while balls fly; when your throws are spent, the army advances. Miss too many breaches at the top and you lose HP. Reach the boss and break it before the tide swallows you. It’s tactical aim, readable chaos, and the satisfaction of one perfect shot clearing a dense cluster. Load the right ball. Spend every throw. Your hopper is a visible magazine of ball types—perfect information, no hidden deck shuffle. Each ball is a different physics tool: mass, bounce, size, gravity, and on-hit effects all change how a shot behaves. Global STR, DEX, INT, VIT, and LUK amplify every ball you fire, so the same Cannonball build plays nothing like a bouncy crit-fisher. Strict throw economy — a capped number of shots per turn keeps pacing snappy and decisions sharp. Skill pays — refunds, combos, precision hits, and lucky free throws reward clean play. Slot modifiers — earn XP on the ball you fire, then draft general, kit, and specialist mods to turn a hopper slot into your run-defining engine. Relics & chests — elites and rare drops bend the rules for the rest of the run. One run, rising pressure, your route. Each level is a continuous run on a themed board—Undead Crypt and more to come—with authored enemy armies that drip in row by row. Difficulty escalates as you progress; you’re managing a tide , not required to wipe the board clean. Between engagements, choose your path: harder fights, elites, rest, shops, and board events (skill-shot moments on the playfield itself). Land in the right bins to commit your route. Survive the map, then face the capstone boss. Meta-progression: your Aquarium Between runs, bank gold into a living Aquarium —a permanent fish tank meta layer. Collect species, hatch eggs, expand tank capacity, and curate a loadout of fish buffs before you step back into the box. It’s a knapsack puzzle for pre-run…
Supported languages
English
