Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4659610 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | $7.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $7.99 |
| Current price USD | $7.99 |
| Release date | Jul 14, 2026 |
| Developer | Phi Digital |
| Publisher | Phi Digital |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | 3 user reviews |
| Positive review percent | 100% |
| Positive reviews | 3 |
| Negative reviews | 0 |
| Total reviews | 3 |
| Steam recommendations | Not available |
| Achievements | 39 |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/4659610/ |
Short description
Blueprint: EV is a single- and multiplayer strategy game about founding an electric vehicle company and running it through six fiscal years. Make three founding decisions, then guide pricing, production, R&D, and finance across 24 quarters of real P&L against three rival companies.
About this game
Blueprint: EV is a single- and multiplayer strategy game about founding an electric vehicle company and running it through its first six fiscal years. You begin at the drafting table where every decision you make will be felt in quarters you haven't reached yet. Three binding decisions, then twenty-four quarters The game opens with the founding: a five-act sequence in which you make three decisions that cannot be undone — market approach, starting vehicle type, and the management style you'll lead with. Each combination produces a different starting position. There are no "obviously correct" answers; there are trade-offs that play out over the next six years. Then the quarters begin. What a quarter looks like Every quarter you work through a six-step decision sheet: Pricing & Marketing — set MSRP for each model, allocate consumer advertising and dealer support Production & Capacity — plan units per shift, authorise overtime, decide whether to expand the factory R&D — one action: facelift an existing attribute, or develop a new model in a new segment Market Intelligence — buy from a slate of nine market reports; some are worth their cost, some aren't Blueprint Research — research own platform, battery chemistry, own factory and more to unlock new features Finances — manage your finances and loans Then you submit. The market clears using a multinomial logit demand model, and you read the quarterly ledger: revenue, COGS, marketing, R&D, admin, depreciation, interest, tax, net profit, equity, cash. Briefs arrive. Internal events fire. Your phone buzzes once. The next quarter begins. The arc of a run A full game is twenty-four quarters across three phases: Act I (Q1–Q8): Market Entry. You are alone with three slow-moving incumbents. Establish a position, keep your covenants healthy, do not waste cash. Act II (Q9–Q16): Competitive Pivot. Imports arrive, margins compress, the R&D pipeline you started in Q3 begins to pay off — or doesn't. Act III (Q17–Q24): Maturity. The market peaks and contracts. Survivors consolidate. If you've built well, an acquisition offer arrives at Q24. Eight endings are possible. Tech Titan. Market Leader. IPO Candidate. Nich…
Supported languages
English, Simplified Chinese
