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DREGS

DREGS Steam news

T-Minus Zero Entertainment | Jul 17, 2026 | game

Released

0players observed · 17 October 2026 - 15:02:32 UTC

ActionAdventureIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score97% positive

DREGS news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score97% positive
  • Total reviews33
  • Release dateJul 17, 2026
  • DeveloperT-Minus Zero Entertainment
  • PublisherT-Minus Zero Entertainment

Genres: Action, Adventure, Indie, Early Access

Company pages: Developer: T-Minus Zero EntertainmentPublisher: T-Minus Zero Entertainment

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DREGS Steam news

DREGS news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • DREGS 1.0 Is Here! - 15 October 2026

    DREGS 1.0 Is Here!DREGS is officially leaving Early Access today! And this isn't just another update. We've fundamentally changed what DREGS is about, how you play it, and, most importantly, how we want you to feel while playing it.A few weeks ago, we shared our plans to rethink the core experience of DREGS. Today, we're delivering on that promise, including one more major change that we haven't talked about until now. There is a LOT to cover, so let's get into it.Why We Changed DREGSWhen we launched DREGS into Early Access, we had a game that we knew could be a lot of fun with friends. Exploring abandoned spaceships, solving ridiculous puzzles, encountering horrifying creatures, and watching your friends meet increasingly unfortunate ends made for some pretty memorable moments. But something wasn't quite right. We spent time talking to players who enjoyed DREGS, but we also sought out…

  • Pivoting DREGS: A New Mission Structure - 3 September 2026

    Changing the Shape of a DREGS MissionLet’s start with why we’re making a change.Recently, we interviewed players who we believed would enjoy DREGS. People who had seen the game, understood what it was, and still decided not to play it. We wanted to understand what was holding them back. The most consistent answer was also the most useful: DREGS looked fun, but its overall structure felt too similar to games they already owned. They wanted something that gave them a more novel reason to jump in.We believe the moment-to-moment experience in DREGS is inherently fun. Exploring hostile space facilities, solving environmental problems, carrying ridiculous objects, and watching your friends die avoidable deaths already creates the kinds of stories we want the game to deliver. But we also agree that the broader “go in, get junk, get out” loop has become familiar. Salvage runs can still be fun,…

  • DREGS Update: Friendship, Failure, and Hyperion - 30 July 2026

    Happy International Friendship Day! To celebrate the bonds that hold a crew together we’re dropping our first major update. In DREGS friendship means blame, betrayals, and spectacular crew fails.Since launch, you’ve sent us a mountain of feedback, bug reports, clips, and suspiciously conflicting stories about what happened to your crewmates. We’ve been working through all of it.This update introduces Hyperion, a new map designed for veteran crews. We’ve also expanded the post-game experience, improved voice chat and online stability, shortened loading times, and fixed problems across the existing maps.Here’s what’s changed:New ContentNew Map: HyperionDesigned as a challenging map for your crew, Hyperion joins the map rotation. It is only available on DANGER 3+ and requires substantial game knowledge and expertise to make quota.Lasers + Hover Drones, what could go wrong…New Helmet: Suspi…

  • The Map Is a Puzzle: How Metroidvania Inspired DREGS - 28 July 2026

    DREGS is a co-op horror game, not a traditional metroidvania, metroidvania design had a major influence on how we built levels. Particularly the idea that exploring a map should be about more than moving from one room to the next. We wanted every map in DREGS to be something players gradually learn, unlock, and eventually master.What Is a Metroidvania?The term “metroidvania” comes from Metroid and Castlevania, two series closely associated with interconnected worlds that open gradually as players acquire new abilities, items, or knowledge. In a traditional metroidvania, players regularly encounter places they cannot yet reach: a passage that is too high, a barrier they cannot break, or a door that requires a particular power. Finding the appropriate ability allows them to return and discover that an apparently familiar area now contains an entirely new path.The defining idea is not simp…

  • Thank You for an Incredible Launch Weekend - 23 July 2026

    To everyone who joined us for DREGS’ launch weekend: thank you.Watching you venture into the darkness, recover questionable salvage, and find increasingly creative ways to get your entire crew killed has been incredible. We’ve been following your streams, reading your reviews, and working through the feedback you’ve shared with us. Your enthusiasm has meant a great deal to our small team.We also want to thank every creator who streamed, recorded, or shared DREGS with their community. You took a chance on a brand-new game from an independent studio, and your coverage helped introduce the game to players around the world. We’re enormously grateful for that support and have prepared a highlight reel to celebrate you: Launch weekend was only the beginning.We’re committed to making DREGS better alongside our community. You can expect regular updates as we fix issues, improve the experience,…

  • Early Access Launch - 18 July 2026

    Nine months ago, T-Minus Zero Entertainment was shut down by our former parent company. We weren’t ready to walk away so we rebooted the studio as a small independent team and immediately began building something new.DREGS is that game.Launching into Early Access is only the beginning for DREGS. We have plenty of ideas for where the game can go, but we also want its future to be shaped by the people actually playing it. Your feedback will help us decide what needs attention, what should be expanded, and which parts of the experience create the moments worth building around.We’re a small team, so every review, discussion post, bug report, gameplay clip, stream, and message genuinely matters. Tell us what you love, what frustrates you, what made your crew laugh, and what you want to see next. We’ll be listening, learning, fixing, balancing, and working to make DREGS better with every upda…

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