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SableSyn Protocol

SableSyn Protocol Steam news

Lamby Wamy Games | Nov 9, 2026 | game

Coming Soon

GameSteam Store content

  • Steam app typegame
  • Steam App ID4661340
  • PriceNo longer available on Steam Store
  • Release dateNov 9, 2026
  • DeveloperLamby Wamy Games

SableSyn Protocol news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID4661340
  • PriceNo longer available on Steam Store
  • Release dateNov 9, 2026
  • DeveloperLamby Wamy Games
  • PublisherLamby Wamy Games
  • Parent gameNot available

Company pages: Developer: Lamby Wamy GamesPublisher: Lamby Wamy Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

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SableSyn Protocol Steam news

SableSyn Protocol news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • New Demo and Feature - 4 September 2026

    New Feature AddedOne critique that came up a few times was that the player would need to restart every battle after seeing the enemy formation. I had originally gave short descriptions of what was coming up but it didn't quite work how I wanted it to. Because of that, I added a preview before each battle to avoid players unnecessarily restarting just to see the enemy formations. This feature has been added to the Demo and is available now!Another quick update I wanted to mention is rebalanced items, enemies, and players in the late game. Previously, certain items could break the game by either making it too easy or too hard. That issue has been fixed so the game remains fun and challenging throughout the entire campaign. The game will be releasing November 9!

  • Devlog 4 - August 3, 2026 - 3 August 2026

    I realized that I hadn't posted a devlog in a while and wanted to update everyone. As of last weekend, I finished developing the game! I'll be honest, I'm a little surprised I finished it months ahead of schedule, but everything came together without any major issues. Over the next couple weeks, a few people will be testing it and trying to do everything they can to break the game in case I miss something. But I'm giving myself a break this week so I can test everything next week with fresh eyes. Below are my current plans for the release of SableSyn Protocol:Release date: November 9, 2026Price: $5.99 (with a launch week discount)18 fast-paced tactical battlesWill be part of the October Nextfest (and hopefully additional ones as well)If you haven't played it yet, check out the demo.As it gets closer to the release date, I'll continue to update everyone on changes, new additions, and tak…

  • New Demo Available - 6 July 2026

    Thank you to everyone who played the test build of SableSyn Protocol. I'm really excited because after months of hard work, the Demo is finally here! It features the first 5 chapters of the full game. Let me know what you think because I take all suggestions seriously. Below is a list of improvements that were fixed for the Demo:The ships are brighter.When selecting "Retry", you are now brought back to the Battle Prep screen. Previously, it simply restarted the battle without allowing you to make any changes to positioning or equipment.Stats and enemies have been rebalanced.How dialogue is displayed during battles has been changed. Characters are no longer blocking large portions of the screen/covering any ships when speaking.Typos have been fixed.

  • Demo Coming July 6 - 26 June 2026

    After a lot of hard work, the demo will be releasing on July 6 at noon (CDT)The Open Playtest will remain available until the Demo is releasedBelow are a list of improvements and fixes that will be in the upcoming demo:When selecting "Retry", you are now brought back to the Battle Prep screen. Previously, it simply restarted the battle without allowing you to make any changes to positioning or equipment.The ships are brighter.Stats and enemies have been rebalanced. (Example: The Medic in level 3 had too much Health)How dialogue is displayed during battles has been changed. Characters are no longer blocking large portions of the screen/covering any ships when speaking.Typos have been fixed.

  • Devlog 2 - June 4, 2026 - 4 June 2026

    The past two weeks have mainly been about polishing and refining the game, like making certain battles shorter. A couple big things I've improved were reopening the Prep Screen when you restart a battle and the option to buy items while in the Prep Screen. Prior to this, you would have to exit to the main menu and load the game to get back into that screen. After that was pointed out to me, I had a facepalm moment.I also finished the story last week. I still need to put everything into the game and make sure it's compelling and interesting, but I'm actually ahead of where I planned to be at this point! My goal for the next couple of weeks are to finish the Demo and continue testing and refining everything I've done up to this point.The demo is still planned for the end of June with all the improvements I'm mentioning. The Playtest will continue to be available until the Demo is released…

  • Devlog 1 - May 5, 2026 - 20 May 2026

    This is my first devlog! I plan on releasing one every couple of weeks to give quick updates on what we've been working on.Some feedback I've received was 1) Make the ships stand out more/brighten them up 2) Make it clear how to use attacks on level 1. There needs to be more information about ship movement and how the nodes work for attacks before going into the first battle. I take all feedback seriously, so if there is something else that needs attention, please let me know.Additionally, I've been refining my strategy system and making combos a bigger part of combat. As you progress through the campaign, combos become increasingly important to defeat your enemies. I've also been rebalancing things, such as item pricing and the amount of health you gain when upgrading, to make it more enticing. Another mechanic I've been working on is manipulating enemy positions in order to force them…

  • Playtest Access Now Working - 1 May 2026

    Hey everyone,Quick update: the issue with accessing and downloading the playtest has now been resolved!If you've already requested access, you should be able to download it without any problems. Thanks again for your patience while we sorted this out. I'm excited to hear what you think once you've had a chance to play!Kind Regards,Lamby Wamy Games

  • Playtest Access Temporarily Unavailable - 1 May 2026

    Hey everyone,Thanks to all of you who've already signed up for the playtest!We're currently experiencing an issue where players can request access, but the build isn't downloading yet. I reached out to Steam about this issue and am now waiting for the build to be approved.Everything on our end is ready. Once this issue is resolved and access is working properly, I will post another update.In the meantime, feel free to wishlist the game to stay updated. Thanks for your support and patience!

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